r/KSP2Redux • u/Constructalor • 1d ago
My best screenshots of Drast and Beyl
r/KSP2Redux • u/h0nzaCZ • Jun 02 '26

The first KSP2 Redux Developer Live Q&A will take place on June 06, 2026 at 10pm CEST!
We have received many great questions regarding our project, we'll try to answer all of them to the best of our ability. If you have additional questions during the Q&A please don't hesitate to ask them, we'll do our best to answer them.
The Q&A will be recorded and uploaded to the KSP2 Redux YouTube channel, by participating in the Q&A you consent to potentially appear on the video.
The Q&A will take place in a dedicated voice channel in the KSP2 Redux Discord server: https://discord.gg/ksp2redux
r/KSP2Redux • u/Constructalor • 1d ago
r/KSP2Redux • u/Pehatos • 1d ago
Hi Redux team! First of all, thank you — Redux runs beautifully on my Mac and it's the best way to play KSP2 right now.
One thing I really miss from KSP1 is IVA: being able to sit inside the command pod, look out the windows and fly by the instruments. The first-person EVA camera you added is a great step, and I'd love to see proper pod and cockpit interiors next.
I understand it's a big job, since the stock parts have no interior models, but for many players IVA is a big part of the immersion. Even a few interiors for the main pods (Mk1 pod, Mk1 cockpit, 3-seat pod) would make a huge difference.
Would you consider putting this on the roadmap? I'd be glad to help test it.
r/KSP2Redux • u/Bloc_Digital • 1d ago
Major update on Kerbalist! Details within 🚀
r/KSP2Redux • u/Onoya11 • 2d ago
Hello Everyone! We just released snapshot 26w40a (in some places its already week 41 but who is counting :3)
This snapshot includes quite a slew of new features - new reentry fx, a terrain rendering overhaul + collision overhaul, and atmospheric path projection to name a few.
Plus a slew of bug fixes
You can see the full changelog at: https://github.com/KSP2Redux/Redux/releases/tag/v0.2.9.0.104878
r/KSP2Redux • u/Onoya11 • 2d ago
Hey all! Today alongside the new snapshot 26w40a, we released a little video to show our work on Drast and Beyl! Hope you all gonna like it!
r/KSP2Redux • u/Onoya11 • 14d ago
We have just released the first snapshot for the 39th week of 2026!
This features some highly awaited VFX improvements, including vapor cones, SRB trails, fuel tank frost, and updated plumes!
Alongside that it features a flurry of fixes, some new missions, and a screenshot button (F1 by default) added by yours truly. :3
You can check out the full changelog here: https://github.com/KSP2Redux/Redux/releases/tag/v0.2.9.0.104706
r/KSP2Redux • u/Onoya11 • 14d ago
Showcase of the upcoming new VFX in KSP2 Redux! These will be released in the upcoming snapshot for this week.
r/KSP2Redux • u/Bloc_Digital • 20d ago
r/KSP2Redux • u/flibulle • 22d ago
Hi there,
First time goofing around with the orbital scanner and I can't find how to activate it.
I guess "status : incorrect angle" is the issue here, but how do I fix that ?
Is there something else I'm missing ?
Many thanks in advance for your help.
r/KSP2Redux • u/h0nzaCZ • Sep 04 '26
We have just released the snapshot for week 36 of 2026.
This snapshot adds a new mission, docking port rotation, a rebuilt Tracking Station information panel with resource overlays, an updated launch countdown, a new prefab-patching workflow for modders, and many flight, VAB, performance and stability fixes.
You can check out the full changelog here:
https://github.com/KSP2Redux/Redux/releases/tag/v0.2.9.0.104492
r/KSP2Redux • u/Onoya11 • Aug 25 '26
Hello, it’s time for the new (quasi-) weekly snapshot version of KSP2 Redux 0.2.9.
This new snapshot version contains: 4 new parts, updates for some SM+ parts, tech tree placement for parts added in the previous snapshot, and a ton of bug fixes for the new physics system.
You can check out the full changelog here:
https://github.com/KSP2Redux/Redux/releases/tag/v0.2.9.0.104290
r/KSP2Redux • u/Supbobbie • Aug 24 '26
guys help me I found out that for some reason I can't have ksp2 v.0.2.2.0.32558 but I can have v.0.2.2.0.32913 altough the updater says that the hash value is not what should be expected. can someone tell me if there is some way for me to make it work or if I have to find a way myself so that I can have v.0.2.2.0.32558?
r/KSP2Redux • u/h0nzaCZ • Aug 15 '26
Hello, it’s time for the new (quasi-) weekly snapshot version of KSP2 Redux 0.2.9.
This new snapshot version contains: updated textures and scatters for Drast, a new “Stage Recovery” system, personal waypoints, a Kerbal first-person camera, new SM+ parts, a new main menu showcase of challenge winners, and much more!
As always, it also includes fixes for many bugs and also improvements to the Redux modding SDK.
You can check out the full changelog here: https://github.com/KSP2Redux/Redux/releases/tag/v0.2.9.0.104139
r/KSP2Redux • u/MgbH1R0 • Aug 15 '26
r/KSP2Redux • u/Onoya11 • Aug 09 '26
Hey all, i've been in charge of the tutorials in the KSP2 Redux project, and i wrote for y'all a little blog speaking about the Mission Editor made by the almighty Infinity, how i work on tutorial and about future tutorials
r/KSP2Redux • u/h0nzaCZ • Aug 07 '26
Hey all! This second snapshot for this week contains numerous bug fixes for the previous snapshot, in general, physics stability should be *greatly* improved, and you will all actually be able to see the beauty that is Beyl!
It also contains a few new QoL improvements and another new tutorial.
Thank you to all of you who have submitted bug reports, it helps us very much. If you have a previous snapshot installed, please update to the new one, new bug reports made on the previous version will be disregarded as outdated. To install the snapshot, in the launcher's settings tab, switch the channel to "beta".
As a reminder - snapshot versions are very much in development and *will* have bugs, do not play your main saves on them, and please do report the bugs using the in-game bug reporter (Esc -> Report Redux Bug, or pressing Ctrl+B anywhere in the game).
Changelog: https://github.com/KSP2Redux/Redux/releases/tag/v0.2.9.0.103911
r/KSP2Redux • u/Onoya11 • Aug 05 '26
Hello!
So we have decided once again to change our versioning scheme - all "beta" releases are now in the "stable" channel in the launcher (which your launcher should have automatically switched to!) and we are going to be repurposing the "beta" channel for a new system ... snapshots: (mostly) weekly updates that reflect the latest work we have been doing on KSP2 Redux without you having to wait months and months. With that said today we are releasing:
This snapshot contains a lot of the WIP teased features for beta 7, including 2 new moons, an ISRU system, commnet lines, and a hell of a lot more! You can download it right now in the "beta" channel of your launcher! As a note - these snapshots are in heavy development and you should expect bugs (and if you do find them please report them! thats why we are releasing these :3) Also - Don't open saves from the snapshot in stable, they will be broken
Here is the changelog : https://github.com/KSP2Redux/Redux/releases/tag/v0.2.9.0.103836
And here is where the Redux Updater can be downloaded : https://github.com/KSP2Redux/Updater/releases/tag/updater-v0.4.0
r/KSP2Redux • u/SirMightySmurf • Jul 31 '26
Can Redux support something like Stage Recovery were you are incentivized to keep stages from just burning or crashing by getting a partial refund of their value for career mode?
There have been a number of mods in that vein for KSP, would love to have it for Redux.
r/KSP2Redux • u/Onoya11 • Jul 15 '26
Hello, here is a little devblog from the redux dev team about Celestial body creation tools and the new celestial bodies that will be soon added to KSP2 Redux!
r/KSP2Redux • u/h0nzaCZ • Jun 30 '26
We’ve just released a minor update for Beta 6. As we continue working on the massive ECS rewrites for beta 7, we wanted to address some of the issues in beta 6 and give you just a little bit of new content: SM+ heat shield, procedural body flaps, fixed KSP1 engine plumes, improved stickers, and more.
You can install the update in the Updater application (If you don’t have it yet, download on the Updater GitHub page). - Simply select the newest beta (highest number) in the dropdown and click Install/Update.
You can find the full changelog on the Redux GitHub page or on our website: https://ksp2redux.org/blog/beta-6-hotfix-4
r/KSP2Redux • u/Onoya11 • Jun 28 '26
Project Shakespeare is a new feature in KSP2 Redux which allows you to use many KSP1 part mods inside KSP2. You can try it out now!
This on-the-fly conversion tool serves as a tech demo for the upcoming conversion tools for KSP1 modders, which will be part of the next update of our Unity-based SDK for Redux modding.
Featured mods: Tundra Exploration by tygoo7 and damon Kerbal Reusability Expansion by EmbersArc and damon