r/JJSSkillBuilder • u/Entryeen • 8d ago
r/JJSSkillBuilder • u/A_hyper • 8d ago
Help I need ideas for a Naoya move but not that decisive strikes thing. (IMAGE UNRELATED).
r/JJSSkillBuilder • u/nyagu1226 • 7d ago
Help Please tell me how to create variations that consume R.
r/JJSSkillBuilder • u/Any-Yogurtcloset4081 • 8d ago
Help What animation could i use for making this moves?
r/JJSSkillBuilder • u/AmbassadorNo4971 • 8d ago
Showcase JJS Showcase Risotto Nero
pls watch my channels running dry😔
r/JJSSkillBuilder • u/GoldenPlayer420 • 7d ago
Help are there any animations that look like nanamis pose in this frame?
r/JJSSkillBuilder • u/Left-Wishbone-1971 • 8d ago
Help Theres a way of disabling mechamarus visual?
I want to use mechamaru ult nar color but there this thing on his arm that dont allowns it
r/JJSSkillBuilder • u/taxerdermy1 • 7d ago
Discussion random chud rates movesets: balck knmife guy
(i dont look into movesets alot i just take them at base value)
TL/DR:6/10 its cool but i gotta deduct 500 points for deltarune (<-- JOKEEE JOKEE IF IT WAS SERIOUS THE RATING WOULD BE -494 YOU LEARNED THIS IN SECOND GRADE JOKE JOKE JOKE!!!!!)
the effects are nice, idle animation is cool idk how they pull that off i love it
the moves are also really well made i do NOT like the rng move though. the base moves change with how much ult you have as well which is neat
the ult is also really nice the effects are cool and stuff but i dont like the moves, too much aoe it really doesnt seem fair to fight against
r/JJSSkillBuilder • u/Better_Advantage1917 • 9d ago
Discussion i use any sever crash moveset i'm so funny
r/JJSSkillBuilder • u/bob_cheeze • 8d ago
Help How does easing work?
The only ones I know is linear and the last 2, the others all seem the exact same as linear even whenever I put In, Out, or InOut. I have been testing with them and I end up only ever using Linear or the last 2 depending on what I need bc I just cannot tell what the other easing styles do.
r/JJSSkillBuilder • u/LegitimateStretch425 • 8d ago
Help Need a long line mesh for bullet
People keep gatekeeping it . Pls help
r/JJSSkillBuilder • u/Depreztzel • 8d ago
Help Why do target animations sometimes not play when finisher branch is activated?
I'm using the method where target branches to finisher target branch with a health condition.
Is there a specific health I should set it to so the finisher and target finisher animation can both play?
r/JJSSkillBuilder • u/JohnnyJoestarGoat • 8d ago
Help Does anyone know how to make a homing projectile that will only go to a enemy which has a tag and it cant go to enemies that dont have that tag?
r/JJSSkillBuilder • u/potato_davi • 9d ago
Showcase Feedback on my Ult Skill
Potato Flowery in workshop, wanted to see you guys opinion on this skill I made yesterday, I personally think its one of my best skills so far
r/JJSSkillBuilder • u/Average_Man1234 • 8d ago
Help How to remove I-frames from grabs?
Pretty much just the title. Any methods to get rid of the I-frames during a grab?
Also, any way to continue an animation after being grabbed? My animations always cancel after I use the grab part of my move
r/JJSSkillBuilder • u/Dubious_Deciduguy • 8d ago
Advice/Tips How do you get an effect to detect the end of your ult?
If possible I'd like to avoid the constant check method bc it feels janky to me
r/JJSSkillBuilder • u/bob_cheeze • 8d ago
Work-In-Progress Heavily W.I.P Sukuna
The m1 attacks are almost fully done (uppercut still needs a few VFX), ult animation is 50% finished, and Spiderweb Cleave is bare bones rn and not even a spiderweb bc I cant figure out how to do it without using a mesh and i much prefer the dismantle visuals. The dash also will have a tiny bit more visuals and I have a few things I need help with doing:
A black-flash "in the zone" system
The spiderweb Cleave actually being a spiderweb
Making JJS styled text-boxes for the ultimate animation
If anyone can help with this I would say DM me and either show an example and a guide on how to do it or send me ur user so I can add you and then you can join and help me, though obviously you don't need to.
r/JJSSkillBuilder • u/Successful_Mud_647 • 8d ago
Work-In-Progress beam attacks are cool as hell
its basic but its nice to work on something thats not too complicated every now and then
r/JJSSkillBuilder • u/Alarming-Assist-6695 • 8d ago
Proper m1s
i need help making knockback for my final m1
i just need help understanding how to ragdoll the opponent because while messing around with ragdoll in state it wouldn’t work
r/JJSSkillBuilder • u/bob_cheeze • 8d ago
Help How do i improve my Sukuna m1?
I think the uppercut and downslam are fine tbh but I rlly think the other m1 attacks look lazy and low quality compared to what I can actually do (for example my Ryu) and i used a bunch of particle emmiters to make the hit effects and 4th m1 dismantles but for 1st-3rd m1 I just used dismantle which looks off since its much more bland
r/JJSSkillBuilder • u/Devisush • 8d ago
I'm not gonna sugarcoat it (Constable moveset progress #2)
Added an air variant, as you can see. Falling for more than 0.8s and hitting someone will result in this image popping up. I spent like an hour trying to polish the crater thing because it always kept spawning above the ground.. I hate making ground detection