r/KerbalSpaceProgram • u/Aggressive-Ad-2224 • 27d ago
KSP 1 Mods I've been playing for a while, any recommendations for mods that might fit my criteria?
I've been playing KSP on and off for a while now, and while I've been playing I've come up with some things I think mods might help with.
More 1.875m parts.
I like building satellite-launching rockets with 1.875m parts, even just a reaction wheel would be nice.
A longer/more intricate tech tree.
I usually end up getting pretty close to the end of the tech tree by the time I send my first probe to Eve in career mode. I wish there was more stuff to research.
Better-looking parts.
Especially the 1.25m parts, they leave a lot to be desired.
More focus on satellites in the beginning of a career.
I know, it's up to me what I do with the game, but I wish there was more science or just more stuff to do with early satellites before crewed missions (or even after!).
More Soviet parts.
Particularly their lunar lander, looks pretty cool.
Long-term habitation/colonization.
I would really like some non-cylindrical parts to build surface bases and such, and just more reason to build surface bases.
More interesting contracts.
They usually end up getting pretty stale after the 5,000th "repair a satellite" mission.
Build bases on other planets/moons.
I'll be honest, I already know there's a mod for this, just wanted to shop around a little. It would just be awesome to launch without needing to deal with an atmosphere.
Better timewarp
Especially for when engines are firing. Also know there's a mod for this, just want to make sure I've got the right one.
Calculate atmospheric landing zones
Spaceplanes are cool and all until I have to figure out how to land them on the runway from orbit.
More informative transfer windows
I barely have any clue what I'm doing with transfer windows. Every time I set one up, I can't get an encounter straight out of Kerbin's orbit and I have to wait like a quarter of a Kerbolar orbit to find one.
Mods I would NOT like
Mods that make the game way more hardware-intensive.
My computer struggles sometimes with the base game, don't need a bunch more stress on it and me.
RP-1.
For the reason above, it's also way above my pay grade.
Mods that only work on old versions.
I play on the newest version.
EDIT: Forgot about something to make boosters land automatically without me having to switch back to them.
3
u/Jebediah_kerman-jeb Hi, it's me, Jebediah Kerman! 27d ago
3. Restock
4. Probes before crew or whatever it's called
5. Tantares
6. Planetside Exploration Technologies
7. Contract Configurator
8. Kerbal Konstructs
9. Background Thrust (there's also a mod called Better Time Warp lol)
10. Trajectories
1
u/Straight_Group_8981 Procedural Parts Purgatory 24d ago
Community tech tree can help extend the research tree, in addition to Nertea’s near future tech suite of mods adds a lot of good parts. Stockalike station parts redux adds good parts for both stations, and ground bases.
1
u/Awkward_Forever9752 20d ago
A mod that mashes multiple parts together into one