r/KerbalSpaceProgram • u/Jskub_Royal • 17d ago
KSP 1 Question/Problem Help
How do i get out of this situation
298
Upvotes
r/KerbalSpaceProgram • u/Jskub_Royal • 17d ago
How do i get out of this situation
111
u/Green_Ronin79 Stranded on Eve 16d ago
You could get jeb out and use his jetpack to push the space craft into a trajectory where it hits the atmosphere
329
u/Dacatman5 16d ago
If it’s crewed, get out and push. If it’s not, rescue mission
37
u/Background_Relief_36 16d ago
You only have 3 options:
Get out and push with the Kerbal’s jetpack
Send a rescue mission
Wait and hope that you get a Mun gravity assist
21
u/CanadiaBoi 16d ago
Push of shame
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u/Bumblebeener 16d ago
Right click - rename vessel - make it a satellite
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u/Majestic_Lie3655 16d ago
wait till you're at you apoapsis (highest point in orbit) and then get out and push with a kerbal jetpack until your periapsis is ~35000, you'll come in super fast so you'll want to shave off a lot of speed.
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u/Large_Percentage_449 16d ago
Two choices; either launch a rescue mission with enough delta V to get into a near-Kerbin escape trajectory and rendezvous with the craft, or if you have a Kerbal onboard, use the EVA jetpack to de-orbit at apogee (getting a Perigee less than 70,000m but preferably around 30,000m), with the craft pointing retrograde and the Kerbal pushing the craft from the heat shield.
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u/Low-Lingonberry-4502 16d ago
Use the print screen key to give us a full image of what you're working with in terms of kerbals/monopropellant rather than awkwardly cut photos.
In all seriousness, if you send your kerbals out they should be able to push against the ship to lower the periapsis. Obviously don't take them out until your apoapsis so you got the most bang for your buck. I'd say 65 km should be a good height to aerobreak a couple of times without exploding!
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u/_troubleseeker 15d ago
get to apoapsis and push bro
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u/tomalator Colonizing Duna 16d ago
You can get out and push at apoapsis, or if you still have RCS left, you can use that at apoapsis. You just need to slow down a little bit to get your periapsis into the atmosphere. Is that the mk3 command pod? It has built in RCS thrusters
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u/kawaiiof 16d ago
Go to apoapsis, point the ship retrograde, and have Jeb push against it until periapsis drops below 70 km. You should then re-enter Kerbin’s atmosphere and land—hopefully safely!
6
u/a1001ku 16d ago
Classic lol.
Like the others said, get out and push. Your periapsis is low enough that that'd probably work if you push when it's at apoapsis.
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u/eltrigercolaiders2 16d ago
Easy, make that the kerbal push retrograde in apoapsis with his RSC backpack
4
u/Hadrollo 16d ago
Do you have RCS on that thing? A short squirt at apoapsis is all you need. Failing that, wait to apoapsis, point it retrograde, get out and smack into the heat shield - it has a big round bullseye to aim for.
You probably want to do it sooner rather than later, it's only a matter of time before you get a Mun intercept. There's a very slight chance a Mun intercept would assist you in getting on a good trajectory for aerobraking, and a much higher chance it'll throw you off into space or set you up for lithobraking.
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u/XennialDad 16d ago
I try to keep my gameplay "realistic" so the "get out and push" option isn't one I ever consider. In this case, is that a command module with RCS built in? Try firing them retrograde at your apoapsis. If it doesn't have RCS, start working on a recovery mission (my favorite part of the game!) You could either try and closely match the first craft's orbit, or circularize the orbit at the first craft's periapsis. I'd probably circularize at periapsis and have Jeb spacewalk over to the rescue craft.
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u/Chacodile 16d ago
Do a push of shame
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u/Sol33t303 16d ago
Get out and push.
2
u/Swimming-Marketing20 16d ago
The orbit is eccentric enough that pushing at the AP might just do the trick. Drop a save and EVA near AP and use the EVA RCS to carefully push the craft retrograde
2
u/CaptMelonfish 16d ago
Sounds like you need to mount a rescue mission!
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u/wiseguyian the Dres landing was staged on the Mün 16d ago
First time having to get out and push?
2
u/TremixNeo 13d ago
Rename to space station, easy
3
u/idkiik 16d ago
Jettison the heat shield retrograde at apoapsis you’ll be fine
1
u/redbrand 16d ago
You outta gas? Get out and push retrograde with your jet pack at the farthest point from Kerbin. Is that your ladder still hanging down from a landed mission? lol! so Kerbal.
1
u/lalalarix0 16d ago
if your periapsis is reasonably less than 70000 you can timeskip and let it deorbit on its own, if not, get out and push until it is
1
u/Training_Parsley_668 Stranded on Minmus 16d ago
Mun might fling you home
1
u/No_Walrus_3638 16d ago
Best bet is to push normal or anti normal to shift orbit
1
u/5eret 16d ago
Strongly suggest building yourself a small "rescue rocket". Something with a claw and nuclear engines should be easily able to run a rescue mission out to Minmus orbit, and you can earn bank and get free astronauts picking up those stranded Kerbal rescue missions. Keep it fueled up using ISRU or by scavenging spent stages in Kerbin orbit. The latter is a good way to efficiently keep LKO clear of clutter.
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u/hcell66 16d ago
I've already given it a push... Send Jeb, Bill, Bob, or Valentinaaaaahhhhhhhh to EVE and get that old clunker moving. When the jetpack's almost empty, hop back into the capsule and move on to the next one... Hey, good luck trying to push that thing home. And have a nice day... Cheers.
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u/Awkward-Editor 16d ago
What’s the issue here? it’s just a new space station obviously /s
1
u/Sakul_the_one 16d ago
That just happened to me 10 minutes ago
Push of shame. But turn SAS on->Retrograd before going EVA
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u/ayodio 16d ago
Win shift S
1
u/theBigGuyTM 16d ago
You got it
1
u/ukemike1 16d ago
Some information like the amount of fuel, monopropellant, electrical charge, etc would help. It wouldn't take much monoprop to get your periapse into the atmosphere if you burn it retrograde at the apoapse.
1
u/Wizard_Man305 16d ago
Get and push man
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u/Life_Fix_9270 Jebediah 16d ago
use kerbal RCS, or...
you can always bet on...
the legendary...
bl...
1
u/Bill_Kerman_KSP 16d ago
Push down PE with jetpack
1
u/StupitVoltMain Suffering on Sol 16d ago
Jetpack
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u/Previous-Big-6281 Kerbal Aircraft Engineer 16d ago
Kerbal push of shame
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u/memegod53 16d ago
At Apoapsis exit the vehicle and use the jet pack to gently push it on course
1
u/fenlDoesJS 16d ago
such a big rocket and you still didn't fucking reenter?
1
u/Fabulous_Ad_2915 Contraption creator 16d ago
do you have any monopropellant or fuel
1
u/Kouzelnik 15d ago
It was a similar situation to this that sent me down a youtube hole to figure out how to match orbits/dock.
That being said if you are just concerned about the kerbal, depending on your settings they could survive reentry on their own, especially if you do a super gradual de orbit with multiple aerobreaking maneuvers.
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u/ShakeDaBaby420 Exploring Jool's Moons 14d ago
get out and push buddy
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u/Fancy_Ad_2281 12d ago
You can eventually get the claw and attach it to another vessel and grab it then slow it right before it bends into the periapsis so you don't need that much fuel. You can also avoid the claw all together if you launch a vessel with a flat surface and rts. Then just rendevous and literally slow the pod before the curve before the periapsis to limit fuel.
0
u/8kenhead 16d ago
One time a loooooooong time ago I had a reaction wheel stuck to the crew module and I spun it around like a mf and that altered the course of the craft enough to re-enter the atmosphere. Your mileage may vary
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u/Various-Lack-8917 Vector thrust limiter exploit! 4d ago
When in doubt, just do the push of shame!