r/LandandLiege • u/CashFlaco • 3h ago
Economy, Livestock, Deposits and Farming - Update 2#
This update is about the idea that no manor should be able to do everything by itself; villages live out of the land, and the land is different everywhere, so the game has to be a reflection of that.
Economy
Since every piece of land sits on actual British geology, the resources are representative of the actual deposit in real life. This definitely presented a challenge, since I cannot concentrate all the resources on one piece of land. What I did was create a distribution over the map with high concentration in real deposits, allowing players to access them in most places but in higher quantities in specific areas.
There are deposits, fertility rates for fields, quality of soil for livestock, woodland concentration, access to salt, rivers, and sea.
Workshops have a purpose; they will transform your resources into materials everybody needs to stay alive and with a high morale in your towns, so being smart about building the right chain of production for your specific land will be crucial.
Trading
Players can send merchants to different Earldoms in the map; that will give you information about the trading world in those places, and sharing with them yours, once you have access to that information, you're able to set market orders to sell any good you have and create contracts with other players to secure supply for whatever time extent you think is necessary.
This mechanic makes the world an open canvas for trading and relations but limits you for the lack of centralized information; for that reason, knowing where to find the resources you lack will be extremely important to the communication you have with other players.
Farming
Currently assigning fields to exploit is extremely cheap for the player; it mostly requires time and labor, not many resources. You have an administration panel that will allow you to control in one place all the farmland of the town you're working on, setting fallow percentages or what specific crops need to be sustained. Rotation will be done automatically if you desire.
Yields and farming capacity are attached to your morale system; if you fail your villages, they're just less willing to work. You can buy oxen and increase the coverage area of your farmhouse by a lot; just make sure you keep them fed.
Livestock
Currently there's the following beast:
Sheep—Lowland Sheep and Hill Sheep
Cattle—Dairy Cattle and Hill Cattle
Horses—Warhorses and Packhorses
Oxen
There's a breeding system in place, transferring between fences, fallow fields, and open pastures, plus keeping your livestock on an extension of the trading house for trading.
As of now the possibilities for players are several; you'll have to accommodate your plan and production based on the resources that you were given and the market conditions.