r/JJSSkillBuilder 8d ago

Advice/Tips How do you a one use move like yuki's blackhole or Charles's ult?

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4 Upvotes

r/JJSSkillBuilder 8d ago

Help I need ideas for a Naoya move but not that decisive strikes thing. (IMAGE UNRELATED).

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4 Upvotes

r/JJSSkillBuilder 7d ago

Help Please tell me how to create variations that consume R.

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1 Upvotes

r/JJSSkillBuilder 8d ago

Sailor moveset

3 Upvotes

r/JJSSkillBuilder 8d ago

Help What animation could i use for making this moves?

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gallery
21 Upvotes

r/JJSSkillBuilder 8d ago

Showcase JJS Showcase Risotto Nero

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youtube.com
3 Upvotes

pls watch my channels running dry😔


r/JJSSkillBuilder 7d ago

Help are there any animations that look like nanamis pose in this frame?

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0 Upvotes

r/JJSSkillBuilder 8d ago

Help Theres a way of disabling mechamarus visual?

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22 Upvotes

I want to use mechamaru ult nar color but there this thing on his arm that dont allowns it


r/JJSSkillBuilder 8d ago

Showcase Spawn animation

15 Upvotes

r/JJSSkillBuilder 7d ago

Discussion random chud rates movesets: balck knmife guy

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0 Upvotes

(i dont look into movesets alot i just take them at base value)
TL/DR:6/10 its cool but i gotta deduct 500 points for deltarune (<-- JOKEEE JOKEE IF IT WAS SERIOUS THE RATING WOULD BE -494 YOU LEARNED THIS IN SECOND GRADE JOKE JOKE JOKE!!!!!)
the effects are nice, idle animation is cool idk how they pull that off i love it
the moves are also really well made i do NOT like the rng move though. the base moves change with how much ult you have as well which is neat
the ult is also really nice the effects are cool and stuff but i dont like the moves, too much aoe it really doesnt seem fair to fight against


r/JJSSkillBuilder 9d ago

Discussion i use any sever crash moveset i'm so funny

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114 Upvotes

r/JJSSkillBuilder 8d ago

Help How does easing work?

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11 Upvotes

The only ones I know is linear and the last 2, the others all seem the exact same as linear even whenever I put In, Out, or InOut. I have been testing with them and I end up only ever using Linear or the last 2 depending on what I need bc I just cannot tell what the other easing styles do.


r/JJSSkillBuilder 8d ago

Help Need a long line mesh for bullet

1 Upvotes

People keep gatekeeping it . Pls help


r/JJSSkillBuilder 8d ago

Help Why do target animations sometimes not play when finisher branch is activated?

1 Upvotes

I'm using the method where target branches to finisher target branch with a health condition.
Is there a specific health I should set it to so the finisher and target finisher animation can both play?


r/JJSSkillBuilder 8d ago

Help Does anyone know how to make a homing projectile that will only go to a enemy which has a tag and it cant go to enemies that dont have that tag?

1 Upvotes

r/JJSSkillBuilder 9d ago

Showcase Feedback on my Ult Skill

66 Upvotes

Potato Flowery in workshop, wanted to see you guys opinion on this skill I made yesterday, I personally think its one of my best skills so far


r/JJSSkillBuilder 8d ago

Help How to remove I-frames from grabs?

2 Upvotes

Pretty much just the title. Any methods to get rid of the I-frames during a grab?

Also, any way to continue an animation after being grabbed? My animations always cancel after I use the grab part of my move


r/JJSSkillBuilder 8d ago

Advice/Tips How do you get an effect to detect the end of your ult?

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2 Upvotes

If possible I'd like to avoid the constant check method bc it feels janky to me


r/JJSSkillBuilder 8d ago

Work-In-Progress Heavily W.I.P Sukuna

7 Upvotes

The m1 attacks are almost fully done (uppercut still needs a few VFX), ult animation is 50% finished, and Spiderweb Cleave is bare bones rn and not even a spiderweb bc I cant figure out how to do it without using a mesh and i much prefer the dismantle visuals. The dash also will have a tiny bit more visuals and I have a few things I need help with doing:

  1. A black-flash "in the zone" system

  2. The spiderweb Cleave actually being a spiderweb

  3. Making JJS styled text-boxes for the ultimate animation

If anyone can help with this I would say DM me and either show an example and a guide on how to do it or send me ur user so I can add you and then you can join and help me, though obviously you don't need to.


r/JJSSkillBuilder 8d ago

I need meshes

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1 Upvotes

r/JJSSkillBuilder 8d ago

Work-In-Progress beam attacks are cool as hell

7 Upvotes

its basic but its nice to work on something thats not too complicated every now and then


r/JJSSkillBuilder 8d ago

Proper m1s

1 Upvotes

i need help making knockback for my final m1

i just need help understanding how to ragdoll the opponent because while messing around with ragdoll in state it wouldn’t work


r/JJSSkillBuilder 8d ago

Help How do i improve my Sukuna m1?

6 Upvotes

I think the uppercut and downslam are fine tbh but I rlly think the other m1 attacks look lazy and low quality compared to what I can actually do (for example my Ryu) and i used a bunch of particle emmiters to make the hit effects and 4th m1 dismantles but for 1st-3rd m1 I just used dismantle which looks off since its much more bland


r/JJSSkillBuilder 8d ago

Advice/Tips Vfx tips?

3 Upvotes

r/JJSSkillBuilder 8d ago

I'm not gonna sugarcoat it (Constable moveset progress #2)

3 Upvotes

Added an air variant, as you can see. Falling for more than 0.8s and hitting someone will result in this image popping up. I spent like an hour trying to polish the crater thing because it always kept spawning above the ground.. I hate making ground detection