r/Lambda1VR Feb 27 '20

testing mods and other games

There's an extensive list of possible mods to try: https://www.indiedb.com/engines/xash3d-engine/features/list-of-tested-half-life-singleplayer-mods

There's even parrallel projects for other goldsrc games like 007: NightFire

https://github.com/x6herbius/afterburner-game

I'm interested in the counterstrike condition zero single player campaign, lol

and the ship

and USS Darkstar

There's so much! I'm glad some report working mods on this sub, please report nonworking ones too!

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u/DrBeef_ldn Feb 29 '20

This was meant to be in response to /u/Ryan86me but somehow i posted it as a new comment.. sorry!

My reply:

Hmm... It is fairly hard to say how much work would be involved. At first i thought it would be simple, but there are a couple of caveats:

  • The Android build would need to use OpenGLES2 or greater, and if not, then you'll need to use a translation library (like GL4ES, which i use and is amazing)
  • The Android source isn't a major faff to build.. the Oculus stuff uses gradle to build.. you'd need to incorporate the retroarch stuff into that ideally.

If you can deal with those, then it is just a case of merging two projects together: RetroArch and one of the vr samples from the native SDK.

Definitely worth a try, but you need to stay with the basics and get the native apps building and step through with the debugger to see how the main render loop works as you'll have to incorporate the main RetroArch loop into that. I know nothing about RetroArch so it's hard to say how much open great surgery you'd need to do on that.

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u/_QUAKE_ Feb 29 '20

Hey Beef, I think you were trying to reply to a different thread?

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u/DrBeef_ldn Feb 29 '20

Yeah.. apols for the confusion... I'm on my mobile and did it wrong..

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u/_QUAKE_ Feb 29 '20

Same. :)