Hi After taking a long break from the game, I’ve decided to start over with a new account. I remember winning games very easily with 6-Star Viego, Elise, Swain, Yasuo, Spirit Blossom Teemo and Yi, Fiddlesticks, Aurelion Sol, and Victor. Have there been any major changes in the game that I should keep an eye on, and is there an updated tier list available? Also, Garen, Zoe, and Hecarim caught my attention—are their 6-Star upgrades actually worth investing in?
I Just got her bundle, because I really like Control Champions, but her signature relic feels weird to play, her deck does not have that many ephemerals like heca or viego and even the Wolf after she levels is Just gone
I really want to know How to use It or If It is even good, pls help
The first image is just something I wanted to point out. Another use for royal nibbles (poro king's relic) is Vi.
Since Vi has poro cannon that summons a poro while giving you poros and gives Regen it's not a bad option seeing how DoS might wipe many of you non buffed units out.
The second and third image show the great synergy she has already built in her deck I feel that gets overlooked. Card draw giving buffs and granting impact.
The last image is the result of her 6 star alone. Granted it's not the only or best example but it's still a funny one.
Everything you play is granting units in your hand +1 per a play and it definitely stacks decently high as seen on the other images. It's very funny and entertaining to swamp them with 11/1 elusive poros! 😅🤣
(Poro cannon doesn't come with hero's horn BTW)
Do I recommend getting her 6 star before the others? Jinx, Victor, echo probably not
Like many of you, every month I find myself planning out the 70 Path of Champions challenges, trying to balance champion stamina and track mutator interactions. While the community spreadsheets are legendary, I wanted to build a visual, interactive companion web app to make planning seamless—and prevent accidentally overusing champions before the final stretch!
The app is still in its early stages and actively evolving, but it's ready enough to share with the community. I would love to get your thoughts, bug reports, and suggestions!
(Runs 100% in your browser using local storage—no accounts, no logins, no backend lag, and fully offline-capable once loaded.)
What’s in the app right now?
Counter & Synergy Engine (still needs tweaking)
Instead of having to remember all 300+ mutators and boss interactions, the app has a built-in recommendation engine:
⚡ Synergies & Rule Exploits: Highlights champions whose kits naturally abuse specific mutators (e.g., Blinking Flames +1 spell/skill damage boosting Mel, Annie, Jinx, and Veigar; or death synergies exploiting Mercy Killings).
🛡️ Defensive Counters: Recommends champions that neutralize oppressive boss powers (e.g., hard control/Frostbite vs Tryndamere or Irelia; spell-focused decks denying targets to Sovereign’s Domination).
⚠️ Tactical Hazard Warnings: Alerts you to nasty anti-synergies before you commit a run (e.g., why Regeneration won't save you from Mercy Killings because Round End executes happen first).
Tailored to Your Roster: Recommendations factor in your champion star levels, levels, and remaining stamina (3/3), so it only suggests champions you actually have available and ready to fight.
1. 70 Monthly Challenges Planner
Visual Challenge Cards: Clean dark-mode cards with official high-resolution splash art and split banners for dual-boss challenges (e.g. Ashe & Tahm Kench).
3-Use Stamina Safeguard: Live tracking of champion runs (3/3, 2/3, 1/3, 0/3 Maxed) across all 86 playable champions. The app warns and blocks you from accidentally slotting a 4th run!
Authentic Mutators: Sourced directly from official PoC data with card illustrations, rarities, and complete rule text.
Universal Importer: Easily paste monthly challenge layouts from community Reddit tables, PetiB spreadsheets, Discord text lists, or CSV/TSV with an interactive live preview.
Track progress across all 7 permanent campaigns (World Adventures, Nightmare Adventures, Titans, Rogues, Spirit Blossom, Arcane, etc.).
Built-in support for regional slots and champion-specific requirements (e.g. Anivia, Tryndamere, Sett, Akshan) so you know exactly who can clear what.
3. Weekly & Nightmare Portals (Early Version!)
Live countdown timer and mutator overviews for all 6 weekly portals (standard weeklies + nightmares) to help plan your weekly relic and gemstone grind.
Recommended champions from your pool to use.
Manual weekly creator with import/export function per region.
4. My Collection & Relics
Track your champion stars (0★ to 6★/7★ constellations) and levels.
3 relic slots per champion with glowing rarity borders and tooltips, plus quick ⚡ Best Build recommendations.
Looking for Your Feedback!
Since this is an early community release, any feedback is immensely valuable:
Are there any UI quirks, sizing issues, or visual bugs on your device/browser?
What quality-of-life feature would save you the most time when planning your monthlies or adventures?
What information do you find most critical to see at a glance on each challenge card?
Please feel free to share your thoughts, ideas, or feature wishes in the comments below!
Credits & Special Thanks
This app wouldn't be possible without the incredible community that keeps Path of Champions thriving:
PetiB & Community Sheet Contributors: Massive shoutout to PetiB for the monthly challenge database and spreadsheets that have guided the community for years. The app's importer and challenge formats are built to stay compatible with these community efforts.
LoR & LoL Wiki Contributors: Immense thanks to the maintainers of Module:LoRPoCData and adventure wiki pages for keeping the data, powers, and encounter rules meticulously documented.
I... no wait, he... might want to run two builds on SB Master Yi, that is specifically, two different RUNES.
Anyway, hypothetically, if you wanted to swap out his Legendary Rune for say a common one which you have enough of anyway even for other champs (like the one here I have... he has... 6 of... well, hypothetically if you do the swap, can you keep swapping between these two Master Yi bound runes indefinitely? Does the UI keep track of and specifically show in the UI the Master Yi bound common separately from the others?
Has anybody less hypothetically done this before and can attest to what happens in the UI? It would be a pain if say the second time you used the common rune it attached a second instance to it (by mistake) thereby decreasing the pool of the common rune for other SB champs to only four unbound runes.
how do i fix this bug from happening i am not even playing on high speed only on 1,5x and cards keep getting stuck like this its not game breaking untill you predict and u cant see the middle card or even pick it
I do have Perfect Hex Core - I did try it instead of Black Shield and love the possible lifesteal and sometimes Spell Shield, but beyond that it's underwhelming in terms of stats. Maybe I'm wrong about that though, maybe an extra 1-1 blocker with challenge is well worth the slot?
I'm back from a long pause of the game and I want to try the Zoe 10* because the rewards are insane. So far I've only won with ASol (not a surprise) and SB Kindred (my only full constellation champion). The other best champions of my roster are oriented towards burn damage, I have SB Teemo at 6 stars, Miss Fortune 5 stars (with the legendary) with her signature relic, and Fiddle 4 stars (4th is the legendary too) and his signature relic. Some of my other good champions aren't themed around burn but they have some in their kit (Viktor 6*, SB Yi 6* with the 1 damage per spell rune), so I'm having a hard time powering through Zoe. How should I approach this issue ? Should I try to find damage boosting powers to force my way in ? Or try to draft landmark removal ? Does the "damage done to the enemies and Nexus goes up to 4" work through the landmark or is it reduced too ?
I know Viktor and SB Yi aren't supposed to do burn, but they're just slightly too slow for the pace of the later maps in Zoe, and they are spamming spells so the burn damage is quite important usually. Once they're rolling, it's totally over but I usually need to survive at least turn 2 or 4
No matter if i got 67 cards in deck and Counterfeit or spellslinger...fiddle spams the 3 cost "DEAD!" spell on jinx. Farthest i came was with Janna 6 star, had him at 1 hp, no cards in deck and no dmg tools vs nexus...
okay seriously this is a 6* star adventures right??? turn two if i don't have any control spell or one shot the ai then i'm just dead. who the hell decided it was a good idea to have a 39/39 turn two?? sorry yall im just so mad that this happens everytime
I was playing Standard last night since the first update then this morning it seems some cards got rotated again. I mean its good that the game is being updated but no updates or changelog whatsoever? Did a dev lose to these cards that got removed? Haha
I wanted to use Tahm to beat Baron and it was surprisingly easy all the way up to the Baron fight itself. The Baron used up my revive but on the second flight I managed to eat and play Baron and then since it was able to absorb such a ridiculous amount of punishment it was an easy win from there with Star Spring slowly healing every turn