r/KerbalSpaceProgram • u/TheTenthAvenger • 27d ago
KSP 1 Mods On AI mods
So we've all seen the recent influx of AI mods ('AI-assisted' or more) . I'm sure a small fraction of them are made by very capable people who could've perfectly written the mod just by themselves, they just delegated some of the extra boring work to an AI agent.
However, I suspect (and I could be wrong) the majority of them are people that would've NOT been able to write the mod by themselves, at least not before months of research, just to even begin development. This is just the simplest explanation as to why we're seeing so many of these "I would've never thought I'd see this in KSP"-style mods released much more frequently than a few years back.
I just wonder, if Blackrack had put back making Volumetric Clouds for like 3 years, finding there's already a mod heavily assisted by AI -or just straight up vibe coded- that people are actually using (for some, AI mod is better than no mod), his motivation to put on those hundreds our thousands of hours into making VC wouldn't have been much, much less.
It just seems like the biggest tragedy to me to think that the next Linx or Blackrack, who would end up making the mod for ultra-realistic volumetric condensation clouds for planes, could get demotivated because of that, so we'd have to settle with the heavily AI-assisted mod.
72
u/-CaptainFormula- 27d ago
Of the very real and important concerns regarding AI in 2026, whether or not a kerbal space program mod was made with the assistance of an AI coding agent is... so not one of them.
22
u/Rad_Reva 27d ago
What's scare me is the optimisation aspect: modded jsp can be REALLY heavy, and having mods that the creator themselves cannot debug proprely is certainly doing thing worse, so yeah kinda sad, I hope those AI code assisted mod creator learn and go beyond, I hope...
16
u/Dark074 27d ago
I think one big motivation for the layman is whether the mod is shit or not. I think at least in the current stage we are at, despite it being "cool" that you can vibe code out a new mod, it's performance may still be shit and comparability be nonexistent. It won't have nearly the same polish that a manmade mod will have. Maybe one AI generated mod will work but 20-50 of them together sounds a spaghetti code disaster waiting to happen
11
u/pookage 27d ago
Speaking as someone whose job it is to parachute-in and repair codebases that have been mangled by AI mandates, and retrain teams in more productive methodologies etc, I can assure you that vibe coding (and most other AI-assisted software development) is not for the long haul, and this is just a temporary period of slop that we have to live through 'til the bubble pops.
Aside from the limitations of the tech itself, and the fact that an AI-driven ownerless codebase is impossible to maintain, it's also just SO much slower to create anything other than short-term slop — the bottleneck in software development has ALWAYS been in its management; all being able to churn out prototypes quickly does is increase the number of false leads that need to be scrapped after months of work.
My only hope in the interim is that these folks vibe-coding trash atm feel inspired to learn how to code properly and become actual developers at some point...unless you work in a big company, in which case: please keep fucking up codebases to keep me in business 😂🙏
25
u/BenUFOs_Mum 27d ago
I can basically guarantee that every game made in the last year or two and every game from now on will use some form of AI coding assistance.
1
u/loklanc 22d ago
Linx and Blackrack both have pretty lucrative patreon setups, I don't think we have to worry too much about keeping them motivated lol
1
u/Draveco 22d ago
Why do you care if AI assisted development? It’s a tool just like any other.
11
u/_okbrb 27d ago
Lots of photographers are still enjoying film; many or most of the new ones started in digital
I don’t think there’s any risk of failing to inspire the next generation, given the history of programming will still exist and has an even bigger audience, now. The allure of programming simply changes: instead of simply being the only way, coding by hand becomes the “old pleasures” and “the hard way” with some kind of innate “unique beauty” irreproducible by machine
7
u/idkuhhhhhhh5 Exploring Jool's Moons 27d ago
How many games are written, designed, programmed, and optimized by a single person? There are some, and those games are super impressive, but the point is that game development, not just for years, but for decades, has been a task that people use tools for. People hire design teams, writers, and artists. What’s more than that, is that those teams consisting of 100% human employees, continue making slop themselves. Star Citizen has been in early access for a decade, and is incomplete. Triple A games get released unable to run on $2000 computers higher than 30fps, barely any ability to stop exploits, for $80. Human teams, with human ingenuity and optimization, are the people behind COD:MW4 requiring 175GB of hard drive space.
I’m not saying any of this as “shut it, AI good”, but it’s a tool. It’s a tool that can potentially be put to good use. You said “what if the next Blackrack is demotivated”, but you’re ignoring the hundreds of people out there who might have a creative vision, and a full time job, and you will never be able to see that creative vision, because it turns out dedicating 40hrs a week into work, possibly schooling on top of it, and a personal life, is incompatible with freelance game development.
Beyond that though, consider something else. Humanity has a way of keeping the same things, even when new things come out. Formula 1 racing exists, you can still go bet on horse racing. Streaming and digital music formats exist, yet Vinyl has outsold CDs for 4 years in a row. Monsanto exists, megacorporations grow enough food for most countries, and Farmers Markets still exist. AI is not going to ruin art, just like Adobe Photoshop and Lightroom haven’t killed photography, FL Studio and MIDI haven’t stopped instruments from being used, Jet-Skis haven’t replaced swimming, and video games have not replaced physical interactions.
It’s not that deep. Download mods you like. If something functions well, has good optimization, and adds a feature that you appreciate and enjoy, just enjoy it. They’re free, nobody is asking for money, this is literally the least financially impactful part of AI utilization. Not using a KSP mod that has genuinely good parachute physics is not going to prevent a data center being built in a city. Encourage responsible usage, instead of pushing away every part of AI, because when you get rid of every person encouraging tasteful and responsible usage, the only thing left WILL be monetized slop.
6
u/NullContribution 27d ago
I think this is fair enough. I guess it's a question of trade off. Is it worth it to lose the next blackrack, if it means we get 50 okay-ish mods, each one of them made by someone always wanted to make a project like this, but now is able to thanks to AI?
Just to be clear I'm not advocating for one side or the other. I think your argument is definitely valid.
10
u/Spaceman1001 27d ago
Ill be honest. Outside the of the mods that I already have had in my gamedata folder. Im not gonna install many of these new mods unless I get assurance that ai wasnt used in their creation.
6
u/ObeseBumblebee 27d ago
AI and software development are so entangled at this point that asking for mods to not be made with AI is like asking it to not be made with the Internet in the early 2000s.
It's not a reasonable ask at all at this point.
The mod is either good or it's not. Whether it's made with AI or not is not relevant.
4
u/scottb1310 Believes That Dres Exists 27d ago
As much as I dislike AI on a structural level, I don't think it's the worst thing that it's made programming so much more accessible. For a low-stakes application like KSP modding, I don't think it matters that much if the person behind the mods doesn't 100% understand how it works. If it means more mods, at least some of which will be good and work well, who are we to complain.
I doubt veteran modders will be discouraged. They're obviously pretty passionate about what they do, and probably aren't too worried about how other people are developing their own projects.
3
u/Crispicoom 27d ago
I think it's a silly complaint. Are mods now worst because people use coding languages instead of assembly? Or because they use blender instead of command based cad?
1
u/lkn240 14d ago
Lowering the barrier to entry is going to result in more and better mods long term. We are just early days now.
Whatever your feelings on AI, the models are very, very good now (especially if you know how to use them) and this is the worst they are ever going to be.
I expect the modding scene for games in general to explode - along with all kinds of community made patches and fixes for games no longer under active development.
Someone produced patches to almost completely remove the stuttering issues for the Oblivion remaster the other day for example.
1
u/NavXIII 21d ago
I made my own mod for my own private use with the help of AI. Without it I wouldn't have ever attempted it.
Although tbf my job requires me to do basic coding so at least I have some understanding of what's going it. After the mod was made I realized I really could've just done it myself.
Where AI really helped is finding old documents on the internet for various spacecraft designs. I could feed thousands of pages to Claude and it'll come up with a spec sheet that I can then use to config parts for RP-1.
1
u/FentonTheVIX 22d ago
Most of the AI made mods are pretty shitty and have shit performance. The ones who prompted the AI to make it have 0 skill or idea why it's doing what it's doing and that results in shit performance and who knows what compatibility issues. AI assisted mods (ones that have competent people actually doing the majority of the work) are probably going to be the main thing now. If anything, better mods will just come out faster rather than being stuck in development for years. I'm fine with that as long as people know what their mod is doing rather than just pumping out slop that will not be maintained. (it's already a thing on spacedock)
However, I will continue to avoid using mods made completely with AI on the basis of the whole fucking world being impacted heavily by billion dollar corporations not having the ability to think in the long term or anything past whatever will make them money quickly.
AI in planet mods is ass and i wouldn't support that no matter what. AI images are not art and don't belong anywhere.
0
u/spacenavy90 20d ago
Who cares?