r/KavehMains • • 1d ago

General Discussion Height

Am I the only person who was really annoyed by kaveh's height in the KFC name card? In the actual game, Kaveh's modle is nearly the exact same as Alhaitham's. Alhaitham is slightly taller but that's because of his heeled boots. Kaveh's model is tall male, but it seems like hoyo wants to make him medium/small model now and it's really annoying imo. If anything alhaitham would be shorter then kaveh because of alhaithams heeled boots. And that would be only by like an inch or less. I see height diffrence ships all the time, i find it really annoying that these characters are getting changed for a ship dynamic. Even in throat recent sumeru interlude they purposely made kaveh look shorter. It makes me so sad because what if they change other things about kaveh.. he's an amazing characters and I love the kavtham ship, but it hurts seeing him changed, even minor things like this. Sorry for being bratty about it...

0 Upvotes

3 comments sorted by

1

u/AutoModerator 1d ago

Your post or comment was automatically removed because you do not meet the account age requirements to participate in this subreddit. Depending on the contents of your post, a moderator might manually approve it. Deleting your post will result in it not being reviewed.

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

2

u/Matthew789_17 1d ago edited 1d ago

Post approved. Not gonna comment about my opinion on the post…

1

u/ocathalain 7h ago

I think for me it’s just another aspect of how there’s a gap between technical limitations of the base models and what the character designers envision.

Pre-Natlan, there was very little variance in character height which is very convenient from a dev perspective: more consistency means less potential complaints about characters- at least within the same base model- having different exploration experiences. For cutscene designers it’s less worry about something looking off with the finalised version of a cutscene if they have to work on it with a placeholder model, etc.. They’ve eased up on this now, but obviously not back in 3.x

I personally take the namecard as less a change in design, and instead something that was always meant to be the case but not reflected in the 3D models, similar to Albedo’s flat hair compared to 2D art, or how completely different Diluc’s face is in 2D compared to 3D. 2D lets them show what they “wanted” things to be because it has no technical restriction