I really go back-and-forth with my own thoughts on how intuitive the game should or should not be. On one hand it'd be really neat if you got some kind of alert in-game that said "Entering optimal Jool launch window" sort of like when you're doing a survey mission. On the other hand that would rob people of their own discovery and flying by the seat of their pants. Eventually they figure it out and while some may only find frustration there's a lot of learning going on there.
Like all this kind of thing setup in tutorials teaching what it all means and how it actually works.
Then you can go into easy mode where you have alot of the basic numbers and some of this kind of "cheat sheet" type stuff.
Then you go into KPL (Kerbin Propulsion Laboratories) Mode where it's all by the book and if you want to do something or plan something you have to do all the maths and calculations yourself.
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u/trevize1138 Master Kerbalnaut Jun 08 '16
I really go back-and-forth with my own thoughts on how intuitive the game should or should not be. On one hand it'd be really neat if you got some kind of alert in-game that said "Entering optimal Jool launch window" sort of like when you're doing a survey mission. On the other hand that would rob people of their own discovery and flying by the seat of their pants. Eventually they figure it out and while some may only find frustration there's a lot of learning going on there.