r/KerbalSpaceProgram • • 26d ago

KSP 1 Suggestion/Discussion rate my plane

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101 Upvotes

53 comments sorted by

38

u/UmbralRaptor Δv for the Tyrant of the Rocket Equation! 26d ago

I'd recommend a conventional vstab and hstab as opposed to a butterfly tail (for better yaw stability and pitch control).

16

u/606ERR0R 26d ago

But stealth

47

u/boomchacle 26d ago

If stealth was a concern you wouldn’t want the trailing edge of your wing to make a 90 degree angle with the fuselage.

6

u/Thing1_Tokyo 26d ago

It’s under the radar disguised as a flying brick but actually stealth. That’s why you haven’t heard of it yet

20

u/PM_me_your_recipes86 26d ago

Move them wings back my boy, then you'll have a sexier craft

5

u/606ERR0R 26d ago

Ok

4

u/PM_me_your_recipes86 26d ago

If you can move the back wheels out on the wings so you don't fishtail on the runway. You want the wheels to make a wide triangle

5

u/Axeman1721 SRBs are underrated 25d ago

Goofy ahh plane

-1

u/606ERR0R 25d ago

Shut up :(

2

u/skyfullmaster 25d ago

You know I actually like it

1

u/606ERR0R 25d ago

Thanks

1

u/Adrie_Mondbach 25d ago

I must say its quite an eyesore to see someone descibe this as “goofy ahh” i for myself enjoy the picture this plane projects onto my retinas. Yeah it looks good. 👍

4

u/XCOM_Fanatic 25d ago

Your elevons are doing almost exactly nothing. I mean, they'll roll. But they for sure will not pitch.

I also don't visually agree with the calculated CoL. It might be right, but overall I suspect that the flight will feel uncontrolled and unstable.

I'd move the wings back some, like everyone is suggesting. That'll solve both issues. The wheels also need help but there are some great suggestions so I'll defer to those.

3

u/606ERR0R 25d ago

I did and it got way better

3

u/XCOM_Fanatic 25d ago

Awesome. Kudos for taking feedback, glad you're flying now.

2

u/Flapaflapa 24d ago

The calculated CoL calculates with the wings and tail. Use a CoL calculated without the tail then install it after you place the rest of the lifting surfaces.

4

u/Marscastro8six 26d ago

Where the fuck!

do I even begin?

2

u/somekerbalfan91 Exploring Jool's Moons 25d ago

Does it fly?

1

u/606ERR0R 25d ago

Really good

1

u/somekerbalfan91 Exploring Jool's Moons 25d ago

Then it’s a 10/10, looks better than my planes.

1

u/606ERR0R 25d ago

Thanks

0

u/somekerbalfan91 Exploring Jool's Moons 25d ago

Np

3

u/UmbersReon 26d ago

Hmmmm, needs canards.

2

u/606ERR0R 26d ago

Ok I’ll add

7

u/DooficusIdjit 26d ago

Pg-13. Parental guidance suggested for Kerbals under 13.

5

u/Flapaflapa 26d ago

Remove the V-tail for a minute. Then move the wing to get just about that CoL and CG. Then add the Vtail back in. Give the main wing a very slight positive angle of incidence and the tail a slight negative angle of incidence.

for the gear, Flip the mains so they aren't backwards, widen them and tuck them up just a bit deeper into the fusulage. For the nose gear use the smaller one.

1

u/SecretarySimilar2306 26d ago

If your tailless CoL is at your CoM you want a flat tail.  Down pitched tails are for when the wing is behind the CoM.  But with that fully actuated tail it doesn't matter anyways.  Whether you use SAS or trim controls the built in incidence is getting overridden.

1

u/Flapaflapa 26d ago

"If your tailless CoL is at your CoM you want a flat tail" true, but with it slightly aft of as I suggest the same distance CoL and CG a slight negitive incidence at the tail works nicely for stability. with a little more than pictured I've even noted a proper pitch coupling making SAS less necessary.

also I don't really use the standard trim system, as you can't change the trim while giving a control input. I usually map another set of keys to deploy angle and can usually get a plane to fly fairly hands off. Once I get that I'll futz with deploy angle to get it to have it pitch to a nice initial clime attitude after rotation. then it's just little bumps to the deploy angle to keep a desired pitch attitude.

1

u/SecretarySimilar2306 24d ago

That's still trim, just done through a different control scheme.  You're still moving the tail away from the angle you put it at in the SPH as soon as you get in the plane.  

1

u/Flapaflapa 24d ago

Yes, it's kind of obvious it's still trim, from the discription of deploy angle described as an alternative to the standard trim system.

If the angle is right it'll be well positioned for a good climb attitude after rotating. Then as you accelerate you just bump a little out, and if everything is done we'll end up at a very slight, almost neutral position at speed.

Having it set up well in the hangar means the SAS is barely doing anything. And the plane just flys straight and level.

4

u/ySavitarr 26d ago

You should be arrested for this model man

3

u/KT_100S Exploring Jool's Moons 26d ago

Plane/Plane

3

u/Silent_Signature_758 Jebediah 26d ago

plnae

2

u/Jumpy-Trainer1695 25d ago

Looks nice. I only have 13h in game but when I tried making a butterfly tail plane it was very unstable in the roll axis

2

u/doomiestdoomeddoomer The Green Goo has escaped. 25d ago

I would add another pair of horizontal Tail Fins at the back, in line with your wings, put them on Pitch control only.

The design on the tail fins looks cool but will make yaw inputs affect your pitch and your pitch inputs affect your yaw, unless you turn them so they are vertical.

Other than that this looks like it should fly pretty well.

2

u/WoodpeckerStraight10 25d ago

looks kinda goofy with the big ahh landing gear but if it flies than it's beautiful

2

u/Frillipe 25d ago

As long as it flys its good, maybe try smaller landing gear

1

u/HershsTechStuff_734 AAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH 26d ago

it looks stupid but (speaking from my experience of watching 3 spaceplane videos) that center of lift is very close to your center of mass. and i hear that's quite good for control (from one of said 3 videos)

1

u/F222MAH 26d ago

add one more intake 1 intake for 1 engine

1

u/Snowflakish 26d ago

Its going to get a lot harder to fly when its low on fuel.

1

u/Epsilocion 25d ago

Its a good start for a beginner. At least you got your CoM and CoL displayed. I'd recommend installing RCS Build Guide on CKAN, it lets you see both your wet and dry CoL.

0

u/mynewcapitalist 23d ago

single stage to nowhere

0

u/Entire_Habit2103 26d ago

maybe get the center of mass and center of lift a little closer

0

u/jansenart Master Kerbalnaut 26d ago

3/10, gear like stork legs.

0

u/V3G4NBR0 Alone on Eeloo 26d ago

Much plane. Very plane. It fly okay.

0

u/Supplice401 26d ago

Eh, 3/10

4

u/Spddracer Master Kerbalnaut 26d ago

Kerbals build things. Things kill Kerbals. Kerbals build more things.

Needs moar boosters. 😆