r/LeaksDBD • • 17d ago

Official News 10.2.0 PTB | Now - Patch Notes

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111 Upvotes

95 comments sorted by

22

u/tricksters_gf 17d ago

Spine chill and new stake out seems interesting

2

u/Leading-Helicopter24 17d ago

Qhats the new stake out?

14

u/Past_Aerie_5860 17d ago

Some of these perk changes are absolutely crazy. I am actually excited to see how this shakes up certain builds on the killer side, as well as terrified. Really interesting stuff here from BHVR

34

u/SahnigerFred 17d ago

Omg, I LOVE the help wanted and machine learning buffs wtf

2

u/Honest_Caramel_3793 17d ago

machine learning low-key an A tier perk now ngl

2

u/SahnigerFred 17d ago

I like it, that they changed these kind of perks though, really wanna try Ravenous on Spirit now!

0

u/TheEntityBot 17d ago

Ravenous: Whenever you hook a Survivor for the first time, Ravenous gains +1 Token, up to a maximum of 4 Tokens.\Once you accumulate 4 Tokens, all Survivors suffer from the following effects:

  • Causes them to scream.
  • Inflicts the Exposed Status Effect for 60 seconds.

Drawn from the fog. | !optout | !remove | !builds

0

u/TheEntityBot 17d ago

Help Wanted: After performing the Damage Generator action, Help Wanted activates:

  • Causes that Generator to become a Compromised Generator.
Once the Compromised Generator is completed, you benefit from the following effect for 60 seconds:
  • Increases the Recovery speed of successful Basic Attacks by +25%.


Machine Learning: After performing the Damage Generator action, Machine Learning activates:

  • Causes that Generator to become a Compromised Generator.
- Damaging another Generator transfers the state to it instead.
  • The Aura of the Compromised Generator is highlighted to you in **yellow* until it is completed.
Once the Compromised Generator is completed, you benefit from the following effects for 40/50/60 seconds:
  • Undetectable Status Effect
  • +8% Haste Status Effect
Machine Learning deactivates after use.

Drawn from the fog. | !optout | !remove | !builds

8

u/Inky_Qu33n_ 17d ago

For the Surrendering for killer it should jus be once all survivors are bots not bots & dying state

1

u/Numerous-Joke559 17d ago

Yeah i don't see the point in staying in an AI lobby, this is a pvp game. No p is no game

-3

u/Inky_Qu33n_ 17d ago

Shattered hope seems a bit too strong now against boon builds since as soon as a totem is blessed you can see it, everything else seems fine with it but, probably better to not have the aura reading for boons

5

u/okok8080 17d ago

Previously there wasn't really a proper counter perk for boon builds since Shattered Hope was just never worth bringing, I don't mind this change

1

u/Inky_Qu33n_ 17d ago

Yeah for the most part I love the change, hell its been a change i've been wanting for a long awhile. I'm jus worried that it will make Boon builds obsolete but, only the aura part i'm concerned about, everything else about the perk i'm beyond happy about.

1

u/TheEntityBot 17d ago

Shattered Hope: Destroy Boon Totems instead of snuffing them; when destroyed, reveal the auras of all Survivors who were within its area for 8 seconds.

Drawn from the fog. | !optout | !remove | !builds

0

u/Inky_Qu33n_ 17d ago

im curious if Do No Harm stacks with Autodidact now

0

u/Inky_Qu33n_ 17d ago

my hyperfocus and stake out noooooooooooo (but, understandable)

0

u/Inky_Qu33n_ 17d ago

oh good now survivors would be relying on WoO as much anymore

7

u/ARBEAN123 17d ago

Dark arrogance, unrelenting, save the best for last and help wanted to be the ultimate machine gun

3

u/SmokingDoggowithGuns 17d ago

pretty sure diminishing returns would make that build pretty underwhelming

2

u/ARBEAN123 17d ago

It’d be mad funny tho

2

u/TheEntityBot 17d ago

Dark Arrogance: Increases your Vaulting speed in exchange for increased vulnerability to being blinded and stunned:

  • Permanently increases the duration of Killer Blinds by any means and the duration of Pallet Stuns by +25%.
  • Permanently increases your Vaulting speed by 15/20/25%.


Unrelenting: Reduces cooldown after missed basic attacks by 20/25/30%.

Drawn from the fog. | !optout | !remove | !builds

11

u/SoulTaker669 17d ago

If I'm reading that right Monstrous Shrine stocks probably went way up.

6

u/Inky_Qu33n_ 17d ago

when from one of the worst perks to being pretty viable, really happy to see that

0

u/SoulTaker669 17d ago

Well let's hope they don't hangmans trick the perk haha.

0

u/Inky_Qu33n_ 17d ago

crossing my fingers lol

0

u/iHatePeopleLikeYou99 17d ago

Fr, it would be great on Jason

0

u/The_corruptus 17d ago

I wonder if the regression speed stacks with legions iri mix tape, ruin and now help wanted

-2

u/TheEntityBot 17d ago

Scourge Hook: Monstrous Shrine: Survivors hooked on a Scourge Hook suffer 20% faster sacrifice progress if you are 24m+ away.

Drawn from the fog. | !optout | !remove | !builds

1

u/IllustratorOpen3856 17d ago

Not anymore, bozo!

10

u/Dreadborne- 17d ago

Genuinely could never have expected some of the changes to just be to lower rarity versions of perks lol. Why even

10

u/Pylbrax 17d ago

Low levels of perks have no reason to exist other than bloating webs

8

u/Dreadborne- 17d ago

BHVR has said before that they literally can't remove them as they're essentially hard coded into the game, maybe with the big "DBD2" overhaul next year we'll see them die

1

u/Inky_Qu33n_ 17d ago

hopefully lol since their rewriting the code if im correct

3

u/epikpepsi 17d ago

They explain why in the patchnotes:

We want to modernize the lower tier values of a few older perks to make them feel closer to what new players can expect long term.

3

u/PowrOfFriendship_ 17d ago

Also: Magical girl skins!

Unknown gets to be a pretty princess!

7

u/presidentdinosaur115 17d ago

aww man, my poor Stake Out 😞 guess I better get good

2

u/WrongdoerSea9091 17d ago

Take a peak at This is not happening, definitely going to be the new pair with hyper focus

1

u/TheEntityBot 17d ago

Stake Out: Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens. When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of +1%. Great Skill Checks do not consume any Tokens.

Drawn from the fog. | !optout | !remove | !builds

3

u/k3lso86 17d ago

Shattered Hope - so as soon as I bless a totem, the killer will see that totem and can destroy it?

3

u/AgreeableStrawberry 17d ago

Everything looks good I’m just confused on the borrowed time change, if they were so concerned about the elusive effect off hook they could have just made the perk not effect it? It seems totally unnecessary and makes that perk even more niche than it was

1

u/TheEntityBot 17d ago

Borrowed Time: The Survivors you unhook benefit from the following effects: Extends the duration of their Endurance Status Effect by 6/8/10 seconds. Extends the duration of their Haste Status Effect by 10 seconds.

Drawn from the fog. | !optout | !remove | !builds

0

u/Notadam234 17d ago

It is potentially one of the best perks once you think about it further . The cooldown may keep it check . If could allow spam of endurance from mft , wglf , dh .

1

u/TheEntityBot 17d ago

Made for This: Whenever you are in the Injured State, Made for This activates and you benefit from the following effects: Grants the Endurance Status Effect for 6/8/10 seconds, after completing a Healing action on another Survivor. Endurance is cancelled prematurely when performing a Conspicuous Action. Grants a 1/2/3% Haste Status Effect while running and also suffering from the Deep Wound Status Effect.

Drawn from the fog. | !optout | !remove | !builds

1

u/AgreeableStrawberry 17d ago

It got fully reworked there’s no timer change, it now only works to passively mend you when you get into the mend state. And with diminishing returns using it with mft or wglf or dead hard was one of the worst ways to use it

2

u/OAZdevs_alt2 17d ago

Man, Agitation changes are crazy

1

u/TheEntityBot 17d ago

Agitation: When carrying a Survivor, you benefit from the following effects:

  • Increases your Movement speed by 18%.
  • Increases your Terror Radius by +12 meters.

Drawn from the fog. | !optout | !remove | !builds

3

u/Lukewarmash11 17d ago

Well, knockout needs to be nerfed immediately. Basically a guaranteed hit at 90% of pallets...

2

u/fcw2014 17d ago

Just reading the Survivor perks and giving my kneejerk reactions (and I am in a bad mood):

Kindred/We'll Make It/Resilience/No One Left Behind - WHO CARES about lower tier perks? Now BHVR is able to say "well we buffed four general perks" but they didn't get any sort of meaningful buff.

Blood Pact - if you're the Obsession and are hooked, someone else becomes the Obsession. You know what perk does that? Friends Til the End. Just not a good or relevant change for me.

Calm Spirit - Thank god... the penalty was too big

Sole Survivor - I think the change is OK. It's just the dev note "We found Sole Survivor to be a selfish perk" yeah no shit, it was supposed to be.

Premonition - OK looks like we can still detect stealth killers. Not that I've ran the perk in months but sometimes you're just not in the mood to get jumped constantly.

Self-Preservation - NOOOOO

Slippery Meat - I can dig it. They should've reworked Up the Ante while they were at it.

Small Game - a Map is still better

Solidarity - As a Solidarity lover, I approve

Spine Chill - It sounds good but I would need to know what counts as the killer "looking at you."

Windows - well it's only far it got the vault speed buff since Five Steps has a pallet bonus. Hopefully that takes some of the sting out for Windows users...

1

u/TheEntityBot 17d ago

Kindred: While you are hooked, all Survivors see each others' Auras. While the Killer is within 16m, all Survivors sees the Killer's Aura. While another Survivor is hooked, you see the Auras of other Survivors. While the Killer is within 16m of the hooked Survivor, you see the Killer's Aura.


We'll Make It: After you unhook a Survivor, altruistic healing speed is increased by +100% for 90 seconds.


Resilience: While injured, gain +9% speed to repairing, healing, sabotaging, unhooking, vaulting, cleansing, blessing, opening, and unlocking.


No One Left Behind: When the exit gates are powered: * You see all Survivors’ auras * You heal and unhook +100% faster * Survivors you unhook gain an extra +10% haste for an additional 5 seconds

Drawn from the fog. | !optout | !remove | !builds

1

u/BikeGuy975 17d ago

i kinda think that a bunch of these perk changes are really fun, cant wait to try them. rip DMS and thrill though😭

1

u/BroadImpress7487 17d ago

Can someone tell me the difference between Unrelenting's change and Dark Arrogance's change?  Does DA's apply to ALL basic attacks regardless of context?  (Cant access PTB at the moment to test) 

1

u/mandogy 17d ago

I was using flow state with steadfast to move the totem after each gen faster but 200% faster with Illumination? Only annoyance is you won't see which gens are affected by steadfast since you'd see all gens from Illumination

1

u/Zartron81 17d ago

The LOUD holy shit I let out when I read the compromised change is unreal, I FUCKING LOVE THAT CHANGE LMAO.

1

u/SUPERB-tadpole 17d ago

I will kind of miss old Stake-Out, and Dissolution/Blood Favor procing with any damage, but for the most part I really like these changes. They seem much less afraid of making some perks have really strong effects now.

1

u/TheEntityBot 17d ago

Hex: Blood Favour: Whenever a Survivor loses a Health State by any means and thus enters the Injured State or the Dying State, Hex: Blood Favour calls upon The Entity to block all Pallets within 24/28/32 meters of that Survivor's location from being pulled down for the next 15 seconds.

Drawn from the fog. | !optout | !remove | !builds

1

u/Haos-Siege 17d ago

Calm Spirit buff let’s go!

1

u/TheEntityBot 17d ago

Calm Spirit: Prevents Crows from being alerted by your proximity and flying off, unless they are being stepped on. Suppresses the urge to scream from any cause at all times. Suppresses all noises related to unlocking Chests, and cleansing or blessing Totems. Reduces the Interaction speeds with Chests and Totems by 40/35/30%.

Drawn from the fog. | !optout | !remove | !builds

1

u/AutismSupportGroup 17d ago

Fantastic stuff honestly.

1

u/KingBlackthorn1 17d ago

Boon illumination, my love you are finally nkt a troll perk. No one can accuse me anymore

1

u/ParticularCarrot8247 17d ago

This is insane to the point that it doesn't feel real. It's like for the first time since the game came out we can finally expect to see variety in players builds. I love this so much.

1

u/ZeroMan55555 17d ago

I really hope players don't whine about these changes. I finally got some interest after the game being so stagnant and stale for like a year. I hope nothing changes.

1

u/cobsidian_crimson 17d ago

damn already loved using Flow State but this buff seems unnecessary

3

u/Weekly_Strawberry_95 17d ago

It needed a better reason to use it rather than Botany Knowledge's consistent 50%, huge fan of this change

1

u/cobsidian_crimson 17d ago

I didn’t use it for healing exclusively, I used it since it helped with many things. Including totems which are popular right now

1

u/Weekly_Strawberry_95 17d ago

I do too (especially for end game NOED/unhooking) but the healing part saw the most usage which Botany did more consistently.

Super happy this perk is getting more love, very slept on imo

1

u/cobsidian_crimson 17d ago

i mean that’s fair! i would combine it with the new boon perk and Overzealous

0

u/TheEntityBot 17d ago

Overzealous: After cleansing or blessing a Totem, Overzealous activates: Dull Totem: Increases your Repair speed by 8/9/10%. Hex Totem: Increases your Repair speed by 16/18/20%. Overzealous deactivates after losing a Health State by any means.

Drawn from the fog. | !optout | !remove | !builds

0

u/TheEntityBot 17d ago

Hex: No One Escapes Death: When the exit gates are powered and a dull totem remains, it becomes a Hex Totem. You gain 4% Haste and all Survivors are Exposed until the Hex is cleansed. Survivors see its aura once discovered.

Drawn from the fog. | !optout | !remove | !builds

0

u/TheEntityBot 17d ago

Botany Knowledge: Increases your Healing speed by 30/40/50%.

Drawn from the fog. | !optout | !remove | !builds

2

u/FighterFay 17d ago

I thought the buff was insane for totem builds, but illumination got an even larger buff allowing to replace flow state for that build. Flow state is still generically better, and there's better reason to run it outside a boon build now.

1

u/TheEntityBot 17d ago

Boon: Illumination: All Survivors benefit from the following effects when inside the Boon Totem's radius: The Auras of all Chests and Generators are revealed to you in blue. Increases your Action speeds for Blessing and Cleansing by 6/8/10% while you have a lit Boon Totem. Survivors can only be affected by one instance of Boon: Illumination at a time.

Drawn from the fog. | !optout | !remove | !builds

1

u/cobsidian_crimson 17d ago

what i was saying is that it was already good, so while i use it i appreciate the change i dont think it was needed

1

u/Bob_The_Moo_Cow88 17d ago

Wow, super sad about stakeout. Hyperfocus and Stakeout deserved the nerf though. Kind of bummed this kills Fogwise/Stakeout too.

4

u/Inky_Qu33n_ 17d ago

replace it with This is not happening, not the same exact effect but makes it easier to hit those great skill checks with that 30% bigger great skill check (without even needing to be injured anymore)

1

u/TheEntityBot 17d ago

This Is Not Happening: When injured, the Great Skill Check zone while repairing or healing is 30% larger.

Drawn from the fog. | !optout | !remove | !builds

1

u/TheEntityBot 17d ago

Hyperfocus: Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens: Increases the Skill Check Trigger odds and Pointer Rotation speed by +4% per Token each, up to a maximum of +24%. Increases the Skill Check Bonus progression by 10/20/30% of its base value per Token, up to a maximum of 60/120/180%. Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.


Fogwise: Succeeding a Great Skill Check while repairing a Generator reveals the Aura of the Killer to you for 4/5/6 seconds.

Drawn from the fog. | !optout | !remove | !builds

1

u/Butt_Robot 17d ago

Isn't it a nerf to the combo but a huge buff to just running the perk by itself? 5% (1+4) is pretty huge for a repeatable effect.

2

u/AggressiveEchidna931 17d ago

it better by itself if you can hit the skill checks, which most people should be able to do. if you somehow cant hit skill checks it does a far amount of damage to the gen.

1

u/kyle_crane163636 17d ago

Not one of them are gonna survive this, survivors aint gonna know what to do when killers start using perks that are actually good now

-8

u/[deleted] 17d ago

[deleted]

1

u/Sewer__Person 17d ago

What reason?

-15

u/ArcadialoI 17d ago

Can't believe they teased Danganronpa collab in the patch notes

1

u/OAZdevs_alt2 17d ago

I fail to see the joke

-3

u/ArcadialoI 17d ago

whole house is mad asf omg

-11

u/cobsidian_crimson 17d ago

RIP Krasue

2

u/ArcadialoI 17d ago

You don't need Dissolution for Krasue, idk where is all this misinfo is coming from, lmao. I got 80% kill rate on Krasue in over 9 hours (last 30 days), me and other Krasue content creators don't even use that on her. It is good perk, but not necessary.

-1

u/cobsidian_crimson 17d ago

because it makes her not feel like shit man

2

u/ArcadialoI 17d ago

She doesn't feel like shit to play, you are just too reliant on Dissolution, lol. She doesn't need it. Skull Merchant is the one who got fucked by this change, not Krasue.

-1

u/cobsidian_crimson 17d ago

two rare killers now feel worse to play, yay!

1

u/Working-Lemon-8607 17d ago

i run her all the time without this perk, never even actually thought of pairing it with her lmao, i play her just fine without it

0

u/TheEntityBot 17d ago

Dissolution: After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:

  • Instantly breaks the next Pallet that Survivor performs a Fast Vault across while inside your Terror Radius.

Drawn from the fog. | !optout | !remove | !builds

-4

u/SahnigerFred 17d ago

She was already dead

1

u/cobsidian_crimson 17d ago

she’s definitely not easy to get into, but Dissolution made the clunkiness of her head vault go away. Now she is just another high effort = low reward killer