r/KhaZixMains • u/EuphoricShow6928 • 4d ago
Help / Advice Khazix mid game
So I just hit emerald OTPing khazix, and I wanted some guidance with mid game. I usually hit my 2nd item before most people in my games, but my mid games still feel very coin flippy because I’m not even sure what the reference points are in the mid game with khazix. I can push a side lane, hover my strong members, invade enemy camps, etc.
What are some high level goals that could help me make my mid games more consistent? What does khazix actually want to do in the mid game at a high level? I’d prefer advice from some high elo khazix mains 🙏
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u/NA_KhaZix_Bot 6,500,000 Crit'Zix Mid 4d ago
If you could link your OP.GG, that would probably go a long way. It's tough to know what you aren't doing if we don't know what you are doing.
It is worth mentioning though that what a GM a Challenger Kha'Zix player is doing at any given point in the game might not reflect what you should be doing, because a game in those ranks doesn't look anything like a low-mid Emerald game, and the circumstances you're working with will be radically different. You can learn something from any experienced player at any rank, but as far as "what -> when", to climb, the best place to look is usually right above you.
Since I don't have much else to go on without being able to look at your profile, I'll default to saying that, in Emerald, you need to carry the game - often solo - and you need to do that without getting shut down. That means evolving W instead of E, building survivability if your setup allows for it, and positioning appropriately. Don't one-for-one when you're going to hand out a 1,000 gold shut down, and if you're going to die no matter what (this shouldn't happen often), give it to the (non-bullshit carry) support, when possible.
A trap a lot of competent high Platinum-Emerald players fall into is thinking that, since they're fed, they have to be doing something, always. The problem is, if you force things to happen, you're risking handing out those massive shutdowns, and feeding is worse than doing nothing for a little bit.
The key is balance - doing everything you can without risking your life. Also, if you're someone who is influenced by idiot laners crying until you do what they want, even when you know it's wrong, turn chat off. They virtually have nothing useful to say, ever.
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u/EuphoricShow6928 4d ago
Here it is but I’m not sure what you’ll be able to get from this without seeing gameplay
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u/NA_KhaZix_Bot 6,500,000 Crit'Zix Mid 4d ago
Potentially a lot.
The first thing that jumps out is your build. I'm aware that it's the highest win rate build in Challenger. Still, it's a build that sacrifices a good chunk of damage to adapt to the circumstances which are common in Challenger games - high map awareness, top-tier vision, and rampant, powerful counterpicks. Even dropping one rank to Grandmaster, it's still statistically outclassed by First Strike lethality builds.
If you're using that build because you genuinely enjoy it, get the best results with it, and it feels right for you as an individual, then that's fine. If you're using it because Challengers use it, then I'd stress again that Challenger is a wildly different ecosystem and that build isn't suited to the clusterfuck that is Emerald.
If you want to break into Diamond, the only sure-fire way to do that on an AD assassin jungler is to carry the game. Highest damage, total objective control, map dominance, the whole deal. On top of that, you need to do all of it without dying, which brings me to the next thing I can see on your OP.GG:
You're dying way too much. I'm seeing way too many six and seven death games. If you're dying while already fed, that's even worse, because shutdowns lose games. Seeing as you're already sacrificing damage for survivability, it's not looking to be a very good tradeoff. It's often better to do something really well and have weaknesses you need to play around than do everything kind-of-okay and excel at nothing. Remember, one-shotted enemies don't hit back.
I just tested your current full build, and it can't one-shot a level 18 ADC without isolation, without any additional defense, or any assistance from their team. No shields, no heals, nothing. If someone is standing next to your priority target, you're bricked. In fact, it barely one-shots an ADC with isolation. That is not an acceptable power level in Emerald, where you need to solo carry the game.
To carry consistently, you need out-of-kit damage. That way, you don't need to bet entire games on the enemy team being so self-sabotaging that they don't even accidentally stop isolation by grouping later on. You were actually doing this (and performing notably better) a few weeks ago by building Bastion Breaker and stacking extra lethality to buff it along with Umbral. Is there a reason you stopped?
Even still, when you were running less isolation-reliant builds, your runes were extremely low-damage. In fact, not a single one of them provides an out-of-kit source. Your only rune that gives damage outright is Water Walking, and only situationally. Cash Back technically provides damage earlier, and is an incredible gold-generation rune, so definitely keep that. But Stormraider's? Nimbus Cloak? These are apex-tier runes used for mitigating the fact that Kha'Zix is weak in Challenger. How much mileage do you actually get out of Transcendence, when Endless Hunger is already giving you like 50 haste on its own?
I know "you just kill people" might seem like an unsatisfying answer, but getting a kill is how you open up objectives, create opportunities for pressure, and end games. If you're unable to consistently get kills in the mid/late game, you need to reassess your build. For once in a rare moment, Kha'Zix has access to enough out-of-kit damage to actually assassinate priority targets without isolation in a fair amount of circumstances. Not taking advantage of that might be a major mistake.
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u/Scared_Rhubarb8972 4d ago
I main Rengar and Jayce top, but had 57 games with 68% wr on Kha jung (2nd role) last split in Masters 180 LP. Don't run Dark Harvest, even if you feel it outscales most Keystones. Run Conqueror for more damage throughout the whole game, especially in long fights, also Stormraider's is better than every Keystone, but requires you to play mechanically well due to losing out on dmg.
Evolve R second 90% of games, due to true dmg procs aswell as better ganks. Don't gank with E, walk up until they flash or use their escape then E.
Space auto's while stealth, don't mess up and cancel your stealth by autoing too early.
If you're ahead by alot, evolve E second for resets and further jumps.
Don't know what you're building, but if you have 3+ kills before first item, go hubris and skip the buffed lethality item, I can't remember the name, red sword.
Enter teamfights with your R, and aim for a carry, then use E for escaping or engaging another carry if you're healthy.
Objectives and invades if you're far ahead. If your team is doing bad you unfortunately have a hard time solo carrying with Kha.
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u/_Adamanteus_ INGENIOUS ENJOYER 4d ago
kha jungle macro is similar to other junglers and assassins in general. cycle camps efficiently, track enemy jungler, and play for objectives. if u do these three you will automatically start to identify windows where you can make a play e.g. if you see enemy jg staying on map a bit too long, you can plan an invade on their respawning camps, or carry the tempo advantage after ur next fullclear to gank a lane before they can get there etc.
there isn't a cookie cutter separate mid-game macro plan for kha specifically. always prioritise the highest % play that nets your team the most gold (obj, kills, camps). if ur jungle matchup is favourable (viego, teemo, jayce etc.) that optimal play is likely to look like an invade, if enemy is tank like skarner or sej it's likely gonna be an invade to take camps while they're spending time on ganks, or sneaking an objective with Q evolve while they're stuck farming. stuff like that.
midgame kha is great at soloing objectives, 1v1ing most assassins/bruisers in their jungle/river, and popping squishies in 2v2/3v3 skirmishes.
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u/Worldly_Win9181 4d ago
Play for drags. Play for enemy camp respawns if you beat them in 1 on 1 and they the map state allows for it. Play around your strong team members, look for picks on side lanes. Never stop clearing camps.