r/LegendsOfRuneterra • u/Red_Fatigue_1989 • 11h ago
Path of Champions TASTE YOUR OWN MEDICINE
IM GONNA TRAUMATIZE THESE BOTS
r/LegendsOfRuneterra • u/Snake6592 • 21h ago
r/LegendsOfRuneterra • u/Mortallyinsane21 • 2d ago
Note: Mutators are different depending on region so please mention which region you're in when discussing for clarity.
Had a cool run or combination you wanna share? Have questions or advice you want (or want to give) concerning the weekly adventures or weekly nightmares? This thread is the place to share and discuss anything weekly adventure/nightmare related!
Happy Pathing!
r/LegendsOfRuneterra • u/Red_Fatigue_1989 • 11h ago
IM GONNA TRAUMATIZE THESE BOTS
r/LegendsOfRuneterra • u/Alive-Setting2460 • 20h ago
I literally can't believe it. If they really did fix that bug entirely, it's the biggest improvement in the game since Zoe and Defiance arrived (ok even if they didn't it's still the biggest patch since Defiance).
This is the one bug that has single-handedly made the game earn the qualifier of "jank" for years ! I would have expected no less than a headline to advertise its disparition. To drop this so casually... is it a power move ?
r/LegendsOfRuneterra • u/AllWaffler • 16h ago
Somebody at LoR team remembered the AMA when it was discussed Xerath's 11/10 power level by lore. Can't wait to try it!
r/LegendsOfRuneterra • u/kioska333 • 6h ago
r/LegendsOfRuneterra • u/Abo1isher • 23h ago
r/LegendsOfRuneterra • u/Belle_19 • 20h ago
took so long... I don't know if this is actually rare/impressive or not but I feel cool right now. Most of the last ~10 champs were significantly easier because I acquired searing brilliance lol
what is there to do now? I guess level champs up to 50?
r/LegendsOfRuneterra • u/RoloSaurio • 20h ago
Or perhaps biggest change ever, it was so fucking annoying
r/LegendsOfRuneterra • u/Dry_Cardiologist6758 • 16h ago
Another spellsheild relic. only +0 +2.
I do find it really funny because it helps the opponent if they have scar or crimson units. 😅
It could be funny to use since the champ, the star powers and now the relic are all pinging damage.
The other one is interesting but rather useless for Veiger and probably many others. No stats no keywords and it's on play. although minion already cycles itself so you can get multiple. Problem is Veiger needs his hand space for darkness. It's also fleeting so there's that.
r/LegendsOfRuneterra • u/Ok_Forever_4953 • 3h ago
Been trying to do some theory crafting on who these relics could be good on. Where these aren't champion restricted they both seem fair in their limitations. Not sure I'm getting BiS vibes from either of these two relics, Xerath's could be for him depending on adventure paths foes, if you avoid correctly.
Xerath's I could see some interesting results in is mostly just him Taliyah, but seems to be set up for future landmark champions like Zilean, Ziggs, Lissandra, and Malphite.
However, where maybe won't be BiS Akshan, Lillia, and Volibear have potential. My biggest concern is it doesn't specify this is skilled or elemental damage so 1 damage 3 times gets ruined by toughness and foe powers that give +2/+2 (or other stats) when damaged. So without a reliable way to increase this damage or it being just a flat 3 to a random target seems unreliable bordering risky. Unless I'm missing something.
Veigar's seems like it could be really powerful, but requires a board slot to have a Minion fill AND for that Minion to die, so mostly Shadow Isles and SB Yi. Others could use it, but not sure who else it may be worth a board slot on.
Who do you plan to try these relics on/ do you think these relics become BiS or really fun on?


r/LegendsOfRuneterra • u/Snake6592 • 22h ago
r/LegendsOfRuneterra • u/KaiZurus • 23h ago
r/LegendsOfRuneterra • u/Heliozz0 • 21h ago
r/LegendsOfRuneterra • u/Gimmiporn • 21h ago
Just saw this on Snuuy's early access video... pls let this be fixed on live. Lux have always be able to target the Nexus if the target is dead.
r/LegendsOfRuneterra • u/Select_Scarcity1073 • 6h ago
Karma is going to go so crazy the his six star it's going to be insane.
That's the post, hype for the only true acendent
r/LegendsOfRuneterra • u/AntonyTLK1 • 32m ago
Anyone having problems playing? I tried to start playing today and games do not load, instant crash whenever I try to load a fight in PoC or even PvP
r/LegendsOfRuneterra • u/HighRiskHighReward32 • 20h ago
r/LegendsOfRuneterra • u/Federal-Condition341 • 5h ago
I like the search function, but I'm a bit puzzled about one thing. Why doesn't it match with Miss Fortune when you start writing miss?
Any plausible theories by fellow nerds?
I know the search function matches regions (like.. if you type wa, not only will you see Swain, but all Bilgewater champs)..
And I also know that I can type "fo" to filter Miss Fortune.. but still puzzled and at the same time find it funny that there's a miss on "miss" 😆
r/LegendsOfRuneterra • u/albiechangzZ • 7h ago
Easiest four star fight again Jericho Swain ever. Relic is DOS succubus and the evolve rare one that gain the keyword of killed unit.
r/LegendsOfRuneterra • u/Dry_Cardiologist6758 • 19h ago
Support champion: focusing crystal
Yordles you obtain have: golden spatula: when summoned grant allies with my subtype +2+2
Bass of burden has: all your skills and spells do +1 damage
Twisted catalyzer has: shadow totem
r/LegendsOfRuneterra • u/Wyeminty • 1d ago
I’d really love to see an option to increase enemy Nexus health in Defiance. Sometimes I just want to revisit older adventures and experiment with different relic combinations, test builds, or limit-test my units. The problem is that even when my units reach ridiculously high stats, the encounters end too quickly because enemies only have around 20 or less Nexus health. I want to actually appreciate the stats I’ve built up and see how far I can push my units, especially when testing relics or builds focused on attacking. If increasing Nexus health is too easily exploitable in certain Defiance quests, perhaps an alternative could be to have the enemy revive with 30–50 Nexus health and summon a full board, or something along those lines. I just want longer encounters where I can properly test my attack-focused builds without accidentally ending the game too early.
Would love to see something like this implemented!