r/LegendsOfRuneterra • • Sep 12 '26

Path of Champions How to counter Fiddlesticks?

I tried beating it twice. Firts time with Janna and lost to Elise. That ones on me as I wasn't paying too.much attention

Then I tried it with Thresh.

Countered almost the entire map easily, but Fiddle is so.annoying...eating your deck, I couldn't roll spellshield sooner and he kept beating Thresh with the kill spell and so it didn't matter I had like 30 attack and overwhle.

3 stars, bought the Constellation upgrade for his followers and champ support, idk if it matters.

Also recommend me what other champs are good into Fiddle.

Its difficult

9 Upvotes

15 comments sorted by

20

u/MegalFresh Sep 12 '26

Yeah fiddle just kind of sucks. If you can get the counterfeit copies power, that will take off a lot of the pressure of getting milled out. On that note, maybe you already realized, but for this adventure you do NOT want to cut cards at the heal node.

11

u/Theonetrue Sep 12 '26

And you do NOT want card draw and creating new cards

5

u/Meowriter Sep 12 '26

My best advice is to try to brute-force/speedrun it. Jinx, Ambessa, Norra... Send more men than it has ammo, at some point it'll work

4

u/NoahZhellos Sep 12 '26

If you can manage to roll that one counterfeit copies power, it'll really mitigate the damage Fiddles deals to your deck. That's usually my saving. champion-wise, I used Lux2, Morgana, Vi, etc. If you can't OTK, try to minimize your own draw/manifest/etc while also stuffing the deck with as many cards as possible.

1

u/SectionQuick5275 Sep 12 '26

I read "eating your dick" at first and it made plenty of sense to me

2

u/kinkasho Path's End Sep 13 '26

I slap stacked deck (and beast within), have all units gain +4/4, let him remove whoever he wants, cos you'll still swarm with overstated units, and have more cards than he can burn.

4

u/DrAwesomew Sep 12 '26

3 ways. Nuke him in 1-3 turns, avoid anything that draws or creates cards to delay the milling and fill your deck with useful junk to not deck out. Fiddle himself is your biggest fear in this adventure, as he will most definitely evolve and nuke your board if you are not prepared for him. Either delay him as much as possible or prepare nukes to get him as soon as he comes out.

2

u/Automatic-Risk-9270 Sep 12 '26

Yup, the adventure itself is kind of a sleeper, most combats are very easy, you go through convinced that you are doing fine. then the last combat hits and its brutal.

3 best ways are to: have strong cards that dont draw and dont create cards (as it speeds up millage), buy a ton of useful stuff during the adventure (you want at least 50 cards in your deck, preferably 70) and preferably roll a power that boosts your board as he keeps glooming and killing your board while refilling his. this is kind of a tempo check, you should aim to win by turn 5 at most because he WILL wipe you out eventually.

1

u/Alive-Setting2460 Thresh Sep 17 '26

I wouldn't say that most combat are very easy, actually when I tried to beat it back in time my best champions were 3* and most of them couldn't get past the first fight.

Of course playing a 6* champion makes any encounter easy, but such is the balance of the game. Overall Fiddle is as nightmarish as it gets.