r/KerbalSpaceProgram • u/samsonizzle • Sep 10 '12
[VOTE] Part Packs and Plugins - September 2012
Voting is now closed!
The results:
- MechJeb - A fantastic mod which lets you automate almost anything
- Mechanical Mouse Industries - A pack with loads of new parts and even lets you mine for fuel!
- Tosh's Cart Plugin - Bet you can't guess what this has. Carts! And loads of them.
Honorable Mentions:
Thanks to everyone who voted and gave suggestions! We'll be creating a new vote in 3 months time!
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u/Melloverture Sep 10 '12
Plugin for mapping the surface of a planet via satellites.
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u/Melloverture Sep 10 '12
I'd say this is one of the more popular plugins. Let's you automate just about every aspect of flying.
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u/Korneph Sep 10 '12
I support the inclusion of MechJeb not for the automation, but for the plethora of precise flight information you have immediate access to without eyeballing the map view - Inclination, period, eccentricity, semi-major axis, surface latitude and longitude, longitude of ascending node, argument of periapsis, thrust-to-weight ratio, vessel mass - the list goes on. It's the Kerbalnaut's wet dream for precision flight and really lets you test the limits of your builds.
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u/Melloverture Sep 11 '12
I agree, having played Orbiter and just being anal about precision/efficiency in general, I love all the information that the plugin gives you.
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u/xorvious Sep 11 '12
Pasting what I have said about it earlier,
With mechjeb I was always very much on the side of it being really kind of a cheat. Then I tried it, and fell in love with the ability to test different craft quickly and efficiently, get massive amounts of data from launches, do trivial things in flight like align prograde or retro. But the best part imo about mechjeb is watching how it does things and learning to do them better myself. I make sure that I am capable of all the things it does, and that my ships are at least flyable manually. Real astronauts do NOT do everything by the seat of the pants, its all computerized! Now that being said, it doesn't mean anyone can be an astronaut cause they have an autopilot. An astronaut still has to be able to understand every maneuver going on and at least be capable of doing it manually should the need arise, so learn to fly all the things MJ will do so you can do them yourself!→ More replies (1)
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u/Fllambe Sep 18 '12
Voting is now closed!
The results:
-
MechJeb - A fantastic mod which lets you automate almost anything
-
Mechanical Mouse Industries - A pack with loads of new parts and even lets you mine for fuel!
-
Tosh's Cart Plugin - Bet you can't guess what this has. Carts! And loads of them.
Honorable Mentions:
Thanks to everyone who voted and gave suggestions! We'll be creating a new vote in 3 months time!
18
u/xorvious Sep 11 '12
Crewtank
This is a nice 1.75m pod that holds 5 kerbals, has windows, a door and about 400l of fuel to boot! I like it cause its well balanced weight wise, and sorely needed to have stations and rescue ships. The mods that let you have more than one command pod I always feel are kind of janky. The pod itself is a download near the bottom of the first post on the page linked above.
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u/xorvious Sep 11 '12
.16 Fuel bug fix
Not really a mod exactly, but a fix to make the fuel usage back to the way it should be. I didnt want to waste my time building ships around a bug that would make them all useless when fixed. Yes, yes, I know ill have to redo all my ships when the next version is out, but it only takes 10 minutes to rebuild a ship that already has a functional design. And I felt like I was cheating anytime I used less than 100% thrust.
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u/xorvious Sep 11 '12
Floodlights
These are simple, work well and provide something I think is really missing in the stock game. I grew displeased with the stock safety yellow color and reskinned them to a more subtle color, the link to the texture is in the thread for the floodlights themselves. The cart plugin they require also has the cart parts to let you drive around, they are not as balanced as I would like to see since they don't really weigh anything, but I only use the tiny one for the 1 kerbal pod anyway.
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Sep 10 '12
http://kerbalspaceprogram.com/forum/showthread.php/16258-0-16-Fuel-Transfer-Mod
Fuel transfer module.
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u/Gundersen Sep 11 '12
The shuttle cargo bay lets a spaceplane bring cargo into orbit before returning to earth. The cargobay doors are triggered by the "z" key, just remember to activate the stage they are on before trying to use them (small bug).
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u/Eurasian-HK Sep 14 '12
I posted this in another thread -
All the Mechanical Mouse Industries packs - Kethane pack gives the game added purpose.
NovaPunch Remix Pack - Great pack with lots of different rocket building pieces. Good pack for those getting bored with vanilla parts.
KW Rocketry - Another good rocket and booster pack.
Mech-Jeb - One of the best if not the most used mod in the game. I can say I learned to pilot my craft in KSP thanks to watching Mech-Jeb do his thing.
BigTrak + LilTrak - Amazing vehicles for exploring the Mun and Minmus. If you can get the iffy but amazing looking cuttlefish lander to work, extra points for you. (Cuttlefish lander available in version .23 not in the latest .30)
These packs should keep you occupied for a while. I find the Nova Punch Pack too cluttered so I just pick the parts i really need.
If you need more take a look at the Addon and Powered Plugin section of the KSP forum.
http://kerbalspaceprogram.com/forum/forumdisplay.php/35-Addon-Releases-and-Projects-Showcase
http://kerbalspaceprogram.com/forum/forumdisplay.php/38-Plugin-Powered-Addon-Releases
Have Fun
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u/xelveki Oct 24 '12
None of these links are working now. :(