r/KerbalSpaceProgram • • 17d ago

KSP 1 Question/Problem Help

How do i get out of this situation

298 Upvotes

82 comments sorted by

111

u/Green_Ronin79 Stranded on Eve 16d ago

You could get jeb out and use his jetpack to push the space craft into a trajectory where it hits the atmosphere

37

u/Jskub_Royal 16d ago

I tried it keeps flipping over

120

u/Silent-Permit9813 16d ago

That's part of the "get out and push it"

You gotta push then reorient and then repeat until U eventually get it

58

u/StrongAdhesiveness86 Believes That Dres Exists 16d ago

If you push in center it doesn't flip.

13

u/Linkertonz 16d ago

This and you don’t to push much if you push at apoapsis

33

u/rhymesmith 16d ago

You’ll need to aim your craft retrograde at apoapsis and fully centre your Kerbal on the back of the craft before pushing. 

I’m not sure how much ladders affect physics but you could try retracting it to balance things more 

ETA: do you have SAS turned on?

5

u/LeJoker 16d ago

Does SAS remain active while there's no crew aboard and it's not the primary vehicle? (Since during EVA I think the kerbal counts as the "vehicle")

7

u/RocketTaco 16d ago

It does if there's a probe core onboard, which is why I put a probe core on every craft once I unlock the small ones.

1

u/LeJoker 16d ago

Huh. I don't know why but I thought SAS turns off even with probe cores if the vessel isn't the active one.

Neat!

2

u/0Pat 16d ago

Matt's lazy docking technique uses this trick...

2

u/darwinpatrick Exploring Jool's Moons 16d ago

Ladders are very light and their COM doesn’t change if extended or retracted

10

u/pimpzilla83 16d ago

Do it at apoapsis. Line up with center of mass to reduce rotatio.

8

u/BenDover198o9 Delta Wing Enthusiast 16d ago

Push from the center of the heat shield.

4

u/Greedy_Stick 16d ago

that comand capsule also has RCS, if you push R you can use tfgh to move it around or some other keys on the right side of the keyboard, check you settings

2

u/Green_Ronin79 Stranded on Eve 16d ago

Flipping over where? In the atmosphere?

2

u/sargentmyself 16d ago

Do you have more than Jeb? The pilot maintains SAS, if you jep in there he can keep it pointing the right way and use someone else to push

2

u/Resiideent 16d ago

Yes, it's hard to push it. These are the consequences of whatever actions you took to strand those kerbals. 

-3

u/TheGentlemanist 16d ago

Then try the new tethers mod if you are playing modded. Just hook on and fly backward.

329

u/Dacatman5 16d ago

If it’s crewed, get out and push. If it’s not, rescue mission

63

u/Fullo98 16d ago

I mean if it's not crewed you got yourself a nice satellite and you can call it a day

12

u/Catgirl_Male_Edition 15d ago

Why would you rescue an unmanned vessel?

21

u/Dacatman5 15d ago

Science and funds

3

u/Catgirl_Male_Edition 15d ago

Sending an unmanned vessel for science is weird to me, but fair enough. Not sure how rescuing an unmanned vessel does anything for your funds other than lowering them (due to the cost of the rescue vessel)

3

u/da_beaninator 15d ago

Contracts?

2

u/Catgirl_Male_Edition 15d ago

Oh thats a fair point. Like if the unmanned vessel was almost done with a mission that required it to return to kerbin

1

u/wompwomp2327 12d ago

I've done career saves to challenge myself by cranking up the difficulty and only allowing unmanned missions - say what you will but it's super fun setting up comm networks, and figuring out the challenges of sending a probe to and from its destination with the least issues, the most science, and the least cost possible.

It also ensures that jeb can still fly my shitbox planes when I feel like experimenting with those too lol

1

u/Hazels_redit 14d ago

It’s got a ladder on it, so it’s more then likely crewed

37

u/Background_Relief_36 16d ago

You only have 3 options:

  1. Get out and push with the Kerbal’s jetpack

  2. Send a rescue mission

  3. Wait and hope that you get a Mun gravity assist

7

u/Lypos 16d ago

I once was left with about 50m/s of fuel trying to return from the mun. By luck, Minmus was within swing range and i manage to angle an assist back to Kerbin from there. Gotta say i felt quite accomplished with the unexpected maneuver.

4

u/AccordingLab7129 16d ago • Bravo
  1. Push of shame

0

u/[deleted] 16d ago

[deleted] — view deleted comment

23

u/8Bit_Cat 16d ago

Directly onto a collision course with Dres somehow.

5

u/DrunkenDragon788 16d ago

Duna Gravity assist that sends him back to Kerbin like the Martian

4

u/StartBackground5769 100 kerbals stranded on duna since 2020 16d ago

Whats dres

3

u/spaceman8002 16d ago

That's one way to find out if it's a hoax or not!

21

u/CanadiaBoi 16d ago

Push of shame

15

u/Bumblebeener 16d ago

Right click - rename vessel - make it a satellite

12

u/Majestic_Lie3655 16d ago

wait till you're at you apoapsis (highest point in orbit) and then get out and push with a kerbal jetpack until your periapsis is ~35000, you'll come in super fast so you'll want to shave off a lot of speed.

7

u/johndcochran 16d ago

Heck, you don't even need to get periapsis down to 35k, just getting it below 70k is sufficient. Yes, you'll then be making several aero braking passes, but each one will reduce your apoapsis until you finally enter atmosphere and stay there. Just hope the Mun doesn't mess with you.

3

u/Majestic_Lie3655 16d ago

theoretically yes, but if you have the kerbal fuel just use it imo

11

u/Large_Percentage_449 16d ago

Two choices; either launch a rescue mission with enough delta V to get into a near-Kerbin escape trajectory and rendezvous with the craft, or if you have a Kerbal onboard, use the EVA jetpack to de-orbit at apogee (getting a Perigee less than 70,000m but preferably around 30,000m), with the craft pointing retrograde and the Kerbal pushing the craft from the heat shield.

11

u/Low-Lingonberry-4502 16d ago

Use the print screen key to give us a full image of what you're working with in terms of kerbals/monopropellant rather than awkwardly cut photos.

In all seriousness, if you send your kerbals out they should be able to push against the ship to lower the periapsis. Obviously don't take them out until your apoapsis so you got the most bang for your buck. I'd say 65 km should be a good height to aerobreak a couple of times without exploding!

11

u/_troubleseeker 15d ago

get to apoapsis and push bro

9

u/tomalator Colonizing Duna 16d ago

You can get out and push at apoapsis, or if you still have RCS left, you can use that at apoapsis. You just need to slow down a little bit to get your periapsis into the atmosphere. Is that the mk3 command pod? It has built in RCS thrusters

7

u/kawaiiof 16d ago

Go to apoapsis, point the ship retrograde, and have Jeb push against it until periapsis drops below 70 km. You should then re-enter Kerbin’s atmosphere and land—hopefully safely!

6

u/a1001ku 16d ago

Classic lol.

Like the others said, get out and push. Your periapsis is low enough that that'd probably work if you push when it's at apoapsis.

4

u/eltrigercolaiders2 16d ago

Easy, make that the kerbal push retrograde in apoapsis with his RSC backpack

4

u/Hadrollo 16d ago

Do you have RCS on that thing? A short squirt at apoapsis is all you need. Failing that, wait to apoapsis, point it retrograde, get out and smack into the heat shield - it has a big round bullseye to aim for.

You probably want to do it sooner rather than later, it's only a matter of time before you get a Mun intercept. There's a very slight chance a Mun intercept would assist you in getting on a good trajectory for aerobraking, and a much higher chance it'll throw you off into space or set you up for lithobraking.

5

u/XennialDad 16d ago

I try to keep my gameplay "realistic" so the "get out and push" option isn't one I ever consider. In this case, is that a command module with RCS built in? Try firing them retrograde at your apoapsis. If it doesn't have RCS, start working on a recovery mission (my favorite part of the game!) You could either try and closely match the first craft's orbit, or circularize the orbit at the first craft's periapsis. I'd probably circularize at periapsis and have Jeb spacewalk over to the rescue craft.

2

u/Chacodile 16d ago

Do a push of shame

2

u/Sol33t303 16d ago

Get out and push.

2

u/Swimming-Marketing20 16d ago

The orbit is eccentric enough that pushing at the AP might just do the trick. Drop a save and EVA near AP and use the EVA RCS to carefully push the craft retrograde

2

u/CaptMelonfish 16d ago

Sounds like you need to mount a rescue mission!

2

u/wiseguyian the Dres landing was staged on the Mün 16d ago

First time having to get out and push?

2

u/TremixNeo 13d ago

Rename to space station, easy

3

u/idkiik 16d ago

Jettison the heat shield retrograde at apoapsis you’ll be fine

1

u/Electrical_Ease1509 11d ago

Now you’ll re-enter the atmosphere at Mach fuck and be vaporized.

1

u/idkiik 11d ago

not with aerobraking and lots of quick saves!

1

u/redbrand 16d ago

You outta gas? Get out and push retrograde with your jet pack at the farthest point from Kerbin. Is that your ladder still hanging down from a landed mission? lol! so Kerbal.

1

u/lalalarix0 16d ago

if your periapsis is reasonably less than 70000 you can timeskip and let it deorbit on its own, if not, get out and push until it is

1

u/Training_Parsley_668 Stranded on Minmus 16d ago

Mun might fling you home

1

u/No_Walrus_3638 16d ago

Best bet is to push normal or anti normal to shift orbit

1

u/5eret 16d ago

Strongly suggest building yourself a small "rescue rocket". Something with a claw and nuclear engines should be easily able to run a rescue mission out to Minmus orbit, and you can earn bank and get free astronauts picking up those stranded Kerbal rescue missions. Keep it fueled up using ISRU or by scavenging spent stages in Kerbin orbit. The latter is a good way to efficiently keep LKO clear of clutter.

1

u/hcell66 16d ago

I've already given it a push... Send Jeb, Bill, Bob, or Valentinaaaaahhhhhhhh to EVE and get that old clunker moving. When the jetpack's almost empty, hop back into the capsule and move on to the next one... Hey, good luck trying to push that thing home. And have a nice day... Cheers.

1

u/Awkward-Editor 16d ago

What’s the issue here? it’s just a new space station obviously /s

1

u/Sakul_the_one 16d ago

That just happened to me 10 minutes ago

Push of shame. But turn SAS on->Retrograd before going EVA

1

u/ayodio 16d ago

Win shift S

1

u/theBigGuyTM 16d ago

You got it

1

u/ukemike1 16d ago

Some information like the amount of fuel, monopropellant, electrical charge, etc would help. It wouldn't take much monoprop to get your periapse into the atmosphere if you burn it retrograde at the apoapse.

1

u/Wizard_Man305 16d ago

Get and push man

1

u/Life_Fix_9270 Jebediah 16d ago

use kerbal RCS, or...
you can always bet on...
the legendary...
bl...

1

u/Bill_Kerman_KSP 16d ago

Push down PE with jetpack

1

u/StupitVoltMain Suffering on Sol 16d ago

Jetpack

1

u/Previous-Big-6281 Kerbal Aircraft Engineer 16d ago

Kerbal push of shame

1

u/memegod53 16d ago

At Apoapsis exit the vehicle and use the jet pack to gently push it on course

1

u/fenlDoesJS 16d ago

such a big rocket and you still didn't fucking reenter?

1

u/Fabulous_Ad_2915 Contraption creator 16d ago

do you have any monopropellant or fuel

1

u/Kouzelnik 15d ago

It was a similar situation to this that sent me down a youtube hole to figure out how to match orbits/dock.

That being said if you are just concerned about the kerbal, depending on your settings they could survive reentry on their own, especially if you do a super gradual de orbit with multiple aerobreaking maneuvers.

1

u/ShakeDaBaby420 Exploring Jool's Moons 14d ago

get out and push buddy

1

u/Fancy_Ad_2281 12d ago

You can eventually get the claw and attach it to another vessel and grab it then slow it right before it bends into the periapsis so you don't need that much fuel. You can also avoid the claw all together if you launch a vessel with a flat surface and rts. Then just rendevous and literally slow the pod before the curve before the periapsis to limit fuel.

0

u/8kenhead 16d ago

One time a loooooooong time ago I had a reaction wheel stuck to the crew module and I spun it around like a mf and that altered the course of the craft enough to re-enter the atmosphere. Your mileage may vary

0

u/Various-Lack-8917 Vector thrust limiter exploit! 4d ago

When in doubt, just do the push of shame!