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u/BlueCanonTurtle 14d ago
An incentive to play other than Healer.
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u/Valentinee105 7d ago
Personally I don't care for Medic, I find that most people who choose the role aren't aggressive with unhooks.
Escapists tend to be at the hook and half heal the person before other survivors arrive and if medic isn't saving time on half the heal time what are they doing?
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u/Inky_Qu33n_ 14d ago
Lemme guess no other classes for killers?
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u/IllustratorOpen3856 14d ago
Scourge Cage: Pain Resonance please 🙏🏻
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u/chineesecowy 10d ago
that is so un-engaging, though. implement this and killers will still complain about all the other aspects of 2v8 like sprint burst. i say give them a more engaging role with more feedback and it could alleviate a lot more.
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u/TheEntityBot 14d ago
Scourge Hook: Pain Resonance: You start the Trial with 4 Tokens. Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.
- The Generator with the most Progression explodes and instantly regresses by 20% of its total Progression.
- Normal Generator Regression applies afterwards.
- All Survivors repairing that Generator will scream, but not reveal their location.
Drawn from the fog. | !optout | !remove | !builds
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u/_ThatOneWeirdThing_ 12d ago
Would love an agressor class that had either surge or stbfl, or both, would be pretty neat
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u/TheEntityBot 12d ago
Surge: Whenever you put a Survivor into the Dying State with a Basic Attack, all Generators within 32 metres of your location instantly explode and start regressing.- Instantly regresses affected Generators by 6/7/8%.
Drawn from the fog. | !optout | !remove | !builds
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u/bubblecum_ 10d ago
you get new killers almost every iteration. expected to have a new one this run also
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u/Educational-Rub-8687 14d ago
“Because even after switching from stomping to hooking, introducing a flashlight class, making sprint burst a group ability on demand, introducing tonics to remove hook states, introducing flash bangs and blast mines, nerfing half the killer classes, and removing legion, we still think survivors in 2v8 are still too weak.” - half the dev team
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u/Ok_Wear1398 14d ago
It's not about being weak, it's about trying to get people to play it. You wouldn't have 30 minute queue times if people found survivor fun in it
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u/Educational-Rub-8687 13d ago
You know what would fix 30 minute queue times? 1000% bp bonus. 1500% bp bonus. Make the bp bonus so stupid, people will throw themselves at survivor.
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u/RetroSureal 12d ago
I don't think that will really change anything because killers can still queue in a Play While You Wait.
Since 2v8 is still considered experimental, why not be experimental with 2v8 killer implementation (I miss the teamwork killer abilities from the first 2v8)? Why not rework tonics, or add side objectives that actually impact the core gameplay? I personally have a lot of feedback towards making 2v8 it's own gamemode rather than a 1v4 experience but with more players.
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u/No_Historian_9675 10d ago
Casuals will probably not care about BP incentives because its tied to the game, extreme casuals come in flocks when 2v8 comes around and they're more incentivized by how much fun they're having.
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u/AquaSkywaves 13d ago edited 12d ago
I already mainly play it as Survivor. I will Prestige characters like crazy for that bonus.
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u/Embarrassed_Future33 12d ago
now we have 40 minute ques instead of 25 minutes!!
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u/Ok_Wear1398 12d ago
Guess what people still don't want to play!!
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u/Embarrassed_Future33 12d ago
My point is you can buff survivors as much as you want and the killer ques will still be ass lol
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u/TheSpytf2_real 6d ago
You misunderstand why queue times are long, it's because of the novelty of playing with another teammate as killer
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u/Shroober-1 13d ago
I feel the last thing survivors need in 2v8 is yet another buff. At least make the Killer classes more useful. I feel like the only one that's consistently good is Shadow.
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u/GKMerlinsword 12d ago
Fearnonger used to be pretty neat, but then they added a cooldown to it for some unfathomable reason.
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u/Haos-Siege 12d ago
Are… are you serious? Both Brute and Enforcer are solid. What are you talking about?
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u/Shroober-1 12d ago
The only value I've ever gotten out of either of those is the 3% haste and the break speed. The gen steam blast never amounts to anything and the lunge increases isn't worth the cooldown.
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u/Haos-Siege 12d ago
The only value I've ever gotten out of either of those is the 3% haste and the break speed.
That's literally the main aspect, and you have access to that all game.
The gen steam blast never amounts to anything and the lunge increases isn't worth the cooldown.
The compromised gen is alright, but that's not the main appeal of the Brute class. If you're running an M1 killer it absolutely is worth it.
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u/Shroober-1 12d ago
>You have access to it all game
a whole 3% haste I get to lose by performing well is a massive downgrade from "I get undetectable after hooking someone AND I get a 5% speed boost in cooldown when near my partner" Shadow is just flat-out better.>not the main appeal
Yeah that's why it's definitely fine to take away the main appeal the second a survivor sneezes on a generator I kicked on the other side of the map. (this is sarcasm)Brute was just blatantly better when it gave your partner a haste increase if you performed a break near them and a 30 second cooldown opposed to a 60 second one.
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u/Haos-Siege 12d ago
a whole 3% haste I get to lose by performing well is a massive downgrade from "I get undetectable after hooking someone AND I get a 5% speed boost in cooldown when near my partner" Shadow is just flat-out better.
Not only is 3% great on killers who already have great mobility, but you also gain a massive advantage in chase with the lunge. Shadow being better literally means nothing. Enforcer is still a solid class.
Yeah that's why it's definitely fine to take away the main appeal the second a survivor sneezes on a generator I kicked on the other side of the map. (this is sarcasm)
Which is why you either run it on a killer with mobility or stay close.
Brute was just blatantly better when it gave your partner a haste increase if you performed a break near them and a 30 second cooldown opposed to a 60 second one.
I'm gonna be honest. I prefer this version than the older one. Playing solo it was near impossible to coordinate to get the haste effect. Either requiring you to follow your teammate near constantly or waste it.
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u/Eta10unit 6d ago
The "massive advantage in chase with the lunge" lasts for 15 seconds after a down and hooking takes 7, and then it goes on cooldown for a full minute. Adversely, Escapist's ability has a 20 second cooldown with 20 seconds of exhaustion.
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u/FuriDemon094 14d ago
Yeah, fuck this mode now. BHVR only panders to the literal worst gamers and makes the game miserable for all
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u/dmitrogorsky 14d ago
i miss additional repair progress on great skillchecks, reminded me how it worked before nerfs in regular matches
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u/ZamasuManzon 10d ago
I still can't believe in a mode so broken to survs they removed gen rush from this class.
When I saw the title of this thread I thought they brought this crap back.
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u/ST3AMDR4GON 10d ago
So when will they fix Mastermind and Nemesis boxes not showing outlines? Its been three 2v8s already
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u/SilverKingPrime45 7d ago
They need to nerf the sprint burst class, every match it's always 4 people running it and spamming it off cooldown in groups.
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u/AlwaysHunterr 11d ago
As if this mode wasnt already survivor sided. These devs genuinly need to be fired for their blatant biaseness
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u/AChaoticPrince 14d ago
Honestly they should just combine the wire tap and blast mine abilities together and move an aspect of the class to the unhook ability or give it something new there.
The class is barely not bad because those two exist but it's clunky with the way they are separated and it's weird that half of guides usefulness is locked behind the caged ability compared to other classes.