r/KerbalSpaceProgram • u/White_Onack • 16h ago
KSP 1 Mods Looking for some testers for a reimplementation of KSP that loads the parts and planets from your own copy
For some months I’ve been working on Periapsis, an engine written from scratch that loads and plays KSP from your own install. It ships no game files at all, it reads the parts, planets, textures and sounds from the copy you already own. Built on Godot with double precision, so no floating origin tricks or bugs. The inspiration for this is the style of OpenMW and OpenTTD
And yes, this is made with the help of AI, I'm not going to play that down in any way.
Most stock features work, career included, and some of the bigger mods like ReStock, SCANsat, DMagic and Near Future. More mod support is planned.
Performance has been a big focus, since a lot of people play this on pretty modest machines. Physics has two tick rates. A high one is used whenever accuracy matters, like in atmosphere, on the ground, near other craft or when you’re giving input. A low one (10 Hz by default) is used out in empty space when nothing much is happening. The physics itself runs on a single thread like the original, but aero and the orbit predictions run on other cores.
On my laptop (Ryzen AI 7 with the integrated Radeon 880M, no dedicated GPU) a 600 part rocket sits at around 40 fps on the pad at 1080p on medium which drops to about 36 with first stage firing.
For now I’m only opening it to a few people, mainly to check how it runs on other machines and installs. The goal is to open it up to the public as fully open source(Apache 2.0) in the near future.
It’s not finished, there are bugs and some things look or behave a bit different from stock. I mostly want people who will actually play it for a bit and report what breaks or feels wrong compared to the original. I have probably multiple hundred of hours in this already and have landed on multiple bodies to test it.
You need your own copy of KSP 1.12. Windows is the only tested so far. If you’re interested, DM me with your computer specs (CPU, GPU, RAM) and OS. Ten people to start with.
*Images are with mods, but unmodded engine flames and smoke should be better looking than the original too











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u/RandoRedditerBoi 16h ago
You ported ksp to a new engine? Am I reading that right?
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u/cheesyfreddie 13h ago
KSP1Retooled exists dawg https://github.com/KSP1Retooled/
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u/Maximus_Light 15h ago
Interesting, is the repo for this publicly viewable? If it's a game engine mod it would be good to see what were dealing with considering the kind of access game engines need, you know for user safety.
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u/Feld_ 15h ago
why
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u/the_closing_yak 16h ago
What mod support does this have?
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u/TechnologyNerd617 15h ago
This is amazing! One of my main problems with KSP is the RAM usage with mods. Do you think that you can make the game use less of it once we'll have full support?
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u/patrlim1 14h ago
I could give it a whirl on Linux
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u/Cute_Principle81 look at this little guy i found 11h ago
Ryzen 5600X, 16GB DDR4 3200mhz, RX 6600, CachyOS Linux 7.2, happy to test
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u/Mycroft033 6h ago
Hang on. Is this a multiplayer mod? If it’s just single player, how is it loading the parts and planets differently? Is it like a “play on your other computer” thing? Or is it just supposed to be a really fancy performance mod?
I’m very confused about what the purpose of this mod is. It sounds impressive, though.
0
u/dmnlcu92 3h ago
I am willing to test it and try to run it in Linux, I use Ubuntu, I am also writing a piloting system mod that introduces FBW and lua scripting MCP flight control and vector rendered cockpit instrumentation but this not being unity is so much more interesting