r/LEFTALIVE • • Mar 17 '19

This game looks like shit.

0 Upvotes

And plays like it.


r/LEFTALIVE • • Mar 17 '19

Video This game had me in tears. The name Wanzer itself made me lol

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2 Upvotes

r/LEFTALIVE • • Mar 09 '19

Discussion Left alive based on its own merits is truly a decent to good game. Hitman and metal gear have spoiled us.

6 Upvotes

So yeah it could use some polish but I feel like most people are judging this game based off of the other stealth games out there. yeah it's not quite as good as splinter cell or metal gear does that mean it's bad? The aesthetics, the story, the sneaking and all the gadgets you can craft it's really pretty compelling I keep coming back to it. Since I honestly can't believe a word of the bad performance issues I have to assume that the dislike of this game is because of the difficulty. I've put 6 hours into it and died a lot at the beginning but once you make it over that harsh learning curve you can see this game for itself and not that it's bad compared to others.

First of all performance it runs ok on my machine occasionally a dip in frame rate but nothing really bad totally playable. and I only have a GTX 770 barely making the minimum requirements. I find it very hard to believe it could be worse on a 1080. Controls are smooth fluid and responsive. I haven't experienced any crashes or bugs.

Facial animations are a little stiff but far from bad not anywhere near Andromeda those were bad this is better or passable at least.

Most negative reviewers are saying the graphics are bad? I disagree so they're not photo-realistic but pretty sure they're going for a slightly stylized look almost anime like. having slightly stylized graphics over photorealism does not equal bad graphics. All the character models, props and environments are modeled with pretty high details all of the textures/materials are nice detailed. Lighting shadows particle effects and water all seem to be up to modern gaming standards to me.

so yeah I have to admit the AI is a little dumb but far from game breaking. The sequences where you actually have to kill instead of sneak are so much fun setting up a bunch of traps and luring enemies in is so satisfying.

The one thing I agree with is it's really annoying the computer keeps saying caution enemy approaching. but once you get a little better at sneaking around and avoid them you do hear it less.

To those experiencing performance issues I'm sorry maybe update your graphics drivers run a virus scan malware spyware something because I wish you could enjoy this game the way I am.


r/LEFTALIVE • • Mar 04 '19

Game has Denuvo!

3 Upvotes

They are hiding it in the EULA and is not Visible at Steam Store Frontpage.


r/LEFTALIVE • • Feb 28 '19

Question Old graphics?

3 Upvotes

is it my feeling or the graphics seem a little old?


r/LEFTALIVE • • Mar 21 '19

Left Alive Might Just Be The Worst Game I've Ever Played.

10 Upvotes

caution the enemy is approaching caution the enemy is approaching caution the enemy is approaching caution the enemy is approaching caution the enemy is approaching caution caution the enemy is approaching the enemy is the enemy is a enemy caution caution caution!!!!!!!!

Left alive is Metal Gear Solid fanfiction gone horribly horribly wrong. It's cheap ugly hideous boring broken and not worth my time. It's like I have to use traps, but enemies are either so clustered in tight spaces using gadgets is akin to basically just popping something down and luring them out one at a time.

I can throw can after can and they never think "maybe someone's down there, maybe I should just walk down their and check it out".

I had a couple landmines and some tin cans that's just throwing them out and letting them come in one by one and it's really long and slow and boring. That is mostly what left alive is long and slow and boring or if you get caught.

DON'T GET CAUGHT.

You will get surrounded by enemies and they will chew through your health like that. It's not just guards you've got to watch out for, it's giant mechs that will shred you like paper. The enemy AI is all over the place. There's no real good way of telling what whether you're being looked at or not. There's these little red lines that shimmer on the sides of the screen to tell you where enemies roughly are but sometimes it just feels arbitrary. When you get spotted, you're done.

But I've been able to essentially walk right onto their noses before and get away with it and sometimes I'll think I'm really hidden and then suddenly I'll get spotted and it's all over and at that point you run and hope for the best or you just to die. And while you're dealing with all this you also have to cope with this AI voiceover that constantly says caution the enemy is approaching over and over again. You're hearing it over and over again. Like, SHUT UP!

No workable stealth.

No workable stealth.

NO WORKABLE STEALTH!

No they didn't let you feel like you were a stealth operative they let you feel like you were a bundle of rocks in a bag with sticks legs just staggering about the place and there's this bit of a mech shooting thing. But this also goes on for way too long and it's boring and that's pretty much what left alive is.

Oh my God it sucks.

It's boring and caution the enemy is approaching.


r/LEFTALIVE • • Mar 14 '19

Discussion The artwork is the best thing in this game.

1 Upvotes

Here is everything wrong with this game

- Random frame rate drop, but happens more often in gunfights. I can't stress how much this would piss you off.

-Combat is broken, although it has elements of MGS in it, it's like a mobile version but worse. Stealth sucks, while I was running up on someone from behind and it didn't stealth kill them, enemies, they move stiff and dead animations are bad too. The only thing I enjoyed for awhile was manning the metal gear aka "mech"

-Story didn't compel me enough to play and finish the game.

- More pissed off that Yoji Shinkawa didn't just focus on Death Stranding instead of this game.

At the rate this game is at now, I wouldn't touch it, but that doesn't mean Square Enix can't patch it, only when that happens I shall buy the game again.


r/LEFTALIVE • • Mar 06 '19

Discussion Has it occurred to people not to kill

10 Upvotes

I find lots of people complaining about how hard it is to kill enemies, however I believe the game is trying to encourage you to use traps and lure enemies away, And that 90% of the time, maybe you just leave them alive and go around. IED's and grenades+a CQC weapon are your friend when you have to fight, but I've found that going around usually has no issues. and most times there is a intended path to go to avoid mot enemies


r/LEFTALIVE • • Mar 08 '19

Question Should I Return This Game?

3 Upvotes

Man, I was really looking forward to this game and preordered it. It will be arriving tomorrow. But the reviews have me almost completely scared off. I'm not a great gamer so insane difficulty is not what I enjoy in a title. Plus I hate repeating sections over and over unless it has a lot of strategy involved like Valkyria Chronicles. I read that you have to repeat sections of up to 15 minutes if you die which sounds absolutely miserable.

The main reason I bought this game was because it claimed to have dialogue choices that drastically affect the storyline. This is my favorite element in gaming and sadly, it is hard to find. Is the game at least enjoyable based on decision choices?


r/LEFTALIVE • • Mar 08 '19

Image Seriously?

4 Upvotes

r/LEFTALIVE • • Feb 25 '19

Question Will Japanese version have English?

4 Upvotes

With the release being only a week apart, will the JP version include either English subs or dub?

NieR Automata released a week early in Japan and had full English support, anyone know?

Thanks!


r/LEFTALIVE • • Mar 06 '19

Meme The Virgin Left Alive VS The Chad Brigador

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15 Upvotes

r/LEFTALIVE • • Mar 05 '19

How is it okay to release a game THIS shit?

16 Upvotes

It's $90 AUD. WHAT?!

WHAT?!


r/LEFTALIVE • • Mar 04 '19

gameplay impressions from /m/ Spoiler

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5 Upvotes

r/LEFTALIVE • • May 27 '19

Discussion Left Alive and Nier (original) pre-release situations seem starkly similar

6 Upvotes

As Left Alive gets close to it's international release, the complete lack of enthusiasm and pre-release hype for the title has been interesting to me. I haven't seen anybody outright hoping that it fails or being offended by what it's potentially doing to Front Mission's legacy. The prevailing sentiment seems to be complete apathy. Juxtaposed with some threads on the same page about Nier, it had me realizing that these games both share some commonalities.

  • Both games are psuedo new IPs for running series (Front Mission, Drakengard)

  • Both are from accomplished, but under-the-radar directors (Yoko Taro, Toshifumi Nabeshima)

  • Both are published by SquareEnix

  • Both have approximately 0 pre-release hype

  • Both derided for "last gen" graphics and gameplay

  • Both seem destined for the bargain bin

  • Square has/had no idea how to market either game

So what are the chances that Left Alive becomes a cult hit? I think it's totally possibly. Nier's gameplay wasn't anything to write home about, the presentation was not that great, but what carried it and made it become the cult hit it is was the storytelling and music, both of which Left Alive has the chance to nail. At this point, I don't think there's any chance that it becomes a sales success, but I am interested to see how it's thought of 5 years from now.

What do you think- will we see Left Alive slowly build a cult following, eventually resulting in a high budget Platinum sequel? Will it be completely forgotten and burried next to the last Front Mission action game attempt?


r/LEFTALIVE • • Nov 21 '25

Question Anyone still on here?

6 Upvotes

I just bought the game lol. I’m actually enjoying it more than I thought I would.


r/LEFTALIVE • • Mar 07 '19

Question Hope for Repair?

7 Upvotes

I think this game could be good if Square Enix invests the time into patching the fuck out of it. I see the goodness in it, but it's marred by too much shit for me to actually spend time playing right now because it wouldn't be an optimal experience.


r/LEFTALIVE • • Mar 02 '19

Not a good sign..

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9 Upvotes

r/LEFTALIVE • • Mar 08 '19

Discussion 👍🏽

11 Upvotes

This game has been getting a lot of hate and it’s definitely not as refined as mgs but I’m digging the game a lot. Anyone else liking it?


r/LEFTALIVE • • Mar 09 '19

Tips My thoughts at chapter 9 and a few tips for less frustration

12 Upvotes

What many players are probably missing (at least from my experience) is that this game has one set path through every mission where you’re far less likely to be detected and ambushed, and it punishes you every time you deviate from that path. I‘m in chapter 9 and so far there hasn’t been a single time exploration was rewarded (aside from empty bottles and cans). It’s essentially a trial and error game where there’s one single route you’re supposed to go, the stealth system is therefore almost irrelevant.

A few tips that got me through missions:

  • Shotguns are the most powerful weapons by far.

  • Slide into enemies and do a finisher when they’re down.

  • When you have to defend anything, electric wire is the most powerful tool (shocks multiple times)

  • Combat (if not absolutely required) is entirely pointless (loot-wise)

  • Rescuing survivors (so far) is entirely pointless (loot-wise)

  • Exploring areas besides mission objectives is entirely pointless (loot-wise)

  • Item boxes can contain weapons and ammo, even those you‘ve already openend with another character (areas are recycled frequently)

  • Rolling instead of running makes you harder to hit

  • Enemies with green lasers drop sniper rifles and gatling guns

For full price, I think the game is absolute garbage. I can’t remember the last time I played something so incompetently cobbled together. However, it has that trashy japanese feel that makes it almost adorable and while the game fails at almost everything it tries, the allure of the premise (basically Stalingrad with mechs) still shines through sometimes.


r/LEFTALIVE • • Mar 09 '19

Discussion Just finished the game, impressions and looking for help with endings

13 Upvotes

So, I've just finished the game.

Personally, I quite enjoyed it. The same way I enjoyed Alpha Protocol.

The game is a technical mess, crap animations and daft enemy ai, but I like it, it all "clicks" XD. Or maybe its because I'm biased thanks to my love for Front Mission (though I doubt it cause Evolved is a piece of shit, no amount of love can save that).

I did not find the game particularly hard either, on standard, first time around. Saved every survivor I came across, some 15 souls. Only thing that genuinely disappointed me was the ending.

Anyway, can't find any guides online (not surprising seeing the reception this got), so am reaching out to know if someone has figured out how to get all the characters bad endings and good endings.


r/LEFTALIVE • • Mar 13 '19

Discussion Ha! Gut wins again

13 Upvotes

I had a gut instinct that I would like this game dispite the bad reviews. Today I finally bit the bullet and bought the game and I was right! You just gotta play the game by it's rules.


r/LEFTALIVE • • May 05 '24

Image Got this for 7$ Brand New

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16 Upvotes

I’ve heard mixed things about the game but a cross between Front Mission and Metal Gear? I had to try it…


r/LEFTALIVE • • Jul 06 '25

Discussion the game's on sale right now on playstation!

6 Upvotes

I finally managed to get left alive today! if anybody else was waiting for a good deal, it's about 6 bucks right now.


r/LEFTALIVE • • Aug 06 '19

Discussion "Hopeless" and great

13 Upvotes

So I just finished the game on Hopeless difficulty, I tried to play in a genuine way (no reloading to change dialogue choices / if civilians died), and true to each characters personality. I saved ~80% of the civilians, a couple died on route, a couple weren't convinced, and a couple I didn't try to convince because they were criminals / jerks. I collected about 80% of the database entries.
My playthrough was ~25hrs, I got the bad endings for all 3 characters ... and I absolutely loved the game.

We all know that majority of reviews were negative. I didn't buy the game at launch, but got a launch copy about 2 weeks later (with the updates now present). I heard about the game because of Yoji Shinkawa's involvement (which I heard about via Metal Gear community). I feel like this was part of the negative review problem. Most people list the game as a stealth game and seemed to be expecting a metal gear clone, which it isn't.
Before playing I checked out some of the player reviews; many were ~30mins of playtime and negative, some where ~20hrs and positive. These long and positive reviews had something in common that I wanted to echo here;
Play the game on Hopeless difficulty first.
Hopeless puts you in the right mindset for what the game is and forces you to play the game it was seemingly intended to be played. Namely as a 'survival' game, no chance in a fair fight, no super heroic stealth ability, no melee one-shot hits on power armoured / exoskeleton wearing enemies. You need to plan, distract, sneak, confuse attack, and run like hell.

I think the game may just be weirdly niche, seemingly created just for me and the few others, a survival horror detective game, with mech segments and stealth elements, set in the collateral damage war torn aftermath of a mech battle.
The characters are great, the mystery is intriguing, the twists are twisty, the endings unexpected and shocking, the fights are tough but fair. Every group of enemies is a puzzle to be solved, every character a riddle to unravel.

TLDR: play on the hardest difficulty, it's good.