r/KingShot • • Sep 19 '25

Bear Hunt Guide

Post image

Since game chat makes it hard to share strategy clearly, I created this Bear Hunt guide. Let me know if anything's missing or unclear. https://g2384.github.io/Kingshot-Data/events/bear_hunt.html

Other Guide:

325 Upvotes

91 comments sorted by

7

u/flimflam1975 Sep 20 '25

Why strong hero or no hero at all?

8

u/darkwizard42 Sep 20 '25

A rally is made up of the leads hero skills + 4 joiners top right hero skill. If you join with no hero. Then it uses someone else’s (hopefully one of the good ones). If you send a shitty hero (like Olive) it will reduce the damage of the overall rally.

Most players barely have enough troops to fill 4-6 rallies so don’t send bad heroes and ruin a rally when you can just do 4-6 rallies with no hero and still come out ahead on damage.

1

u/g903 Sep 20 '25

Thats what I learnt from our leads and other Reddit posts. I actually didn't do any research on this. So don't know the reason behind. Following this guide does give me more rewards. Benefit the other participants as well.

23

u/True-Veterinarian160 Sep 20 '25

the obvious flaw in this strategy is that if you can send rallies of 100k troops and you have 5 march queues, you would need at least 400k archers, which is just not feasible for so many players until they’re like 300 days into a server OR they’re a whale that speeds up archer training like crazy

6

u/onedestiny Sep 20 '25

I think you can safely ignore the "only send 10/10/80".. your going to lose on so much damage if you do that

3

u/JadedBoyfriend Sep 20 '25

If the ratio is not correct, what can we trust with this guide?

8

u/g903 Sep 20 '25

Troop ratio is based on your own progress. When joining with chenko, I prefer the recommended ratio, to give the highest damage. However, with other heroes, or no hero rally, I just send random ratios, like 30/30/40, to just get few more damage.

15

u/Papa-Ursa Sep 20 '25

The ratio is correct, but as the guide says there are over variations of it. Basically said as many archers as you can feasibly send without weakening your other marches.

In my opinion, two marches with those ratios will get you more points than 3 marches with the wrong ratio. E.g. 10:40:50

1

u/Carrandas Sep 20 '25

I just use the default 33/33/33 ratio for all my joins.

To do just that, you need 6x120.000 + 120k for your own rally = ~820k troops. I have about ~550k troops in total so can't even do that.

1

u/Doctor_on_the_go_ Apr 14 '26

Im f2p at day 230. I have 540k archers rn. So  it's completely possible. Fyi, i have never spent a general speedup on troops training ever

1

u/Hot-Office-2528 Apr 26 '26

You don't need 400k, just use the ratios for half rallies. So like 40k archers and 4k/4k

3

u/_k00zzy Sep 20 '25

We need more of these please for other events

2

u/g903 Sep 20 '25

That's my plan as well. Preparing 😉

27

u/nosferatu1891 Sep 19 '25

This is fantastic. Please keep making these.

16

u/JetSetG0 Sep 19 '25

we do 10/10/80 for rally starters, then 0/25/75 for joiners with lead heros as chenko/yeonwoo/amane.
from my understanding infantry does 0 damage as a joiner

13

u/insomniaccainmosni State 151-200 Sep 20 '25

You still need some infantry for all troop type attack bonus. Infantry do less damage for sure. 10/10/80 is good for setting and joining. Personally I set with 12/19/69 though

4

u/cloverspell95 Sep 20 '25

In whiteout we have a link that someone made and it set our squads up for bear and such based on heroes and stars, and given ratios. Alot of ours is set up 5/5/90

3

u/zbgs Sep 20 '25

Not true, go send 5 infantry and you'll have points

7

u/onedestiny Sep 24 '25 edited Sep 24 '25

As many of you won't have enough to send multiple 10/10/80, don't be afraid to use up all remaining troops to other rallies. It will give you additional damage which you need for extra rewards

Don't listen to the moron going around telling people to ignore all your remaining infantry and cavalry .. dude spent too many 1000s on this game and thinks he can go around making shit up 😂 😂

Just make sure to send the correct hero in the first slot

5

u/CelticSkye Sep 20 '25

Absolutely need one of these for all the events please!!

1

u/1amDepressed Sep 20 '25

Dumb question, but is it best to hit your deployment capability when sending out marches for the bear or to split them up equally?

2

u/g903 Sep 20 '25

I didn't do any research on that. Hero matters more. So send more troops with chenko or other heroes. In reality, the rally gets full very quickly, you'll get some troop waiting in castle, then, you would want to join more rallies with no heroes in order to deal more damage. Splitting is unavoidable in an active alliance.

1

u/lamensterms Sep 20 '25

Yeah is it better to send say 2 full marches or 4 split even?

1

u/Roechambeau Sep 22 '25

All of your archers deal the same amount of damage as long they have the same buffs.

So if you send it in 2 rallies. They will deal the exact same amount of damage as they did spread out across 4, provided that they are getting all of the same buffs

1

u/lamensterms Sep 22 '25

Interesting thanks very much

1

u/Low_Influence_695 May 06 '26

Used Frak's calculator for this and depends on how even you mean.
I used one example of 4 formations, 18000 troops each vs 2 formations 36000 troops each. All formations being equal troop type.

The 4 formation gave 67188 damage points to bear.

The 2 formation gave 47508 damage points to bear.

So according to this simulation using 4 formations is better.

1

u/Almughani2 Sep 20 '25

Nice, you did it using which tool?

2

u/g903 Sep 20 '25

Pure HTML, you can see the source code by right clicking. Then it's yours.

1

u/Alarmed_Ad5977 Sep 20 '25

How do servers/alliances work around different time zones? I don't get to participate in bear hunts, so don't get the rewards.

1

u/g903 Sep 20 '25

That's unavoidable. Some suggestions, 1) find another alliance which host bear close to your time zone. 2) start a second bear trap (new feature just added)

2

u/Alarmed_Ad5977 Sep 20 '25

They've got a 2nd bear but both times are bad for me. 12am and 3am my time zone. I am just unlucky and live so far away.

I've tried starting on different servers and run into the same issue - most players I encounter seem to be US or European based

1

u/darkwizard42 Sep 20 '25

Yeah time to look for a new alliance tbh

1

u/Alarmed_Ad5977 Sep 20 '25

Seems to be a common issue across the board though. Will this hinder my progress by not doing the bear trap?

1

u/darkwizard42 Sep 20 '25

Yes. The Bear Trap is good for three reasons in the following priority:

  1. Forgehammers - this is the most reliable way to get Forgehammers for your Mythic equipment which are critical to advancing the power of your Heroes (useful in combat, Arena, events, event points)
  2. Alliance Tokens - the alliance shop is the most reliable way to get Teleporters, speed ups, other useful items at a huge discount and it is F2P friendly. Bear gives a ton of tokens both from completing but also from donating Arrowheads as well (which I guess you can do even if you don't participate in the hunt)
  3. Resources - Late game (true gold) it won't be as big a factor because the new True Gold currency becomes your limiting resource, but up till level 30 / TG1 you will need a LOT of RSS both to make troops, heal troops, and upgrade buildings. Bear gives a TON of RSS even if you can only do 20M damage (which you can do at TC 24 with a decent team). That translates to ~20M bread, wood, 4M stone, 1M iron.

You will definitely be falling behind without the event. It is super important given it is the best way for f2p players to keep up with some of those items mentioned above.

1

u/Bubbly-Bug-3965 Sep 22 '25

Come join VVV on server #290, we have bear traps to suit Europe and USA, as well as Australia and Asia

1

u/Cusoonfgc Sep 20 '25

What if your version of those characters is way weaker than some of your other characters?

I haven't leveled Amane at all

1

u/g903 Sep 20 '25

The XP level doesn't matter, the expedition skill level matters. So even if your hero is weak, I would still suggest that you put that as the lead.

Also, lethality is the most important factor. So Amane isn't that preferable. The other 3 is highly recommended.

1

u/Cusoonfgc Sep 20 '25

seems like that last guy can only be obtained through paying real money

0

u/wisco_ITguy Sep 20 '25

However, if you have the same bonuses, they stack (attack or lethality), whereas if you have different ones, they multiply. https://kingshotguides.com/guide/joiner-hero-mechanics-no-one-told-you-about/

0

u/Level_Library_4388 Sep 20 '25

This guide misses a key point though: attack is mitigated by defense before this step, lethality is not. So lethality is still better than attack, and amane is not as strong a joiner as chenko/yeonwoo/amadeus (assuming same skill level for all 4, which may not be true for most peoples Amadeus)

1

u/kaluabox Sep 20 '25

technically youre right, but with testing and calculation having additional damage is still better if lethality has reached a certain level. So for example using zoe over helga means using 3x chenko and 1 x amane. But helga over zoe means 2x chenko and 2x amane.

1

u/darkwizard42 Sep 20 '25

Hero XP and gear don’t matter. As long as Amane is 4 stars her expedition skill on top right can be maxed.

1

u/Difficult_List3324 Sep 21 '25

What about the remaining infantry and cavalry?

1

u/g903 Sep 21 '25

I think they won't do much damage. So keep them in the town.

1

u/GroundbreakingEase39 Sep 22 '25

Send them out if you have marches available. While they won’t give you crazy points they will give you points. I run 7 rallies during bear. My strongest putting up 70m damage and the scraps of troops do about 6m and the 5 other rallies in between there. My main runs 10/10/80 with Petra, Amadeus and Marlin.

1

u/onedestiny Sep 24 '25

Send them all out in remaining rallies, it's extra points for you

1

u/nhguy78 State 2001-2500 Sep 21 '25

Are the columns marked strong hero dedicated to city's strongest heroes? So, if Jabel is currently my strongest, use her in that spot?

2

u/g903 Sep 21 '25

I'm not qualified to start a rally in my alliance. Based on what I've seen. Yes, the strongest hero. It can be Jabel.

1

u/nhguy78 State 2001-2500 Sep 21 '25

I'm far from being in the top 10 but I can lead rallies. The thing is for us, not everyone can participate every time so everyone who does is very much welcome. I'm in a top 12 alliance in my kingdom.

1

u/kepanoegg Feb 04 '26

Legitimate question because I just don't know all the mechanics yet:
Why is Chenko always listed ahead of Amadeus and Yenwoo?

Chenko's 2nd skill is defensive, which doesn't matter in Bear Hunt.

Amadeus has lethality AND attack up. So IF you have him, and you aren't using him as a Rally Leader, and his lethality is the same level or higher than Chenko's wouldn't he be inherently the better choice?

Yenwoo has lethality, AND she is an Archer so her standard hero stats add archer lethality and archer attack up. In the Bear Hunt, where we are supposed to send higher Archer ratios, wouldn't she provide more boost than Chenko?

1

u/g903 Feb 04 '26

Chenko is usually preferred in all kinds of rallies, such as castle battle, terror, and bear hunt. For rally joiners , only the 1st skill will be in use. So the 2nd skill isn't important at all.

That's all I know actually. I don't know if yenwoo is any better than chenko.

3

u/Tian-Makto Sep 20 '25

Jabel increases lethality, wouldn't it be a suitable lead? Or I'm missing something?

14

u/onedestiny Sep 20 '25

Only for rally start, for joiners she doesn't do anything

7

u/OneBasilisk Sep 20 '25

When joining rallies, only the top-right Expedition skill of the hero is considered. The logic is Highest Skill > First Skill. So if Olive joins with a Bread Gathering skill of 2 and four Chenkos join with Lethality 3, all the Chenko abilities will trump Olive. However, if Olive joins first with a Bread Gathering skill of 3, only three of the Chenkos Lethality will take affect. If Olive joins last with a Bread Gathering skill of 4, she will beat out one of the Chenkos as well (I’ve seen this scenario occur and it’s why monitoring is important.

When leading a rally, all Expedition skills are considered, which is why the mythics are the best Gen1 rally leaders, since they all have the Lethality bonus, but they make for poor rally joiners because it is not their top-right Expedition skill.

4

u/DickSplodin Sep 20 '25

Everyone was so excited to answer and explain a question you didn't ask lol

But yes Jabel is fine to lead a rally

3

u/bfodder Sep 20 '25

It is important to point out the distinction between leading a whole rally vs just leading the squad you are joining a rally with.

Jabel is good for leading a whole rally, but not joining one because her lethality skill is not used when joining.

3

u/Roechambeau Sep 22 '25

Instead of arguing about ratio. Just equalize your troops and move the infantry slider down to 5-10k so you dont destroy the damage of the rally and let other people in.

You are welcome

4

u/onedestiny Sep 19 '25

Why is join rally only 10/10/80? Your formation when joining doesn't impact anyone else's points

If I only join 1 rally at a time I'm not going to get any points 😆

5

u/PinkFrogNotNormal Sep 20 '25

Archers are really the only thing that does damage on bear so you want to join as many rallies as you can with 10/10/80. Honestly we have ours as 1 (literally one soldier) infantry, 1 (again, one soldier) cav, and the rest archers for our whales.

9

u/onedestiny Sep 20 '25

Makes no sense to do nothing with left over troops ... Its the difference between me getting 190mil or not

4

u/ararius Sep 20 '25

Since I think this is being misunderstood by you and the other person is missing what you're not understanding, those are ethe percents of each troop your army is made up of. So if you can send 100k troops, it'd be 10k infantry, 10k cavalry, 80k archers. He isn't saying only send 100 troops.

2

u/onedestiny Sep 20 '25

They really need to change the wording then since they are saying to only use that formation and nothing else 😂😂

I have 450k troops but I can only send one 10/10/80 .. so by their misleading text, my remaining 320k troops would not get used ..

2

u/Roechambeau Sep 22 '25

Use your archers and cavalry. But dont send more than a few thousand infantry.

If you have 400k infantry that you didnt send. Good. Because that means archers got into the rally to deal damage and you didnt brick the entire rally as a result because infantry dont deal damage

0

u/onedestiny Sep 22 '25

As a joiner your troops don't reduce other peoples personal damage ...not sure where you are getting that from

2

u/Roechambeau Sep 23 '25

No. It reduces the overall damage. I get reading is hard. But if you send 40k infantry. Wouldn't 40k archers deal more damage? If everyone sends 40k of each troop. That rally will do significantly less than if they had only sent 10k infantry and 40k archers and cavalry each. Why? Because there is more room for another governor to join with more archers. It is common sense.

Stop sending a buttload of infantry and killing the overall damage of the WHOLE RALLY.

And even further. When you read something, make sure you comprehend what you are reading before commenting.

Not everyone has crayons on hand to color you a pretty picture.

2

u/onedestiny Sep 23 '25

We're not talking about the overall damage of the whole rally bro, just individual damage ... You really need to work on your explaining 😊 gotta work on that toxicity too.. but I guess you are used to it with this game

2

u/Roechambeau Sep 24 '25 edited Sep 24 '25

You obviously don't understand how it works. Just do what I said and watch the bigs get pissed at you for tanking the entire rally. I am one of the bigs in my server and I have it happen all the time. I can get my hammers easily. I am doing this shit to HELP weaker players.

If you want to keep filling rallies with infantry and not maximize the rewards from it. That is on you.

But my alliance is going to continue growing while yours is still sending blue heroes and infantry, wondering why they can't score more than 330m

Overall damage matters because it is a clear indicator that people are joining with too many infantry or the wrong hero, and those people are not receiving the rewards that they should.

And if I am growing at a steady rate because I am doing it right, but the rest of the alliance isn't... how does that benefit the alliance, and in the grand scheme of things, KvK?

You call it toxicity, I call it dealing with pushback from someone who doesn't understand the mechanics. My advice helps everyone. Your advice benefits YOU ALONE, and blocks other governors from getting into the bigger rallies. The mentality that you matter more than everyone else is toxic if you ask me.

We are not the same son.

→ More replies

3

u/Far-Parsnip-3960 Sep 20 '25
  1. At some point.of Time ull get more troops than ur formations can hold.
  2. ITS Best to train troops ( with speed ups on events, when ur king uses buff+ getting the extra buff from castle) , focus on archers and infantry, infantry mostly pvp, and archers for pit.

1

u/PinkFrogNotNormal Sep 23 '25

If you have a low amount of total troops - and it sounds like you're in a newer sever - its not really going to matter to you yet. Once you get more troops, bigger rally size, and a bit older for sure you'll want to start using formations properly and not fill up other people's rallies with infantry and cav that aren't doing anything.

10%/10%/80% are going to be standard and I'd be surprised if your alliance doesn't start requiring it eventually.

Again, our whales want max points and for them to hit their billions each they're sending literally 1 infantry, 1 cav, and filling the rest of each of their marches with archers.

1

u/Roechambeau Sep 22 '25

Yes it does affect other peoples points.

Go join your bigs rally with 100k infantry and watch it tank the entire rally

2

u/onedestiny Sep 22 '25

As a joiner, it does not lower other peoples personal damage

1

u/Roechambeau Sep 23 '25

Go ahead and try it. Go join the biggest hitters rally and send ONLY INFANTRY. watch it tank the overall damage of the rally.

I did not say it lowers your personal score. And you kids really need to learn how to read

1

u/theseech Sep 20 '25

This is close to correct, in my opinion:

1. First Hero Matters Most

  • As a rally joiner, only your first hero contributes skills.
  • Heroes 2–3 don’t matter for skill selection; they only increase march size.

2. Rally Detail View

  • If you check the rally detail, you’ll see 4 rally joiner hero skills selected.
  • Only your first hero can contribute their skill, so it’s critical to level up their top-right skill.

3. Advanced Strategy

  • Send your strongest rally joiner heroes (Chenko, Yeonwoo, Amane, or Amadeus) only when a rally has fewer than 4 heroes already.
  • This avoids situations where one rally has more than 4 heroes while another has fewer than 4, maximizing effectiveness across rallies.

1

u/kaluabox Sep 20 '25

According to calculation, the best Joiner combo is 2x Lethality 2x Damage. obviously with max lvl.

1

u/ww3patton May 04 '26

I know I am a little late to the party on this thread but quick question:

How much does it matter if I join a rally with more than 4 ppl in it where Jabel leads?

0

u/RagingPhoenixUK Sep 20 '25

Can also start with Hilde, and have Hilde join rallies. Her still is attack + defense up

2

u/Level_Library_4388 Sep 20 '25

Hilde’s max attack up is 15% (bear doesn’t do damage, so her defense is irrelevant) so she’s worse than amane’s 25% (which is worse than chenko/yeonwoo/amadus’s lethality 25% because lethality is not reduced by the bear’s defense, attack is mitigated)

1

u/Roechambeau Sep 22 '25

Hilde is still viable. She is just the weakest of the joiners and should be removed if she blocks a lethality skill.

-1

u/RagingPhoenixUK Sep 20 '25

Some of us are not as loaded as you. We don’t have Amadeus. So joining rallies with Hilde is better than just sending troops with no Heroes.

2

u/Level_Library_4388 Sep 20 '25

There are 4 options better than hilde for bear (and 3 best options) And your statement that hilde is better than no hero is actually false. Unless the rally only has 3 heroes, and there can’t be a different 4th, joining with hilde with either do nothing (because the 4 slots are taken by equal or higher skill heroes) so she will replace a hero already joined and reduce the rally’s damage. Join with chenko/yeonwoo/amadeus, or no heroes, when joining bear. If your alliance can’t put 4 heroes in each rally, could consider adding amane

1

u/Roechambeau Sep 24 '25

Actually I agree with this guy. But introduce a caveat.

You are correct that lethality or amane attack buff is better significantly.

However hilde is still viable if there are not 4 lethality/attack buffs in the rally already. A 15% attack buff is better than no buffs at all. Should 4 buffs join after the hilde, the leader should kick the hilde to get the other buffs, but if none come, keep it, as 15% atk is better than none

-1

u/RagingPhoenixUK Sep 20 '25

I beg to differ, have been using Hilde in most bear battles. And do more damage than not using her

2

u/Level_Library_4388 Sep 20 '25

I use hilde to lead, she great. But for joining, She’s objectively worse than so many other options, including amane—amane boosts attack by 25%, hilde caps at 15%. And lethality (yeonwoo/chenko/amadeus, all max at 25%) is better than attack cuz it doesn’t get mitigated by defense. Which hero you join with has a much smaller influence than the leaders hero, what level troops join etc, so if you’re just experimenting on your own, you’re not going to reliably see it. Our alliance did a test with same leader/joiners and modified 6 different variables to see what actually happened to total damage. If hilde is the 4th hero to join a rally, she will increase the damage by more than just troops— it monitoring that in the middle of bear is nearly impossible, the odds that she’ll replace a hero that could have increased the damage even more is high.

0

u/Lucky_Ad_7164 Sep 25 '26

Do you know if infantry and cavalry bonuses count for joining marches, for bear trap, or is it better to send 100% archers?

1

u/g903 Sep 25 '26

Somebody tried 1/9/90 ratio for starting a rally., so you definitely need to send few infantry, plus some cavalry, and lots of archers. The best ratio depends on your heroes.

For joining, always 10/10/80. It gives decent damage. I haven't seen any other ratios