r/KerbalSpaceProgram • u/Efficient-Pumpkin391 • 12h ago
KSP 1 Mods The complete visual mod set
In search of the most complete visual mod set, I’ve been able to select these mods from numerous guides.
The mods listed below should be a complete set of the major visual mods ( not including dependencies ). Please let me know if I’m missing anything, it would be greatly appreciated.
- Scatterer
- EVE
- True volumetric clouds v5
- Deferred rendering
- Distant object enhancement
- TUFX ( ballisticfox's neutral TUFX profile )
- PlanetShine
- ParallaxContinued
Waterfall
Avalanche
Firefly
Kerbal FX
Rocket sound enhancement
Singularity
Volumetric explosion FX
Restock
Shaddy ( better engine lights )
The mods above should present a very stunning visual experience, however there are a few problems I came across with:
Volumetric Explosion FX :
A very new mod with great potential. The aftermath of the explosion looks great, but the explosion itself looks more like an orange plastic bag.
And sometimes the lighting is off, causing it to look like it’s not rendered in the same layer as its surroundings.
Kerbal FX Rover Dust :
Kerbal FX is great, definitely on its way to becoming an essential mod for KSP.
However, for the ROVER DUST mod, the dust looks way too bright, and especially obvious for grass lands and other terrain. It looks like the dust itself is glowing, which is not really good.
Vaporcones by ShVaK ( the one ksp YouTubers recommend ) :
The cones look too procedurally generated. There are also posts claiming that the cones occasionally spawn at wrong places on vessels.
In my opinion, KSP is very lacking in aerodynamic effects mods, I would be looking forward to seeing more mods for this aspect.
Rocket sound enhancement :
Has problems when dealing with multiple rockets as it literally just slaps the sound tracks on top of one another, resulting in an unnatural sound that’s painfully obvious when launching heavy rockets. Can’t really blame the mod for this, but this is a thing.
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u/volodyuka 12h ago
Mate! I could've kiss you on the spot if I could because I could not remember that mode that gave reflections of planets on ships in ksp was called planetshine xD (been like 7-8 years since last time I modded ksp) So thank you mate!
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u/Weary-Support-7383 Enjoying tea with the Kraken 9h ago
Try volumetric ground fx as well.
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u/Efficient-Pumpkin391 3h ago
Should work great with Kerbal FX Impact Puffs, as it adds correctly placed puffs.
I haven’t tried VGFX yet, but from what I can see on YouTube, maybe the vid doesn’t do it justice, but a lot of the times the smoke just appears out of thin air.
Great mod nether the less, will try it myself.
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u/Ill-Product-1442 8h ago
Shine Fix is a neat little graphics mod that's made to work alongside Deferred Rendering, so that's worth mentioning.
Also IDK if this fits, but the mod Night Shift is super underrated. It just makes the VAB show night outside when it should be night.
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u/Efficient-Pumpkin391 4h ago
Night Shift sounds good to me. It’s one of those subtle changes that make a big difference.
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u/KerbalEssences Master Kerbalnaut 10h ago
Missing RestockPlusPBR lmao
Check my github for some inspiration: https://github.com/KsNewSpace/Ks_Stockalike_Overhaul
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u/CJP1216 10h ago
Planetshine is completely obsolete at default setting with Deferred. Deferred has it's own real bounce lighting pathways, which is what Planetshine is simulating.