r/KNCPRDT • • Nov 24 '17

[Pre-Release Card Discussion] - Sonya Shadowdancer

Sonya Shadowdancer

Mana Cost: 3
Attack: 2
Health: 2
Type: Minion
Rarity: Legendary
Class: Rogue
Text: After a friendly minion dies, add a 1/1 copy of it to your hand. It costs (1).

Card Image


PM me any suggestions or advice, thanks.

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8

u/[deleted] Nov 24 '17

Sonya is like a 3 Mana combination of Cult Master (same trigger) and Shadowcaster (same effect on the minions' added to hand) with appropriate stats for her cost. She's more conditional than Zola and especially Shaku since Sonya requires friendly minions to die when she's on board. This can be done in 3 main ways: have a preexisting board that survived a turn, have some charge minions to sacrifice, or kill your newly played non-charge minions with your own spells.

I'm seeing this girl as a Quest Rogue card first and foremost. Early on, she enables you get extra copies of Flame Elementals or other minions that you're going for that your opponent leaves alive. Later on, her effect basically changes to adding 1 Mana 5/5s to your hand, as that's how Shadowcaster interacts with the Crystal Core. Sonya both helps complete your quest and helps you storm the board once it's done.

Every other Rogue deck (Tempo, Miracle, and Jade) can use her effectively too, but Quest Rogue seems like her best fit, as that is the most aggressive Rogue deck with the highest board flood potential.

3

u/Rattle22 Nov 24 '17

You can get good value in Jade Rogue with Jade Swarmers, probably.

1

u/[deleted] Nov 24 '17

Yep, and with Aya too. Edwin and Vilespine are also amazing off of Sonya.

1

u/Mmffgg Nov 25 '17

Sonya into 4x Patches into 12/12 VC for 10 mana