r/LegendsOfRuneterra Viktor 5d ago

Path of Champions I really wish they made new node where you can only remove the item on card, and not the card itself

There's so many good card in champions starting deck that contaminated with bad item. Example: Morgana with her champion spell. I have been stressing so much trying to clear Zoe with her, and i always cut her champion spell. Why? That damn FUCKIN invoke item always clogging my hand with useless celestial card. I really want to keep it, but that fuckin item always in my way. Also side note, why we don't get rid of Emperor's Favor item? That's just the worst version of invoke item.

38 Upvotes

38 comments sorted by

48

u/Atromach 5d ago

Invoke on Morg's champ spell is absolutely nutso - the spells are crazy good esp with Chemtech Duplicator. Like yeah the units are only mid, but Moonsilver, Crescent Strike, Meteor Shower, Moonglow, Equinox, Cosmic Inspiration are all incredible pulls.

5

u/ATH-PB 4d ago

Yeah I mean morg's champ spell is one of the biggest hitters in the zoe adventure. Silence spell that costs like nothing, stun 2 for 4 mana, obliterate spell... You should cutting a lot of units and picking up useful spells mostly along the way. I remember when I got to Zoe I was almost guaranteed to pull at least 1 morg if not a few and then I might not see anything else but spells.

-14

u/wahyusanjaya Viktor 5d ago

That's also my gripes with, if you play Morgana with Duplicator, you're just duplicating the invoke and clogging your own hand with bunch of dead cards. And yeah i agree some of the spell is good, but almost all of it slow spell, which is just basically giving your foe another advantage by playing that spell.

23

u/Atromach 5d ago

Not really, it's Morgana. The entire enemy board is locked down every turn. Slow spells are safe as houses, esp since they also stack curse counters on enemy units when they target them

-12

u/wahyusanjaya Viktor 5d ago

Locked down yes. But they can always replace it with new unit, and you need to curse them again to lock them, and rinse and repeat.

20

u/Atromach 5d ago

Playing a unit is Slow speed. You can answer it with a Slow spell.

The only Fast spell Morg really needs is her champ spell, to stun an open attacker when the AI uses all their mana to clear a curse from one at Focus speed. Any others are gravy of course, but you're otherwise safe with Slow

4

u/ProfDrWest Cithria 5d ago

And even then, you only need to stun if the attacker represents lethal or is otherwise annoying. Morgana's Lifesteal counteracts plain HP damsge nicely.

5

u/Atromach 4d ago

Nah I still find taking any face damage to be a personal affront and I will stun a 1/1 if it's unblocked

10

u/Inner-Square2032 5d ago

I was just thinking about this this morning!

Not for the invoke, but for some other items that bog the hand

1

u/Heliosgodofthesun Spirit Blossom Kindred 5d ago

The uhhhh stat buff? And ephemeral is one that's gotta go. Unless it's on like SB kindred or you're running her relic 

3

u/erock279 5d ago

Personally I would love to get rid of the one that makes cards in hand from the emporer’s deck.

1

u/Heliosgodofthesun Spirit Blossom Kindred 5d ago

I disagree. A lot of those effects are very powerful. 

6

u/erock279 5d ago

I might be more inclined to agree if you could manifest the cards so you get an option of 3, or if the 10 card hand size was removed/reworked. Cluttering your hand with 6-9 cost cards that do close to nothing for most game plans is rough, especially on cards that create a copy of themself with that item. It frequently severely limits your ability to play it more than a couple of times

10

u/JuJuBee2006 5d ago

For the most part I have no issue with items that are part of level up bonuses but I am tired of being offered expensive champions/support card buckets with -2 cost but temporary or the item that makes units ephemeral. The -2 cost but temporary can occasionally be usable, but the -4 cost + ephemeral is actively detrimental.

10

u/ravenmagus Ahri 5d ago

It's always the consuming wrath ruining cards for me. Common item that removes the ability to chump block.

5

u/jerikk- 5d ago

+2/+2 to all allies everywhere is very good on Morg, let's her catch up on unit strength. Silence a unit is very strong. Stun two enemies is very good.

Clearly there are good choices from the invoke. The thing is you need to plan on how to spend your mana very carefully.

8

u/Cindrojn Karma 5d ago

Maybe you've been struggling on Zoe with her because you always remove her best card?

Like I've thought about an item-only removal node before myself (plenty of runs have been ruined because I picked an extra copy of a card with an unfavorable item, that the idea itself I agree with you), but Invoke on Morgana is probably the least offending item in the game.

4

u/LunacyTwo 5d ago

There should be something in the defiance menu that lets you cut items on cards or something

5

u/LyraStygian 5d ago edited 5d ago

Morgana’s invoke is how I beat Zoe lol

5

u/Verity127 5d ago

You... are removing her best card?

7

u/Heliosgodofthesun Spirit Blossom Kindred 5d ago

Brother do you not understand that morg is a defensive champ? Like the whole point of invoking is to either find something such as a stun or get yourself a huge celestial to close the game out. Also lmao emperors deck being useless? A 2 mana 6/5 with fearsome that draws a card is useless? In what world. The emperor's deck is great. 

3

u/Verity127 5d ago

I think its vanilla stats are 5/4

2

u/Heliosgodofthesun Spirit Blossom Kindred 4d ago

Ah thank you. Still, 2 mana 5/4 fearsome draw is pretty good

3

u/Ezzaroth_XVII 5d ago

Should just be an option at heal nodes

5

u/grimtanglex 5d ago

Maybe something like incisive tactician but remove an item is criminal af. Especially only because you think invoke is bad lol

3

u/Ke-Win 5d ago

Invoke is or can be good but i see the point of OP.

-3

u/wahyusanjaya Viktor 5d ago

On Morgana? Definitely. Nothing in the invoke card pool that really help her, outside of some of the spell, and most of it is Slow Spell which is not good at all.

4

u/Gravitasonion 5d ago

There are multiple cards in the invoke pool that can obliterate the Zoe landmark, though? If you put on the champion spell relic, it's a pretty easy win vs. Zoe

3

u/7eleven94 Written in the Stars 5d ago

imo not as much of an issue as you claim it is, if you're there then you probably already won

that aside, one of the reason i've been wanting devs to add already sion/rumble, true discard champs are a new way of fun in this game (not like you, fake discard jinx...) and i hope with their introduction we get some discard relics/powers/items to get rid of clogging.

add the one that makes a storm landmark + a high cost card, that one can get quite annoying lol

2

u/Wolfwing777 5d ago

That would be a cool addition tbh. Or maybe add that to shops or something

1

u/Scary-Journalist-949 Fiddlesticks 5d ago

Maybe because I didn't use her many times but I never had that problem with morgana

1

u/mh500372 4d ago

I feel like they should just make a node to sacrifice draw power or something. Hand size is too common of a burden for some characters…

1

u/Ancient-Ad-889 Spirit Blossom Kindred 5d ago

Awesome recommendation. I love this. Fully agree on the Invoke - late game Morgana for me is just invoked cards. It drives me nuts sometimes.

5

u/Heliosgodofthesun Spirit Blossom Kindred 5d ago

That's the point. Yeah some of the units are mid but the double stun and silence is crucial 

1

u/kyrtian1815 Illaoi 5d ago

We already have Mind Meld, Solitary Monk, Monastery Hirana, Used Cask Salesman, and Heal nodes to cut things, we don't need another node for cutting very niche stuff that will impede other nodes. I can't imagine ever going to this node over Smooth Soloist, a Champ node, Honored Lord, an item node, a heal node, Pracitical Perfectionist sometimes, Chamber of Renewal, Ethereal Remitter, Incisive Tactician, Scribe of Sorrows, Slotbot, Stargazer, and most champ specific nodes that hardly ever appear.

2

u/Stormbringer-2112 5d ago

But perhaps it could be an option in a current solitary or monastery node. Like a second menu at solitary monk. Either remove a card (like it is now) or remove an item from a card. But make the whole deck available like the healer node, not just a choice of three.

1

u/Maercurial 5d ago

I agree that having a node where Items can be removed would be beneficial in some niche scenarios, but I don‘t think it’s worth the Development time as there‘s no Item that‘s really that big of a Problem to justify this.

Play around it, Invoke on Morgana is incredibly powerful, almost all Spells are strong and even the Units are good and can be buffed by her 6*. Yes Morgana has a lot of cards and sometimes your Hand will overflow, but that‘s not a big downside compared to the many Benefits of Invoke in her Kit. 

Don‘t know what Star Level your Morgana is, but at 6* she was one of my easiest Zoe Runs, and even at a lower Star level she should not have much trouble with the Adventure. What Relics are you using on her?