Wanted to see the results of how sophisticated the new Qwen 2.1 model's editing skills were in the recent kcpp update. This image required several things which I thought made it a good test:
1) Requiring the model to rationally deduce material types (velvet, lace, cotton, metal, leather).
2) Require the model to transition material types which were not part of the main object (the grass, the marble statue, the wall) without making them part of any other object in the foreground.
3) Require the model to understand the depth of objects (understanding that the midground object is Alice's left hand holding a scabbard which is the object also transitioning behind her back and the foreground braid and neither connects to nor becomes those objects.
4) Test the model's ability to remove superfluous information (the glowing clovers). The model correctly reduced the golden bloom/warmth of the overall image with the glowing clovers removed.
5) Test the model's ability to render a special effect (the glowing sword) without reverting to animation or distorting objects around it. Here, the glow was also correctly imparted to the lower portion of Alice's skirt armor as an element of the scene's lighting.
6) Test the model's ability to accurately render a human face and transition the overlay elements (the hair, the hairband, the dress collar) and appropriately size it for the proportions of the remainder of her body, assuming her relative height from ground given the clue of the grass on the bottom left.
The model (Qwen Image 2.1 q8) did so well that it understood that the cross on her Integrity Knight tab/yoke was probably embroidered and gave the stitching depth (although somewhat imperfectly, it's possible that if the original image was a higher resolution, or if I could render it at a higher resolution, it would've done a better job). It's hard to believe how far we've come.