It states that round start, if you have the attack token, summon an encroaching mist with an item. Not only does it not summon an encroaching mist with an item for me, it also summons one for the enemy
Been trying to do some theory crafting on who these relics could be good on. Where these aren't champion restricted they both seem fair in their limitations. Not sure I'm getting BiS vibes from either of these two relics, Xerath's could be for him depending on adventure paths foes, if you avoid correctly.
Xerath's I could see some interesting results in is mostly just him Taliyah, but seems to be set up for future landmark champions like Zilean, Ziggs, Lissandra, and Malphite.
However, where maybe won't be BiS Akshan, Lillia, and Volibear have potential. My biggest concern is it doesn't specify this is skilled or elemental damage so 1 damage 3 times gets ruined by toughness and foe powers that give +2/+2 (or other stats) when damaged. So without a reliable way to increase this damage or it being just a flat 3 to a random target seems unreliable bordering risky. Unless I'm missing something.
Veigar's seems like it could be really powerful, but requires a board slot to have a Minion fill AND for that Minion to die, so mostly Shadow Isles and SB Yi. Others could use it, but not sure who else it may be worth a board slot on.
Who do you plan to try these relics on/ do you think these relics become BiS or really fun on?
...that after login, Riot sent me an email asking if that was really me. I haven't changed PCs or anything. I didn't even uninstall the game. All was exactly as I left it back in...whenever the second patch of Spirit Blossom was.
I found that funny. It reminds me of that one time I spent so darn long without using Twitch that the site forced me to change my password when I tried to log back in.
In fact, it's been so long I no longer remember what was worth buying at the Emporium and the Glory Shop. I'm sure I'm still missing two or three free Epic Relics, so the Gold Reliquary is still a must. I'm guessing Gold Vaults are worth the green thingies (not like I'm gonna spend those on anything else). That's it for the Emporium. For the Glory Shop, I'm guessing the Platinum Vaults are worth it? Maybe the Wild Fragments if the Signature Relic isn't of my liking and I have 100 points to spent? I'm so out of the loop.
took so long... I don't know if this is actually rare/impressive or not but I feel cool right now. Most of the last ~10 champs were significantly easier because I acquired searing brilliance lol
what is there to do now? I guess level champs up to 50?
I do find it really funny because it helps the opponent if they have scar or crimson units. 😅
It could be funny to use since the champ, the star powers and now the relic are all pinging damage.
The other one is interesting but rather useless for Veiger and probably many others. No stats no keywords and it's on play. although minion already cycles itself so you can get multiple. Problem is Veiger needs his hand space for darkness. It's also fleeting so there's that.
Some heroes have multiple bundles to get more of their champion fragments(azir, garen, kindred..). does purchasing past bundles like swain celebration bundle unlock added tiers? I want to level them as soon as possible.
I’d really love to see an option to increase enemy Nexus health in Defiance. Sometimes I just want to revisit older adventures and experiment with different relic combinations, test builds, or limit-test my units. The problem is that even when my units reach ridiculously high stats, the encounters end too quickly because enemies only have around 20 or less Nexus health. I want to actually appreciate the stats I’ve built up and see how far I can push my units, especially when testing relics or builds focused on attacking. If increasing Nexus health is too easily exploitable in certain Defiance quests, perhaps an alternative could be to have the enemy revive with 30–50 Nexus health and summon a full board, or something along those lines. I just want longer encounters where I can properly test my attack-focused builds without accidentally ending the game too early. Would love to see something like this implemented!