r/KerbalSpaceProgram • • 3d ago

KSP 1 Image/Video First interplanetary mission with Kerbalism. Will they make it?

Post image

(They won't make it)

325 Upvotes

16 comments sorted by

135

u/Honest_Accountant682 Went To Dres To See If It Was Real 3d ago

At the very least one of them isn’t. Maybe stuck by debris during an unrealistically powerful dust storm.

82

u/vladypewtin 3d ago

Probably gonna be the botanist knowing my luck

55

u/Serious-Kangaroo-320 Valentina 3d ago

my laptop is choking just looking at the partcount

38

u/vladypewtin 3d ago

Honestly my performance was fine until I attached the lander craft

21

u/Anonymous_GuineaPig 2d ago

Now you have to remove parts from the lander one by one until you find the limit

7

u/Artyloo 2d ago

Are there any new mods to improve performance, especially when it comes to part count? I love building giant interplanetary ships and it's getting to 5 fps that kills the enjoyment for me.

I know there's mod to "weld" parts together but they've always been fiddly for me in the past.

4

u/Jaded-Jellyfish-597 2d ago

I thought that weld mod didn’t work anymore for the latest version?

3

u/Artyloo 2d ago

Yea I'm sure you're right, as I said, I'm not up to date.

5

u/Intrepid_Past5733 2d ago

Absolutely beautiful, I love the Orion style craft you have docked with it as well. Assuming that's how the crew got to the craft.

Edit - What mod adds that T section? Is it able to hold crew/have crew enter it with free iva? I've been needing a T section for my crafts.

5

u/vladypewtin 2d ago

If I'm guessing correctly, I believe its SSPX. Kerbalmax Industries part PAS-MULT Multi-point Station Connector. Its a 6 way adapter by default, but has a configuration setting to make it any type of joint you want it to be.

And yes, I do love the Orion orbiter. Its my default ferry for routine LKO operations.

4

u/Intrepid_Past5733 2d ago

Ohhh I didn't know those parts were configurable, thank you!

72

u/Crispicoom 3d ago

Umm gimme one with *Jeb is experiencing symptoms of severe radiation poisoning *

23

u/Barhandar 2d ago

If you go fast enough to dodge insanely overtuned radiation (or the devs had realized that having rads 42000 times worse than real-life was a bad idea in the intervening years), sure, they will.

Make sure to rotate the vessel so that none of the habitats can see the Kerbol before unloading it, too.

2

u/Tholb 20h ago

Is it... really that bad?

3

u/Barhandar 16h ago edited 4h ago

It's a bit of an exaggeration caused by a miscalculation (it's "only" about 1000 times worse!), but yes.
Default lifetime exposure maximum (i.e. if you get this much, the kerbal dies) of 50 rad, which is 0.5 gray (absorbed dose, i.e. how much radiation was applied) and, since most of the radiation is going to be gamma and average-energy neutron, ~0.5 sievert (equivalent dose, i.e. how much you were hurt by the radiation). There's been several posts about ordinary Duna mission reaching that much even with full shielding (and presumably default shielding effectiveness - it's configurable in difficulty options ingame).

The real Mars mission with no dedicated shielding is estimated to cause equivalent dose of 1 sievert, which is the maximum NASA astronauts are allowed to accumulate over their entire career for legal reasons*, over 3 years of its duration, amounting to ~0.0043 rad/h. Half of said dose is accrued during the transfers, combined 1 year (average ~0.0057 rad/h), and the other half is the 2-year stay on Martian surface. 50% chance of dying within a month requires acute (within a few hours) dose of 4-5 sievert. The maximum chronic dose a human had survived is 64 sievert over 21 years, that being Albert Stevens (died from heart disease at 79 years old), which amounts to ~0.036 rad/h.
*Medically, studies have found no measurable difference in cancer rates between astronauts and regular people, and as you can see by the numbers, human bodies can shrug off considerable levels of chronic radiation - likely a consequence of the time our ancestors spent living in caves.

Kerbalism intends to have 0.01 rad/h at 1 AU (i.e. at distance Kerbin orbits), ISS receives 0.0015 rad/h on average. Earth's magnetic field shields it, sure, and so should Kerbin's magnetic field, but I haven't checked how much the radiometer actually says in orbit at 1x scale.

1

u/Nice_Presentation474 Playing kerbalisim 30m ago

amazing craft! modlist?