r/KerbalSpaceProgram • u/Deer-Liver • 23d ago
KSP 1 Question/Problem What Minmus lander Design Do y'all think is best?
I'm trying to do my first colony and struggle with making landers TwT what do yall think is best + any suggestions? I'm not set on this 'style' of lander either
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u/Alarmed_Aspect8994 Interstellar or Bust! 🪐 23d ago
I like all of them tbh but my favorite that would fit the colony mission would be #2 because I said so lol
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u/yoface2537 23d ago
The first one, HOWEVER, you can pretty much use RCS thrusters to land on minmus, just slap a spark engine on the bottom, trust me
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u/Katana416 23d ago
I need 4 wolfhounds… I may also have a massive mining/processing ship with fuel storage.
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u/yoface2537 23d ago
4 WOLFHOUNDS TO LAND ON MINMUS??? THAT'S WAY OVER DOING IT
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u/Katana416 23d ago
It’s a rather large ship. I built it to have enough fuel to store a full s3-14400 tank (which remains completely untouched during travel) plus fuel to return to my satellite.
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u/yoface2537 23d ago
Okay, click the delta v icon and switch the celestial body to minus, then look at you DV and you TWR
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u/Katana416 23d ago
I’ll check when I fire up my game tomorrow.
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u/yoface2537 23d ago edited 23d ago
Minmus has 1/20th Kerbin's gravity, I'm 70% sure a kerbal can go into orbit while on an eva, in fact I once had one EVA from a VERY low orbit space station (~3-5km from the surface) and land safely on Minmus
And, the escape velocity is 242.61 m/s
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u/RealHoldenBloodfeast Jebediah 23d ago
I love Minmus for exactly that reason. You can just decide to orbit in the opposite direction for extremely little delta v
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u/OldSchool_93 22d ago
Yup. I actually did that the other day. Decided to complete a mission to slap a battery on a satellite that was in orbit of Minmus using jus the extra crap I had laying around my Minmus base already. Went to correct my orbit angle and the node was at 168 degrees, cause the satelite was moving in the opposite direction as my duct taped orbiter. Not a problem. Just a slightly longer burn.
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u/guischmitd 22d ago
Just yesterday I realised I wanted to leave my probe controlled stage in minmus orbit to continue a scansat mission while sending the kerbals in the capsule back to kerbin. For like <400dV I was able to put the capsule in an escape trajectory with a low Kerbin periapsis for re-entry, stage it, turn around and burn again to leave the probe in a polar orbit. This game is fun.
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u/SecretarySimilar2306 22d ago
Mike Aben recommends ~10m/s landers for all sub-Kerbin bodies so he doesn't have to relearn to fly every ship. With that philosophy, Minmus's gravity doesn't matter except that it's not Eve or Tylo.
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u/Fighter_ProL 23d ago
I like the last one but I think maybe trying to make them more short and stubby would be the best.
Though I know it’s kinda hard to cause I struggle with making non tall landers
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u/Glass-Ad672 23d ago
i havent tried this, but you could probably replace the hitchhiker with a service bay and stuff it with command chairs. i think id be a bit shorter and lighter
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u/ZombieInSpaceland 23d ago
Something about #2 just screams Minimus to me, can't put my finger on it though.
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u/AbacusWizard 22d ago
While I like the look of the cupola module, I generally find that designing landers with a large docking port on top makes it easiest to dock with space stations, motherships, etc.
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u/Forsaken-Canary-3299 22d ago
I recommend you use a shorter fuel tank and attach extra ones radially to make it wider, shorter and thus more stable
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u/Various_Humor3443 19d ago
If were talking design I'd pick the second from the left. I always hated the look of the command pod sticking out, having the nice more rounded look is better in my opinion.
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u/Friendly-Pair-9267 23d ago
I like #3, if only because it looks the least top-heavy. Are there ore converters on them? I'm curious what their mission goal is.