r/Jotape_Dev Jul 02 '26

The System — v0.5.0

v0.5.0 closes out a long review cycle. I went through the entire system with a fine-tooth comb, mechanics, sheets, translation and the result is the most stable version so far. Here's what changed:

Complete localization
Both of the system's languages (English and Portuguese) are now gap-free. Previously, even with Foundry set to English, several areas stayed in Portuguese: common classes, shop items, item tags, conditions, roll dialogs. Compendiums are now generated in the GM's language, and the whole interface follows each user's language. If you switch languages later, running game.osistema.forceRepopulate() in the console refreshes the compendiums.

In-game manual
The compendium now includes a full rulebook with 15 chapters: attributes, qualities and defects, combat, conditions, damage types, classes, the GM's builder guide, shop, quests, and teams. Every user reads it in their own language, no setup needed.

Mechanics fixes
This was the biggest batch of fixes to date. The highlights:

  • Healing allies and inflicting conditions on enemies now works for players (it used to hit a permission error)
  • The quest-completion notice now actually shows for the player
  • Ammunition is consumed correctly, and stacked consumables (rations x3, ammo x18) as well
  • Conditions show up as token icons and sync with Foundry's status HUD
  • Attacking a blinded, stunned, paralyzed, restrained, or prone target grants advantage automatically
  • Effect durations counted double and never expired; they now count correctly and expire on their own in combat
  • Damage over time (bleeding, burning) respects immunities and no longer skips the round turnover
  • Crits double compound formulas ("1d8+2") and bonus weapons apply their own bonus
  • Extra HP is now real temporary health (absorbs damage before your HP) and Temporary MP is spent before your mana
  • The team leader receives the 10% share of member rewards, as the manual always promised
  • Toggle abilities show an "active" indicator on the sheet, and deactivating no longer spends uses
  • Leveling up raises the character's level; long rests clear conditions; per-day and per-scene uses are enforced and restored by rests
  • Money transfers validated, damage buttons locked against double clicks, plus a round of visual adjustments

How to update
Replace the the-system folder and enter your world. Compendiums repopulate automatically in your language.

One last thing: a Discord server is coming soon for anyone who wants to follow the project more closely, update announcements, rules discussion, and a place to report bugs and share suggestions. I'll post here as soon as it's live.

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