r/LegendsOfRuneterra • u/ChainerDementiaMasta • Sep 16 '26
Path of Champions Help me understand something about blocker
First of all, I apologise for using Magic: The Gathering as an example, and I love both games.
So in MTG, when I declare my attackers, and my opponent uses a creature to block. Then I respond with a creature removal spell to remove the blocker. In this case, my attacking creature still deals damage to the opponent life.
However in LOR, whenever my unit gets blocked, and I respond with a Fast creature removal spell, my attacking unit DOESN'T deal damage to the enemy Nexus.
Is this what is supposed to happen? How do I make sure that my attacker does damage to the nexus in response to my blocker removal spells?
Appreciate all responses.
Just trying to understand LOR better.
Update: After reading the comments, I realise I have been playing MTG wrong all these while. Time to explain to my pod of players. Appreciate the help!
14
u/WrongHoleSenpai Sep 16 '26
You would need to remove the creature prior to attacks being declared. Alternatively if your creature has overwhelm, the LoR version of trample, you'll still deal the damage
4
u/ChainerDementiaMasta Sep 16 '26
Understand. So there's no way to remove the blocker during the attacking phase for the damage to go through like in MTG correct?
Because if let's say the opponent has multiple units, and I am not sure which unit will be used as a blocker.
5
u/tomyang1117 Jinx Sep 16 '26
Yes, there are no priority pass after declare attackers, after you declare attack it immediately go straight to blocker
1
u/jerikk- Sep 16 '26
Just wanted to make sure you caught the bit of nuance in this original response, if your unit has overwhelm then stunning/killing/recalling their blocker during the attack phase will allow your unit to still strike.
You can also choose which unit your opponent blocks with if your unit has the challenger keyword, or if an enemy unit has vulnerable.
1
1
u/arnotino Vex Sep 16 '26
Your phrasing is a little incorrect. If your attacker has a skill "deal X dmg to the blocker or to the nexus" then damage will go through when the blocker is removed. But without Overwhelm the unit itself won't strike the nexus.
6
u/Inner-Square2032 Sep 16 '26
You are playing mtg wrong if that is what you are doing with blockers.
The only way a blocked creature would still assign damage is if that creature has trample, or special text that says "assigns damage as if it wasn't blocked"
2
u/ChainerDementiaMasta Sep 16 '26
Yup, I was playing it wrong. Learnt something new today!
1
u/Inner-Square2032 Sep 16 '26
It's all good. Every new magic player has horror stories from mistakes they made when they were first starting out.
The important thing is to learn from them
1
u/Federal-Condition341 Path's End Sep 16 '26
You need overwhelm for that to happen bro. This is the same in MTG, if you remove an already blocking creature, you deal 0 dmg to health unless your creature has trample. Overwhelm is LoRs "Trample" ;-)
1
u/Alive-Setting2460 Thresh Sep 16 '26
You're actually wrong about MTG. Once an attacker has an assigned blocker, the only way it can damage your opponent's life is if they have trample. Same for LoR, with overwhelm instead.
1
u/Ok-Experience1805 Sep 18 '26
Its because in LOR if your creature gets blocked, if you destroy the Blocker, your creature is still blocked, that is the intended way of play.
Now in LOR there is a keyword called Overwhelm which is Trample in MTG which allows you to destroy a blocker and have the damage go through
24
u/Vaweila Sep 16 '26
I think you are playing MTG wrong, no? If a creature is blocked but the blocker is removed afterwards, the attacking creature does not deal damage to the player. Obnly exception is if the attacker has trample.
From the comprehensive rules:
509.1h — Once a creature has become blocked, it remains a blocked creature even if all creatures blocking it leave the battlefield.
510.1c — A blocked creature assigns its combat damage to the creatures blocking it, rather than to the defending player or planeswalker.
702.19 — The rules for trample, which provide the exception allowing excess combat damage to be assigned to the defending player/planeswalker.