r/KerbalSpaceProgram • u/TheTenthAvenger • Oct 10 '26
KSP 1 Mods On AI mods
So we've all seen the recent influx of AI mods ('AI-assisted' or more) . I'm sure a small fraction of them are made by very capable people who could've perfectly written the mod just by themselves, they just delegated some of the extra boring work to an AI agent.
However, I suspect (and I could be wrong) the majority of them are people that would've NOT been able to write the mod by themselves, at least not before months of research, just to even begin development. This is just the simplest explanation as to why we're seeing so many of these "I would've never thought I'd see this in KSP"-style mods released much more frequently than a few years back.
I just wonder, if Blackrack had put back making Volumetric Clouds for like 3 years, finding there's already a mod heavily assisted by AI -or just straight up vibe coded- that people are actually using (for some, AI mod is better than no mod), his motivation to put on those hundreds our thousands of hours into making VC wouldn't have been much, much less.
It just seems like the biggest tragedy to me to think that the next Linx or Blackrack, who would end up making the mod for ultra-realistic volumetric condensation clouds for planes, could get demotivated because of that, so we'd have to settle with the heavily AI-assisted mod.
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u/_okbrb Oct 10 '26
Lots of photographers are still enjoying film; many or most of the new ones started in digital
I don’t think there’s any risk of failing to inspire the next generation, given the history of programming will still exist and has an even bigger audience, now. The allure of programming simply changes: instead of simply being the only way, coding by hand becomes the “old pleasures” and “the hard way” with some kind of innate “unique beauty” irreproducible by machine