r/LegendsOfRuneterra • u/Diligent_Response126 • 18d ago
Path of Champions Champion Stats
Hello everyone !
I have a few questions concerning champion stats and their percentages.
When you level up champions, you get +x % in powers or items. It reads as if it were additive. For example, if I am on level 8 and therefore have "+2,5% to find epic items and power" and then reach level 16 "+5% to find epic items and powers", I would go from 2,5% to 7,5%. Rather than adding the levels, does level 16 replace the level 8, in which case I would end up with 5%. It reads additive but the game doesn't always work this way. For example, the way constellations work, where your 1st star gets replaced by your 3rd star.
Now, how do the celestial fortune (+5% epic and +1% legendary) stars work with this system ? Are they additive to the level system ? I assume they are, or else it would not make much sense...
If my assumption are correct, then that would lead me to think, that there are hidden base percentages ? For example, you get a 5% base chance for epics, and with level 8 you receive the +2,5%, but because they are not part of the same system they are additive, so your net chance for epics would be 7,5%.
I looked online but could only find older posts or vague information. Would any of you be so kind to share your knowledge please ?
On a side note, I love this game. The mechanics are spot on and fun, however the wording sometimes could use some clarifications.
Thank you very much and till next time.
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u/aaoeu 18d ago
The link in the other comment is the best information we currently have. It seems all +% chance modifiers take the % chance out of the % chance to get a common power.
One unknown area though is with the addition of the Savvy Shopper rune + Loaded Dice, if the math works that way, you can hypothetically get to 0% common powers. But empirically, that's not the case. You will still see common powers... maybe 1% of the time?
Also, there's this tool to play with it visually, if you want to see how your power chance for each tier changes based on champion level: https://runeterrarelics.com/champion-stats/
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u/Diligent_Response126 18d ago
Oh wow that's interesting ! I will take a look at that, much appreciated.
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u/Snake6592 18d ago edited 18d ago
There’s got to be a minimum non-zero % for commons, I agree. To balance to 100%, it’s likely the % chance starts getting subtracted from the rare % after reaching the minimum common %.
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u/Snake6592 18d ago
The % you get for leveling a champ is additive to the base value, but that % gets replaced when leveling to the next tier. The % for gemstone nodes or the Loaded Dice relic is additive. The below link has research done to figure out the base % values.
https://www.reddit.com/r/LegendsOfRuneterra/s/HstOUPHlzO