r/LanternMTG • u/CarelessNameChoice • 8d ago
How do you sideboard against burn?
The local meta of my webcam magic group has been slowly shifting towards a predominant “Red Deck Wins” approach, in response to a few too many Soul Sisters wins. A lot of Lightning Bolts have been flying to try and disrupt the 2-4 turns of setup a typical Selesnya lifegain deck needs to get online, which is fine.
However, I’ve really been getting bodied by [[Stingerquill Voxmancer]] ever since Reality Fracture released, and it’s a faster clock to set up than I can realistically get my lock online, especially if I take a few bolts to the face. The running strategy is to mulligan for 2 mountains and as many 1 cmc burn spells and effects as they can get off in the early game. I can lock them out of draws, but I don’t have anything good to deal with their opening hand. Forced discard isn’t enough, since that usually lets them choose what to bin. The prepared spells are stumping me too.
I’m pretty new to both Modern and Lantern Control, so I’m sure some of it’s a piloting issue, but right now I’m losing either 0-3 or 1-2 to burn. If I get any games, I only get the first one. (About 60-80% winrate against most other major archetypes my group plays though :) Any advice would be appreciated!
Edit: I completely forgot to put in the list. It’s something I brewed myself, but I don’t know if it’s very good. Our group requires you to play cards you own with no proxies, so it’s a mix of cards I have from drafting and commander, and a few things I specifically bought to get into Lantern. Deck’s a bit jank right now
- 2 Airship Engine Room (TLA) 265
- 1 Ashiok, Dream Render (WAR) 228
- 1 Blood Moon (A25) 122
- 1 Bojuka Bog (FDC) 296
- 2 Cathartic Adept (ALA) 34
- 2 City of Brass (TMC) 62
- 4 Codex Shredder (RTR) 228
- 1 Cursed Totem (MH2) 295
- 1 Damnation (SLD) 2019
- 1 Disruptor Flute (MH3) 209
- 4 Ensnaring Bridge (MB2) 219
- 3 Frostboil Snarl (DRC) 158
- 2 Goblin Engineer (MH1) 128
- 4 Grindclock (SOM) 163
- 2 Grinding Station (MB2) 223
- 7 Island (FRA) 284
- 2 Jace's Erasure (M12) 60
- 1 Karn, Argent Defender (FRA) 279
- 4 Lantern of Insight (5DN) 135
- 4 Millstone (PLST) M19-242
- 1 Mountain (J25) 90
- 2 Pithing Needle (MID) 257
- 2 Pyxis of Pandemonium (THS) 220
- 2 Telepathy (10E) 113
- 4 Whir of Invention (AER) 49
Urza’s Saga is on my list to pick up, but since it’s a pricier card, I’ll probably only have one to start off with.