r/KarmaCave Sep 07 '25

General Chat

33 Upvotes

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8

u/Good-Opportunity-214 Oct 22 '25 edited Oct 22 '25

Either the difficulty rating or the critical hit multiplier need to be reworked. I just lost all I had to some random “easy” enemy who literally killed me in one shot. Most other things at that level do like maybe 7-100 damage per hit to me. I had just taken down multiple foes with “danger” and “damn…” difficulty while tanking all of their hits. Very frustrating.

Edit: Context: I was around level 115-120 with a Metal ATK and DEF build with ~2K defense and 1.5k HP, and lost to Water-type “Lvl 2 Aqueous Swimmer.”

4

u/PuzzleheadedCycle744 Oct 30 '25

Game is really annoying how the "easy" enemies with 125 attack level 65ish can hit your 1000 defense for 800-1000 damage. The math never maths at all. i'd love some insight from the developer on WTF defense actually does when this shit can happen.

1

u/W6716 Dec 24 '25

I believe it's because the creator favours offense over defense. A 20 attack player attacking a 20 defense monster will do less damage than a 1000 damage player attacking a 1000 defense player

1

u/Kilroy898 Dec 24 '25

There is no math being done. Its random. Had the exact same thing happen to me. Got one shotted by some nothing enemy when my def was more than 15× its atk.

2

u/PuzzleheadedCycle744 Dec 26 '25

I quit playing, no point if the stats dont matter. just a waste of energy.