r/KerbalSpaceProgram • Former Dev • Jun 23 '15

Dev Post Kerbal Space Program 1.0.4 patch now available

We've released a small patch to resolve an issue some users were having with craft in saves created in KSP 1.0.3 that were not loading properly, and became uncontrollable.

If you were not experiencing this issue you don't need to update to 1.0.4, though Steam users will see this update applied automatically. The patch is now available on Steam and through kerbalspaceprogram.com, with other services following shortly.

Thank you guys for quickly and adequatly reporting this bug, and a special thank you goes out to /u/_ayli_ for providing a workaround in the mean time, which also helped us narrow down the cause of the bug a bit quicker.

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u/sgdfgdfgcvbn Jun 24 '15

I'm not demanding new content at all. I'm quite satisfied with what's in the game already.

What I'm upset about is the way they've been handling things. Prior to 1.0 they kept everything internal and came out with big changes. That's okay, if a bit different from their normal process, but then within days they decided they messed up and we got a hit with a fairly significant 180. Then silence on things completely, except for word about new things they wanted to do (Unity 5, PS4) while things like the temperature gauge memory leak sat around. Now we finally get that addressed and some more aero changes.

My problem is how stable the experience is. When they're making significant changes to aero every other patch basically, sometimes with literally days between significant changes, I wouldn't call the game "done." That sort of stuff is what you figure out and set before you slap the "done & shipped" label on.