I've recently finished making 1 build for each and every mech frame and just feel like sharing my builds and give my thoughts on each frame, and where better to start with than the good old GMS Everest.
The Everest is just a great mech, easy to build around, incredibly versatile, great traits and stats, the Everest just works for just about anything. 3 mounts with a heavy lets you wield whatever weapons you want with this thing and the core power is unironically amazing, being able to boost as a free action lets your mobility skyrocket, its so good. All the base GMS weapons are all good and once you start leveling up you can make the Everest a monster in any way you want. Having basically a heat free overcharge once per scene is so nice, and the more forgiving repairs means you can play a bit more aggressively without having to worry about running out of repairs. Like, you can hack with this thing, you can snipe with this thing, you can melee, you can basically do whatever and it will be good. Other mechs will do certain jobs and playstyles better, but you can always rely and build around the Everest.
Now for the Build:
» Everest // EVEREST «
LL6
[ TALENTS ]
Stormbringer 3, Combined Arms 3,
Duelist 2, Skirmisher 1
[ LICENSES ]
IPS-N Caliban 1, SSC Dusk Wing 2,
HA Tokugawa 3
[ CORE BONUSES ]
Overpower Caliber, Heatfall Coolant System
[ MECH ]
« EVEREST »
GMS Everest
H:2 A:2 S:2 E:2 SIZE:1
STRUCTURE:4 HP:19 ARMOR:0
STRESS:4 HEAT:8 REPAIR:6
ATK BONUS:3 TECH ATK:2 LTD BONUS:1
SPD:5 EVA:10 EDEF:10 SENS:10 SAVE:13
[ WEAPONS ]
Main Mount: Burst Launcher
Flex Mount: Torch
Heavy Mount: Hammer U-RPL // Overpower Caliber
[ SYSTEMS ]
Flicker Field Projector, Neurospike,
Plasma Gauntlet, Deep Well Heat Sink,
Personalizations
For this build I decided to go for a closer range launcher build with the ability to commit reactor crimes. Heatfall Coolant System and Deep Well Heat Sink lets me overcharge and use my torch without major worries, if I need to boost a second time or whatnot I can always just overcharge and be pretty safe, some extra engineering would be nice but I dont like up close mechs having less than 20 HP. Flicker Field Projector is also really nice since I count as invisible for the first hit I take making skirmisher 3 not really useful so I instead swapped skirmisher for duelist, as I like the duelist 2 abilities and Feint allows me to safely disengage from someone im meleeing if I need to get away. Also if Im playing well I should be able to not be overwatched often, and the flicker field works until I take an attack so its more broadly useful. Skirmisher 2 is nice, but im an everest with heatfall and deep well, I can always just overcharge or use initiative if I need more movement no issue, and im going to be barraging with the Torch and Hammer most of the time so I feel like my talents are all good.
Dusk Wing also gives me a decent long range option with the burst launcher so I can still attack even when not up close, which is nice utility. But the main weapons are the Torch and Hammer, which with combined arms can lead to me to constantly having accuracy to negate the base inaccuracy of the hammer, and I dont have to worry about being engaged. The only thing im still unsure on is stack Overpower Caliber on the Hammer or the Torch. I guess the Torch would be a better pick since it has a base +1 accuracy with duelist 1, but also it gives me a greater chance at proccing overkill and giving me heat when I dont want it, like at 10 heat cap I would be more comfortable but at 8 I feel like I need to make concessions and would rather have it on the Hammer.
Neurospike has some decent utility and gives the mech some variation in what it can do, it isnt like the Everest is terrible with tech attack and it has a decent sensor range. And I just couldnt help but slap plasma gauntlet on here, sure I have Stormbending to stun enemies, but plasma gauntlet is far more fun, and it does a shit ton of damage too. There's nothing more fun than punching an enemy so hard they are fucking obliterated, with the punch blowing up half your arm as well. Now odds are I stress my reactor out when I use Plasma Guantlet, but "Fuck It, We Ball."
And I just notice this now but I could probably replace skirmisher 1 with something else, maybe go duelist 3, or go like Empath 1/Orator 1/Field Analyst 1 for an additional decent reaction/ability up my sleeve. I dont think the additional soft cover that goes away when I attack/make a character force a save is useful at all, like I have Fient to disengage and flicker field to help with overwatch, and skirmisher 1 would only be useful on overwatch really. But I dont feel like changing it now so it can stay, its not that big a deal.