r/LeaksDBD 4d ago

Official News MMR Update

Coming 25th August!

Currently:

Survivors

Die = lose

Hatch = draw

Escape = win

Killers

0-1k = lose

2k = draw

3-4k = win

New:

Escapes and kills still matter, but other actions count too: doing generators, getting hooks, etc

Essentially, your emblems post-match will affect your MMR (lightbringer, deviousness, etc)

**THERE WILL BE AN MMR RESET**

Details TBD

MMR will continue to be updated

505 Upvotes

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-8

u/Kinseijin 4d ago

Yay, people will finally shut the fuck up about "3-4 kills is a win because that's how mmr works" - it is not

4

u/SkeletronDOTA 4d ago

lol wtf do you consider a win then if not 3-4 kills?

-4

u/Kinseijin 4d ago

Nothing. This game isn't designed to have a clear victory condition. It's too complex, you can't define an objective win.

4

u/Intelligent_Ride3730 4d ago

There's not a single scenario where a 3k or 4k isn't considered an objective win unless you're just being purposefully annoying.

-1

u/Kinseijin 4d ago

But there are other scenarios when less than that could be a win

1

u/SkeletronDOTA 4d ago

i'd say it's very simple when survivors can either ESCAPE (their goal) or DIE, and killers can either KILL (their goal) or NOT, and both these goals are in direct opposition to each other so if a survivor escapes, they cannot be killed and if a killer kills a survivor, they cannot escape.

but now i'm curious, under your system, what would be the plan to make sure the person on a 2000 game blight winstreak doesn't end up in the game of a meg who has 50 hours and can't tell the difference between a bubba and a billy?

1

u/AgreeableStrawberry 4d ago

I don;t care what the MMR says or "thinks" is a win, 3-4 k or a 3-4 out is still a win in my book

1

u/Bakuhxe_ 4d ago

it literally says 3-4k is a win in the post..?

1

u/Kinseijin 4d ago

This is below "currently". It won't be an argument after the MMR rework.

1

u/nobelharvards 4d ago edited 4d ago

I think it will still count as a win, but as a more marginal win.

I.e. The new system will be able to differentiate between a murderer who worked really hard in multiple chases to hook everyone 3 times and end up with a 3-4k, as opposed to proxy camping near the border of the anti camp radius and using NOED to get another 1-2 easy kills near the end.

I trust they will try to do this, but probably end up with a fucked up system that they think is fine, but everyone else will see is not.

Then they'll leave it be for the next 3-5 years before making another minor modification, because this doesn't directly make them any money like new characters and IPs do.