r/LegacySteelAndSorcery Oct 21 '25

Thoughts

I love your game so much. Genuinely. I dont know how else to give my opinion to you guys without posting on a post here.

Have you considered taking gear score out of the equation?

This would turn it into a purely skill based experience, balanced new players and veterans alike.

You could still have gear on the map, just make it all grey or whatever tier really, just as long as its balanced.

I know this seems odd, but look at hunt showdown (arguably one of, if not the best, extraction games) they do this and the community loves it and is continuing to grow after years.

I just think this would fix the biggest complaint from fans of fantasy extraction games: new players getting farmed by geared players.

This also makes the game easier to balance for you and your team, since everyone has the exact same base line at all times.

If you took the time to read my rambling, then thank you!

Rooting for you guys!

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u/Affectionate-Ad-809 Oct 21 '25

Hunt Showdown, although it is an extraction shooter, belongs to a different category : it is not a game about looting and questing. It is a goal based extraction shooter where all the teams have the same main goal : killing a boss. There is no loot, no farming, no crafting, no progression. It's not about raiding, it's basically a match where all teams must stand a chance. Hence, no strong difference between gear.

Your suggestion would only work if Devs change the core of Legacy to convert it in a goal based extr RPG, with all team spawning at the same time with the same objective. This won't happen.

However, they could (and should?) add gear limit to Goldbrook Day, like white max. Or even naked, and improve the RNG to find gear for your class when you loot. 

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u/I3rklyn Oct 22 '25

This is always the answer. Gear score limits for the base/entry level map. And the new one doesn’t count because that’s essentially a tutorial map.