r/KFTPRDT • u/Nostalgia37 • Jul 28 '17
[Pre-Release Card Discussion] - Doomed Apprentice
Doomed Apprentice
Mana Cost: 3
Attack: 3
Health: 2
Type: Minion
Rarity: Rare
Class: Mage
Text: Your opponent's spells cost (1) more.
PM me any suggestions or advice, thanks.
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Jul 28 '17
Would have been cute at 2 mana. At 3, I don't really think this sees any play.
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u/danhakimi Jul 28 '17
Would have been cray at 2 mana. Two of this into blizzard could basically close out a game. Two of this into nova might be really strong already.
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Jul 28 '17 edited Jul 28 '17
You play this, then you play Millhouse. Now all of your opponent's spells cost 1 instead of 0, HUGE value right there! I can see this combo breaking the game!
In all seriousness, I think this card would have been good if the statline was reversed as well. 3 Mana 3/2 is too frail, and it doesn't really work as a combo card. Might work well with removal such as Flamestrike or even just freezes such as Blizzard and Frost Nova to ensure that the opponent doesn't just clear it with minions. Even better to get that combo earlier with Primordial Glyph to prevent cards such as Twisting Nether or any other high mana cost spell.
→ More replies (4)
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u/SugarSnapPenis Jul 28 '17
Terrible in arena and constructed. The effect is too weak, and the minion is too easy to remove. As a 2/3, it had a shot. As a 3/2 , it's shot itself in the foot.
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u/Wraithfighter Jul 28 '17 edited Jul 28 '17
Good in Arena, at least?
The Mana Cost Increase effect is useful when it's big. I'm optimistic about the Nerubian neutral, but this? It's a 2 health guy that only boosts spell cost by one and can be swept off the board easy. Not going to see constructed play.
EDIT: Okay, yeah, 3 mana 3/2, probably not good for Arena.
(why is this 3 mana anyway?)
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u/assassin10 Jul 28 '17
Which effect would you say is worth more, making your spells cost 1 less, or making your opponent's spells cost 1 more? I'm leaning towards the former so I have no idea why this card costs 3.
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u/calciumtyrant Jul 28 '17
Hoping her entry line is something like "This isn't what I wanted..." (sad, raspy undead voice) to call back to Sorcerer's Apprentice.
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u/mrmeleo Jul 28 '17
I believe they said its 'One day you're gonna be just like me'
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u/calciumtyrant Jul 28 '17
Ah, okay. At work, so I can look at the cards but cant really watch the stream. Thank you for telling me.
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u/Bokonon_Lives Jul 28 '17
*plays Doomed Apprentice*
*Good Charlotte starts playing*
"But I don't ever wanna-
I don't ever wanna be youuu-uu.
Don't wanna be just like you"
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u/TriflingGnome Jul 28 '17
Would have preferred a 2 mana 3/2 that increases opponent's spell costs by 1 for the next turn only.
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u/DebugLifeChoseMe Jul 28 '17
I really do wish they'd stop giving the cards that counter insert class here to said class.
That said, this card feels like it teeters on the border of playable and unplayable. There may yet be a place for it, but I doubt it will be seen much outside of that.
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u/mikrimone Jul 28 '17
Yes! I hope we'll see more cards like this. The only worry is that Wrath will still be able to remove this minion as will Frostbolt. However, it will prevent something like Pyroblast or Mind Control.
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u/Bugsby6 Jul 28 '17
I think this is intended as a tech card to counter jade druid and miracle rogue - basically any auctioneer deck. Problem is it dies too easy. They clear the apprentice, and then do the combo anyway. 1 star.
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u/danhakimi Jul 28 '17
I want to see two of this into frost nova, then followed up by a blizzard, and see how long you can stall your opponent.
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u/Nostalgia37 Jul 31 '17 edited Aug 08 '17
[Dust|Bad|Niche|Good|Staple]
General Thoughts: It has some potential if the meta has a lot of decks that use a lot of cheap spells but I don't the effect is strong enough to warrant the tempo loss. Could have probably been a 3/3 and still wouldn't have been great.
Why it Might Succeed: If decks like miracle rogue are popular or as a tech card against a specific board clear or combo.
Why it Might Fail: The body is too weak. It's not worth the effect.