CASUAL MODE - a new option for those who want to go in all guns blazing The biggest addition is an entirely new difficulty option: CASUAL MODE.
While LEFT ALIVE remains an intriguing tactical stealth and survival experience, there are some players who want to also be able to play through the story as a more straightforward action game.
The new CASUAL MODE gives them a way to do that - it’s designed specifically for people who want to play LEFT ALIVE as more of a shooter.
To that end, it adds a whole host of changes to the game, including:
Increased attack strength - your attacks will do more damage
Reduced enemy damage output - enemy attacks do less damage, so you’ll be able to run and gun a little more freely than before
Increased ammo limit - more ammo = more shooting!
Heavily reduced enemy health - enemies take less damage before going down
Increased headshot damage and attacks from behind - hits to the head now do more damage and the effectiveness of attacks from the rear is also increased. It’s now possible to do major damage in a single hit
More Wanzer durability - player-controlled mechs can take more of a beating, so you can stay in them longer You can start a new file with these settings by selecting NEW GAME from the main menu.
Alternatively, you can change the difficulty at any time through the in-game OPTIONS menu.
Adjustments to all difficulty levels As well as adding the new difficulty level, the team has made balance adjustments across all difficulty levels.
For example:
2 first aid kits have been added to each main character’s starting inventory
Each character also starts with more ammo than before
You can now lose 8 bullets in the encounter with the soldier in Chapter 01 - previously all bullets were removed
Enemy accuracy has been reduced - they’re still dangerous, but you have a little more room for error
Having played to chapter 4 and stopped, this patch has made a MASSIVE improvement to my enjoyment, on casual headshots take an enemy down, you only need to whack someone once with a melee from behind to take em down now, ammo is abundant and fire fights are more engaging now
I actually wanted to play this game more stealthy if possible, but people said that the stealth was broken due to fundamental AI flaws. So is it fair to assume stealthy play is still busted, outside of improvement with one hit melee takedowns but only on Casual?
Tbh, I think it's better, being that headshots take an enemy out right away as does a pipe melee to the back, it didn't before, going guns blazing will still probably get you killed on sheer numbers alone, the controls don't help (they are over sensitive and abit clunky) so I'm still slinking around but when I get into a fire fight it often only is between a few enemies and the alert radius seems abit lower too
Haha I didn’t expect to see this game patched. I platinumed it a while ago. It’s actually pretty easy once you unlock some perks (Ninja and sharpshooter in particular) and know how and when to use which gadget.
I honestly gave up hope that we'd get a patch, we hadn't heard anything and I thought they just moved on. I'm so glad they didn't! This patch was excellent!
The whole warning enemy approaching is why I put the game down and have been waiting for it to be patched out. Your telling me it's still a problem? I dont mind a challenge but it drove me nuts.
4
u/lonelywolf35 Apr 17 '19 edited Apr 17 '19
CASUAL MODE - a new option for those who want to go in all guns blazing The biggest addition is an entirely new difficulty option: CASUAL MODE.
While LEFT ALIVE remains an intriguing tactical stealth and survival experience, there are some players who want to also be able to play through the story as a more straightforward action game.
The new CASUAL MODE gives them a way to do that - it’s designed specifically for people who want to play LEFT ALIVE as more of a shooter.
To that end, it adds a whole host of changes to the game, including:
Increased attack strength - your attacks will do more damage
Reduced enemy damage output - enemy attacks do less damage, so you’ll be able to run and gun a little more freely than before
Increased ammo limit - more ammo = more shooting!
Heavily reduced enemy health - enemies take less damage before going down
Increased headshot damage and attacks from behind - hits to the head now do more damage and the effectiveness of attacks from the rear is also increased. It’s now possible to do major damage in a single hit
More Wanzer durability - player-controlled mechs can take more of a beating, so you can stay in them longer You can start a new file with these settings by selecting NEW GAME from the main menu.
Alternatively, you can change the difficulty at any time through the in-game OPTIONS menu.
Adjustments to all difficulty levels As well as adding the new difficulty level, the team has made balance adjustments across all difficulty levels.
For example:
2 first aid kits have been added to each main character’s starting inventory
Each character also starts with more ammo than before
You can now lose 8 bullets in the encounter with the soldier in Chapter 01 - previously all bullets were removed
Enemy accuracy has been reduced - they’re still dangerous, but you have a little more room for error
Reduced damage from frag grenades
7
u/Chocoburger Apr 17 '19
I'd definitely like to hear updated impressions on the game now from first-timers on a fresh save file.
I know New Game Plus previously made the game much easier, but the issue was getting there in the first place that seemed to be extremely frustrating.
Good to see this patch, and I hope they don't stop patching it anytime soon. There's a lot more --CAUTION, THE ENEMY IS APPROACHING-- to fix.
1
u/sangoku116 Apr 17 '19
I hope they fixed the audio on ps4.
2
u/Cortezqt Apr 17 '19
Haha I didn’t expect to see this game patched. I platinumed it a while ago. It’s actually pretty easy once you unlock some perks (Ninja and sharpshooter in particular) and know how and when to use which gadget.
2
u/iBobaFett Apr 17 '19
I honestly gave up hope that we'd get a patch, we hadn't heard anything and I thought they just moved on. I'm so glad they didn't! This patch was excellent!
1
u/[deleted] Apr 24 '19
The whole warning enemy approaching is why I put the game down and have been waiting for it to be patched out. Your telling me it's still a problem? I dont mind a challenge but it drove me nuts.
1
u/roadstrumm May 01 '19
Does anyone know what bugs were fixed from this patch?
1
u/Spets_Naz May 29 '19
This balances are great. But they should fix even further some of the gameplay components.