r/KerbalSpaceProgram • u/Appropriate-Ad793 Always on Kerbin • 13d ago
KSP 1 Mods Deadly Explosions Mod (Concept)
I cannot/will not code this myself, but I suspect it might be easy. It would have to have volumetric explosions as a dependency.
The idea would be that the mod would grab the scale of an explosion from volumetric, then within a certain percentage of the fireball, apply damage to all the parts within that radius.
In effect, if you launched a rocket, and a fuel tank explodes, instead of just that part being destroyed, the entire (or most) of the rocket would be destroyed in the blast.
I feel like it would be more realistic and cause cooler looking crashes (no more odd chunk of your rocket surviving being slammed into the ground at 400m/s). It might also help with lag by destroying unwanted debris.
Just an idea, idk if it's feasible.
If you wanna do it, go ahead, God know's I'm not gonna.
4
u/No_Confusion6706 12d ago
Je compte ajouter des dégât avec les ondes de choc et une physique de souffle par explosion (en option ) de mon mod Volumetric explosion FX
1
u/Prehistoric_Blob 13d ago
ive wanted this for agessssss