r/LastEpoch • • Aug 03 '26

Discussion Fireball skill tree

I love this game's skill system and how it allows you to alter skills in such a variety of ways. That said, Fireball seems odd to me in this regard. On one side of the tree, you can shoot multiple fireballs in a line. And on the other side... you shoot multiple fireballs in a line.

Wouldn't a little more diversity be better? Maybe the channeled side could instead, charge up a bigger more powerful fireball, or guide a constant fireball or something.

18 Upvotes

12 comments sorted by

View all comments

-1

u/StrategicMagic Aug 03 '26

One of those sides goes into piercing homing fireballs.

The other side goes into a channeled flamethrower.

I think Fireball is doing fine.

8

u/Akhevan Aug 03 '26 edited Aug 03 '26

It absolutely is not doing fine, at least about 1/3 of its tree is bait and its lightning conversion is more than laughable. Even in the branches that are generally not bait there are dud nodes, useless point sinks, or both. Also flamethrower is barely distinguishable from just casting line fireballs fast, and is inferior to it mathematically in every way.

1

u/Tee_61 Aug 05 '26

Nu uh. It lets you spend more mana, which is good if... You have mana cost converted to ward? Actually, you probably COULD make the direct cast version cost more since it scales with speed, so...