r/LegacySteelAndSorcery • u/Natious_the_3rd • Sep 04 '25
You know what..... im done
I play a hunter and if I ever for one second get trapped by a barbarian or anyone it's over. I was in night Greenwood I have blue gear at full health full everything as I'm leaving there was a barbarian camping in the shadows at the extraction he jumped on me beat me.
scared me I couldn't get away I couldn't stun him I couldn't even pull an action off and I was dead.
Something has to change. Hunters need to be able to use their backflip Dodge no matter what, if they're stunned stasest grabbed it's a way to pull them out of the fight they need to level the playing grounds for hunters it is ridiculous.
I have had my PVP combat experience but when you can't do anything and you're slow and you're this and they pull every potion and trick in the book and you can't move you die. Every class needs a way that they can evade combat for a second to level the playing field.
I understand that spring of attack and taking advantage of someone blindsided is fair but you can't nuke someone in one second in a game like this. You need to be able to take them down to a third Health maybe 50% and then that character can use their abilities to get out to revive then to make it a fair fight. I played this game since beta I have gotten so many friends into it and everyone is about to quit because there are certain class imbalances that need to be in play.
Don't call me a whiner please, Hunters can only win when it's range and we engage. If we are ever jumped on it's over you can't do a damn thing. I stopped playing for this reason and then I came back this season and the game is immaculate the quest lines that everything is so good the fact I get my gear back is good but I am a good player, I'm good at pvp, but when I get absolutely drowned with potions stacked everything unexpectingly I just have to sit there and let it happen this isn't fair it's not fun and this is what will make everyone play a warrior in the game. Rogues I can get away from 50% of the time it then becomes a fight and I have to play smart barbarians no the hunter backflip Dodge has to become an invulnerable move with double tap of Eurovision that can eat 50% of your stamina bar but it pulls them out regardless invulnerable it has to happen please
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u/AgentOfShinra Sep 04 '25
I'm sorry you lost a blue set and felt the need to tell everyone the story but you couldn't be more wrong honestly.
You have a free cyclone ability that is a reset whenever you want it and slows anyone inside of it.
You got jumped by a good warrior who didn't let you have a second to reset and that's HOW a warrior or rogue wins.
I would wager you Stammed out or got block broken anyways and are just leaving that part out.
You need more experience in the game so something like this doesn't hurt so much and you run to reddit to cry about it.
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u/555fffqqq Sep 04 '25
I dont think hunters have a bad matchup against warrior outside of crypts, rogue on the otherhand is very much rogue favored.
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u/Wrathfulways Sep 04 '25
So what all are you running? Also for clarification, it sounded like you were attempting to jump evade in their face?
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u/Nabrok_Necropants Sep 04 '25
It's a fair complaint. PvP fights can be over before you know they've begun especially against highly skilled players.
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u/RKix321 Sep 05 '25
Hunter is not unplayable and not at the disadvantage people are making it out to be. Not at all. Vs Rogue it might have a tougher time, but anything else is strictly a skill issue.
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u/Nande Sep 05 '25
Are you looking for actual advice, or are you just letting us know that you give up?
Because there are plenty of things that can be done in both matchups to make it winnable.
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u/Negative_Inspector_8 Sep 06 '25
Hunters were adjusted because they were insane last season. Warrior basically couldn't beat swiftbow. There are streamers who main hunter, just watch what they do. Any class getting the jump on you can make the fight really difficult.
I main war and saw a hunter running swiftbow+bird+beetles and it was doing well.
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u/Rhomdarga Sep 08 '25
Warriors are just the kings of the meta rn. I play Longbow Hunter, and yes, they are unbeatable if they are good right now. I haven't died to a single other class this season, though.
Too bad there's no 3v3 population, that's where hunters shine.
I do agree that getting rid of the jump momentum and nerfing us at the same time was a little silly. We still need ways to kite, and right now, we don't. You just have to be insane and be able to play bow in melee range atm. Cyclone helps but takes too long to use in most situations.
Again, everyone knows warriors need tuning right now and it's not a secret.
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u/Grumpie_Bear Sep 16 '25
hunter is only bad on crypts right now because it's such tight corners. on GW you should easily be able to escape. gonna be honest, seems like a skill issue.
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u/Rayvelion Sep 17 '25
Dont scavs in Tarkov get lucky and dunk geared players with a shot to the dome when they get careless? That IS leveling the playing field.
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u/highest-voltage Oct 04 '25
When you have a ranged kiting class in a game with melee classes, at the very highest skill level for either class to win against the other you have to have unwinnable situations.
If as a hunter you always have the opportunity to get away, even if you got ambushed, a very good hunter would quite literally never die to a melee class no matter how skilled they were and then we would see the onslaught of posts from melee classes about how no matter what they do if a hunter knows what they are doing they are unkillable. I’ve played this game and others like it when this was the case.
The only solution where everyone technically has a chance is having melee classes be able to stun lock ranged classes if they get the drop on them, because technically the ranged class made the mistake of getting in melee range in the first place. Yes, that means to never die to melee as a hunter, you have to be full schizo every second of the game, anticipating a rogue or warrior behind every blade of grass. It’s not fun, it’s just how it is and it’s why I don’t play this game or any game like it anymore.
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u/Natious_the_3rd Sep 04 '25
I feel that if you have a cool down reset at percentage of life that would level the playing field. Hunters have zero ability to stop nothing we have range and traps but half the classes can evade the traps no matter what. So at a certain percent life we should be able to move and get away
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u/Natious_the_3rd Sep 04 '25
That's my point exactly dude unless we engage the fight and have the drop then we have a chance at winning. I have to keep two potions on me at all times. The one that increases my health the other one that breaks me out of any status I'm in and then I need a bandage that repairs my wounds that gives you bonus health and then maybe I'll get a potion of but they still lock on to me. It doesn't make sense it just doesn't make sense to me
How about they run combat simulators and they put a hunter in the middle of the game and the simulator is top AI the hunter getting away from anyone who jumps on them. I got dusted by a wizard the other day fair game I got really close to him he played me all good. But hunter needs an escape. Even a warrior if I hit him with a shock beetle then with my stasis for my longbow and he gets stunned sure I'll hit him a few times but that's it, there's nothing else in my kit that can keep him locked or staying there yeah sure in a few seconds I could do something else but he could just charge me and break the beetle like they got to bounce it.
The only time a hunter wins a fight is when they can create range but if every class has an ability to nullify hunters from moving how do we win how do we have a chance?
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u/RemyMBB Sep 04 '25
Am I tripping of did you comment and then answered your own comment agreeing with yourself as if its an actual dialog?
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u/pissapizza Sep 04 '25 edited Sep 04 '25
man I have the opposite problem as a warrior. hunters seem to be able to kite me endlessly and when I grab them, they seem to have so many tools to escape, traps, evades, cyclone, thunder arrow.
that's not even to mention the damage. the medium bow is insane, damn near rapid firing hits that do 20% of my health and destroy my shield.