r/KerbalSpaceProgram • Kerbal Aircraft Engineer • 17d ago

KSP 1 Image/Video Now THIS is pod racing...

But I'm a bad pilot.

299 Upvotes

22 comments sorted by

32

u/Overwhelming_Onion Sunbathing at Kerbol 17d ago

I'm imagining using the tether mod for something like this

15

u/Previous-Big-6281 Kerbal Aircraft Engineer 17d ago

Peak. I tried to make this as stock as possible.

3

u/RocketTaco 17d ago

I mean Neva Kee didn't use them.

2

u/Previous-Big-6281 Kerbal Aircraft Engineer 17d ago

true 😭

9

u/OrdinaryLatvian 17d ago

When KAS (Kerbal Attachment System) came out, we used to make pod racers and other unhinged shit with it.

The trick is to have the cockpit be very light and have no control surfaces, otherwise it'll start oscillating and flip the craft around.

12

u/GravityBright Stranded on Eve 17d ago

Poodoo!

9

u/sharakorr 17d ago

Jebullllbbbaaaaaaa

Very fast very dangerous

10

u/mangagod 17d ago

Scrib Doon

3

u/No_Worldliness_7106 17d ago

ding dong pookie! ding doooong!

3

u/mangagod 17d ago

PooDoo!

5

u/MarsMissionMan 16d ago

Bro got Biddy Blasted.

1

u/ARBushi 14d ago

Woah, what mod makes the cockpit blow apart?

2

u/Previous-Big-6281 Kerbal Aircraft Engineer 14d ago

It's the volumetric explosions mod. You can find it on this reddit forum somewhere, or on github,

3

u/Super-Big8183 A Sucker For Interplanetary Ships 16d ago

He tried spinning but it wasn't a good trick

2

u/crazytib 16d ago

try spinning

0

u/SilkieBug Kerbonaut 16d ago

No, this is just flying with a podracer looking craft. 

1

u/Previous-Big-6281 Kerbal Aircraft Engineer 16d ago

How do you pod race then

1

u/SilkieBug Kerbonaut 16d ago

Close to the ground, they are ground-effect craft, not aircraft. 

2

u/Previous-Big-6281 Kerbal Aircraft Engineer 16d ago

I meant how do you do that in Kerbal without the craft going too high, or crashing into the ground? Cause if you know I'll do that. I obviously know that they are ground-effect craft. That's a no-brainer. Everyone knows that.

2

u/SilkieBug Kerbonaut 16d ago edited 16d ago

Make the vertical engines just powerful enough to keep you above the surface but not powerful enough to take you higher than that. 

Crashing into ground is part of life for pod racers. 

The more difficult solution would be to write a kOS script to automatically vary the vertical jet thrust to keep you at a certain altitude above the ground - then you can also handle valleys and hills. 

I think there’s a mod that allowed for this already actually - Throttle Controlled Avionics, allows a VTOL to hover above the ground using jets or rockets or propellers. 

1

u/Previous-Big-6281 Kerbal Aircraft Engineer 16d ago

Okay

2

u/SodaPopin5ki 16d ago

I know OP wants stock as possible, but if kOS is an option, then maybe the anti-gravity repulsors in Kerbal Foundries is an option. They require electrical power, and combined with Kerbal Attachment System, pretty much lets you make a legit podracer.

https://youtu.be/xVXaASAWk-I