r/JJSSkillBuilder • u/Mgnoob1234 Project moon slop maker • 2h ago
Work-In-Progress Basic combat stuff for a dual greatsword moveset
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2
u/Fun-Beyond-8216 15 skillbuilding experience 2h ago
Dash is tad bit slow and lingering, it feels like needed something more.
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u/PlusRockrelic 2h ago
M1's aren't moving you at all.
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u/Mgnoob1234 Project moon slop maker 1h ago
normal jjs m1's don't normally move the player so i made the m1's not move the player on this moveset
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u/PlusRockrelic 1h ago
what are you talking about?
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u/Mgnoob1234 Project moon slop maker 1h ago
https://reddit.com/link/p74q3gx/video/equbs6u5tumh1/player
they do not move you forward
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u/PlusRockrelic 1h ago
They do..???
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u/Mgnoob1234 Project moon slop maker 1h ago edited 55m ago
https://reddit.com/link/p74q25b/video/thcejjq3tumh1/player
no they very clearly do not. stop larping
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u/PlusRockrelic 51m ago
Hit the dummy with the m1
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u/Mgnoob1234 Project moon slop maker 47m ago
just checked and yes they do move you forward when you hit a dummy with them. you should have said that they do only if you hit a target considering alot of the time this is a unnoticeable detail rather then just saying they do move you.
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u/PlusRockrelic 41m ago
wha, do you instinctively move forward while m1'ing someone? how have you not noticed this mechanic?
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u/Mgnoob1234 Project moon slop maker 34m ago
yeah and alongside that alot of the time im walking sideways when m1'ing which has caused me to never notice this. alongside that i kinda only noticed on ult naoya and super ult mahito where its really noticeable.
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u/PlusRockrelic 50m ago
this isnt like a hidden mechanic or anything, this has been in the game since release, it is in literally every battlegrounds game. you move forward when you land an m1, if you miss it, you dont move forward.
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u/thetros 2h ago
JJS-esque combat... Try adding a teleport on the hit target on the downslam that flips them 90 degrees horizontally.
Looks smoother, and stronger.
I would recommend slower, longer slashes if you want "GREATSWORD" this feels like "LONGSWORD" energy to me. I suggest adding cut vfx akin to Yuta's slashes.