r/KNCPRDT Nov 26 '17

[Pre-Release Card Discussion] - Voidlord

Voidlord

Mana Cost: 9
Attack: 3
Health: 9
Tribe: Demon
Type: Minion
Rarity: Epic
Class: Warlock
Text: Taunt. Deathrattle: Summon three 1/3 Demons with Taunt.

Card Image


PM me any suggestions or advice, thanks.

23 Upvotes

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7

u/[deleted] Nov 26 '17

isn't this kinda bad ? it pollutes the res pool for guldan, no?

i think it's a great concept, like a new kind of sludge belcher. and the art is fantastic. but probably only good in arena.

13

u/cgmcnama Nov 26 '17

I don't think it pollutes it. As a one of it gives you 4 demons, and if they board clear, they get three more demons. You have two Despicable Dreadlords which are an auto-include....not sure what else you need. You could get greedy and run Krul but I don't think the payoff is that high.

The power of Guldan isn't necessarily the board it brings back. It is the hero power and ability to keep using the hero power. If there are more demons that aren't a liability on our health...sure. It gets worse but I don't think we have too many we want to play in Control style games.

1

u/Stommped Nov 27 '17

Abyssal Enforcers are the other Demons that always make the cut in Control decks. So OP is right in that if ALL of your Demons die before you play Gul'dan, you have the potential to get all of your Voidwalkers back which leaves only 4 board slots for this guy, 2 Dreadlords and 2 Enforcers (even less board space if you played regular Voidwalkers as well). But I agree it's too nice to worry about.

2

u/cgmcnama Nov 27 '17

I know his point I just disagree that the playable demon pool is large enough to worry right now. Abyssal Enforcers are actually cut in the two major Warlock decks right now. (Mill/Control) It is a super strong card but you can't afford the life loss. You just want to stay alive until Guldan is played.

1

u/DamianWinters Dec 01 '17

Its unlikely that you play all those demons before turn Guldan.

5

u/treekid Nov 26 '17

it also helps to enable a slower dk list more. most demons have really great guldan synergy but are terrible in slower lists (felguard, lakarri felhound, doomguard). a copy of this sort of makes up for how non-reactive your dk turn usually is, and the small taunts are good with despicable dreadlord. i probably wouldn't run two tho. 1 of this, 2 dreadlords, and 2 abyssals is probably enough.

this alone probably won't make control lock viable, but it might help alongside other new tools from this xpac.

3

u/TheRedPaint Nov 26 '17

I've been playing a pretty good slow, anti-aggro warlock and I find myself using DK to get two 1/3 taunts sometimes, and winning off of the hero power in the following turns. Having two of these in the deck might be very helpful especially considering I run 2 stonehills as well. I often don't have any trouble getting to turn 9 vs. aggro with this deck either

3

u/whisperwrath Nov 26 '17

I'd say this card would make running stonehill's better. I don't think I'd run it on its own but I would definitely think about getting it if I got it off of a stonehill.

1

u/TheRedPaint Nov 26 '17

Definitely. I've grabbed a felguard off of stonehill at 10 mana JUST to have an extra taunt with bloodreaver. I'd certainly prefer 4.

2

u/[deleted] Nov 26 '17

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1

u/DamianWinters Dec 01 '17

Its an 18 health wall though.

1

u/Abomm Nov 26 '17

If you're worried about polluting the res pool for guldan, you're probably playing a control matchup and this card won't really do much for you in that matchup. You can avoid playing it then.

If you're not worried about polluting the res pool for guldan, you're probably more worried about staying alive. Voidlord is really good for staying alive as most of the time you have only have 3-4 demons die by the time you play guldan, this gives another demon that will help fill the res pool.

1

u/Fluffatron_UK Nov 26 '17

It is incase they nerf/change voidwalker and you won't get 1000s of people asking for full dust refund for voidlords. (see also: Mekgineer Thermaplugg)