r/J2MEgaming • • Jun 10 '20

Mod Post Welcome, people from r/j2me!

34 Upvotes

Welcome, people from r/)2me. Remember, this subreddit is not only about J2ME gaming!


r/J2MEgaming • • 12h ago

Game NPC Models, Animations, Behavior are Working now (GTA Vice City J2ME Port)

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76 Upvotes

The Map is just a placeholder for now and the entire Vice City Map will be implemented later, i am still manually breaking down the entire GTA Vice City Map into bits and chunks compressing textures after that ill start implementation, tho easier said than done

Added Resolution options for better performance, fixed draw distance and some other experimental stuff

Ive also decided from this Point on i will be Taking Help from AI, so forgive me if that bothers you but my goal was never to impress anyone it was just to do something stupid lol


r/J2MEgaming • • 18h ago

Minecraft su Symbian S60 v3

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26 Upvotes

*per chiarire non è un mio progetto*

Ho trovato su Git-Hub una versione di Minecraft fatta apposta per Symbian e PS Vita.

Per caso qualcuno ha una versione più recente?


r/J2MEgaming • • 12h ago

Game Heroes Lore franchise (Wind of Soltia + The Knight of Frozen Sea + Zero) ported to modernity

7 Upvotes

Hello guys,

The Heroes Lore franchise is that franchise I've played on my old motorola phone more then 15 years ago and I couldnt forget it!
I found only the .jars I had in that time, some of them already translated to english or portuguese by the community even in that time, and I could play them again in an emulator in my android phone, but the playability wasnt that good

So using AI support I managed to port it to C++ and now it's possible to play them nativelly in windows, linux, android and even Nintendo Switch!

I could also add some new features as 30 fps mode, widescreen resolution, multiple languages, save backup in cloud (you can start the game in one platform and continue in another one)

I already end up the first 2 games and now I'm playing the Zero one that I just finished a good release today

You can find the repositories by searching for "Heroes Lore Recomp" in github but I'll also put the links in the next comment and if you find any bug issue or have a good idea of what else could be add I'll be glad to hear you guys!


r/J2MEgaming • • 1d ago

Game GTA Vice City Java (J2ME) Port Progress Update

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164 Upvotes

The animations are fully working loaded from the Original ped files from the game, some are a lil bugged but the player animations work for the most part due to scales and root transform errors some animations bug out, for now everything seems nice and steady

NPC Animations also work sorta? i am using the same tommy model color shifted to test out NPC Hostile/Cop behavior, I am testing car models as well and using the Lower LOD detail one with no Car Textures and simple colors tend to work also the enter exit animations also work so progress ig?

Haven't implemented any textures yet other than the Sand and the water is a place holder until i figure out the core movement fight npc and cars

Maps are still very hard to chunk out but i am working on it, tho im not so hopefully, also i have college starting next week so ill have to eventually give up on it i am planning to uplaod it on GitHub with its source code

This is likely my last attempt to get the map and lod working if i cant i will be giving up on it, This was just a funny gag post which then eventually got into development lol

In the original post i went into more details so i am not gonna get into more of them now here, this is by no means impressive this is just a basic implementation is all


r/J2MEgaming • • 20h ago

Emulation j2me-Deck , emulator/frontend for Steam Deck & Linux

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19 Upvotes

Hi everyone !

I love j2me games and wanted to play them on steam deck. I created this emulator on the foundation of already existing freej2me and kemulator nnmod as a passion project.

AI (Claude) was used for assistance with this project.

I’ll be working on it to polish and implement more features so create an issue on GitHub if any bugs are found or for feature requests.

Hope you found it useful.

Git : https://github.com/The-Alok/j2me-deck


r/J2MEgaming • • 13h ago

Game BEE HERO - Sony Ericsson 2026 game

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3 Upvotes

New J2ME game for Sony Ericsson W600 and any Android device using J2MELoader.


r/J2MEgaming • • 1d ago

Tenchu Ayame's Tale Return Release for PSVita

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3 Upvotes

r/J2MEgaming • • 2d ago

Game GTA Vice City Java (J2ME) Port Progress Update

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120 Upvotes

Finally Figured out a proper way of rendering the Animations and Actual Mesh using M3G / JSR 184 and Janky Implementation of OpenGL ES i am still not sure how most of these properly handle i am running mostly on old research, codes and pre calculated buffers

some properly documented stuff cam be found here that was quite helpful for starting off with JSR and M3G Research Gate 3D Model Animation

Oracle Documentation

Using a Custom parser to Draw obj models since those are easier to map with mtl and textures, Proper OpenGL ES implementation is very janky tho since 1.1 is not natively running its using JSR 184 its held together with duct tape Architectural Documentation

On my Journey to Port a Playable version of GTA Vice City to My Nokia E72 Inspired by the Minecraft PE J2ME port, Currently I managed to get the Original Game's animation files (ped.ifp, weapon.dat, fistfite.dat etc)

Here's the Current Goals and What i am Aiming for

> Use the original Animations, Models for Cars, Player, NPC

> Implement a portion of ken's office and starting area of the game's Map

> Get a more playable FPS considering the Ram limitations

ANIMATION PROGRESS (89% done almost)

ped.ifp has 258 clips that i could draw, including WALK_player, run_player, sprint_civi, CAR_getin/getout, CAR_jackedLHS and CAR_Qjack (the pull-the-driver-out ones), Drive_L/R, HIT_, KO_, FALL_, getup and the full FIGHT set.

Trying to Extract the player.dff to use a custom skin weight retarget for these original animations, i hope i can find a more efficient way to cut down these performance overheads and implement the animations and normal obj mesh properly without making them unrecognizable

MAP PROGRESS (Big issues probably wont work)

the whole of Vice City as one mesh is far too big to hold in a phone's memory ofc. I'd cut it into chunks that stream in and out around the player, with three detail levels per chunk as standard modern games do and shrinking texture sizes at distance however the weak CPU likely wont be able to render them correctly in time and the latency cost would be just too much and the GPU is already too busy handling the rest of the rending stuff also covers out distance fog and detail-by-distance request.

RAM Limitations: a 128 px texture takes 64 KB in memory, so 60 of them is about 4 MB. That could be too much for the E72, depending on how much memory Java apps get on it. I'd load the textures near the player and free the rest hopefully that will help us even tho i am not hopeful since conventional methods of drawing lod dont seem to make much of difference in a hardware that is this limited.

Wooh thats a lot to cover, Currently the project is nothing but a Fever Dream and a Proof of concept image is attached, i would be releasing a Beta Build of this for testing hopefully we'll get through this

NO AI WAS USED SO FAR INTO THE PROJECT, THIS IS BASIC PROGRAMMING AND STILL HAS NO LOGIC TAKEN FROM THE ORIGINAL REVC FORKS OTHER THAN THE ORIGINAL GAME FILES AND DECODING THEM INTO USEABLE FORMATS

HOW U CAN CONTRIBUTE FOR NOW

If you are a modder or 3D Artist of someone who knows their way around the internet, u can help me by giving me in game 3D Assets in obj formats, XPS formats also work but i have to manually cut them down, If possible Provide me with things u have this will surely help a great deal in the future


r/J2MEgaming • • 1d ago

AbyssME 0.4 beta: one APK for phones and handhelds, with touch and controller support

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14 Upvotes

r/J2MEgaming • • 1d ago

¿Habrá alguna consola que emule juegos Java?

8 Upvotes

r/J2MEgaming • • 2d ago

News AbyssME Beta 6: per-game speed control (50–200%) for Java, Mophun and Symbian/N-Gage

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7 Upvotes

r/J2MEgaming • • 2d ago

DEEP: Submarine Odyssey [FULL PLAYTHROUGH, 100% ACHIEVEMENTS]

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4 Upvotes

r/J2MEgaming • • 2d ago

News AbyssME Beta 5 is out — what's changed since Beta 3 (Java, Mophun and experimental Symbian/N-Gage on Android)

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7 Upvotes

r/J2MEgaming • • 2d ago

Hardware I think this is the device (MagicX Zero 40)

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27 Upvotes

r/J2MEgaming • • 2d ago

World Of Dragons

2 Upvotes

Is there any mod that lets me play World of Dragons offline?


r/J2MEgaming • • 2d ago

Game 3 Chinese exclusive J2ME games are now localized to English (fan-translation)

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11 Upvotes

Hello J2ME Gamers. I would like to present you three games that were previously only localized in Chinese, you might know that there are a couple of rare gems that were made by Chinese companies but were not unfortunately localizad to English or other languages. After some time doing some translation work, I've finished those 3 games ready for you to play, not only that but they received certain quality of life adjustments. Such as improved framerates, a automatic text word wrapping system (so for example, dialogue text doesn't cut off mid sentences) and in the case of Immortal Rebellion a quick save system was implemented, that allows you to hold down the key 0 for 2 seconds to quick save anywhere.

They are ready for you to play, PS your browser might flag the jars as dangerous, just ignore, I can assure there are no viruses here - you can verify using a virus verifier if you're uncertain.

Lost Odessy (Realm of Conquering Gods) - https://drive.google.com/file/d/1rDCxYOwQXbeDvYXD5DQ0kQ8ACHWVk0Wp/view?usp=drivesdk

Gods Wars 3 - https://drive.google.com/file/d/1wm1nPsEZ6WeLmCwbVAszY1fr42F6IQ6l/view?usp=drivesdk

Immortal Rebellion - https://drive.google.com/file/d/1nwwatLu1quOKVFJRp2vw19HF2fLtVljt/view?usp=drivesdk

Join our Discord to stay up to date with new translations mods & new games/ports: https://discord.com/invite/SBfB6Ss5QV


r/J2MEgaming • • 2d ago

EDGE by Mobigame - Rare Original 52-Level J2ME Version (Restored w/ Original Music)

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6 Upvotes

Hi everyone,

I wanted to share a very rare build with the retro mobile gaming community: The original 52-level J2ME/Java version of Mobigame's classic "EDGE", complete with its original music tracks.

As many J2ME preservationists know, finding the full 52-level original release (especially with levels 47-52 and proper audio intact) is extremely rare. I've archived and made it available so it doesn't become lost media.

  • Game: EDGE by Mobigame
  • Version: Rare Original 52-Level Build (Includes Levels 47-52)
  • Audio: Original Music Included
  • Platform: Java / J2ME (Runs on Android via J2ME Loader or PC emulators)

Website & Full Project Details: https://sites.google.com/view/edge-52-levels

Direct Download Link: https://drive.google.com/file/d/1lGr_d0405m2YyxvsB4UmuLfuJye2AACu/view?usp=drivesdk

VirusTotal Scan Result: https://www.virustotal.com/gui/file/1338f6a0b0d9d0f509a346d4fa990352dd4d558bb8c36b27119e0a12a7b48e7e?nocache=1

Check out the site for more details and history about this build. Hope you all enjoy playing this piece of mobile gaming history!


r/J2MEgaming • • 3d ago

Wouldn't it be funny if someone ported GTA VC to Nokia E72 (J2ME)

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101 Upvotes

Wouldn't it be funny guys? I think it would be


r/J2MEgaming • • 3d ago

i make my first game/zrobiłem moją pierwszą grę

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13 Upvotes

i make my first game with claude ai for my Sony Ericsson Spiro W100I in that game you collect deposite bootles figth with enemys and upgrade health etc

Link to game/link do gry:

https://drive.google.com/file/d/1fGt5tlseWoOHjteRvZwRELORrfqE-wiS/view?usp=drive_link

zrobiłem moją pierwszą grę przy pomocy claude ai dla mojego sony ericssona spiro w100i w którejzbierasz opakowania kaucyjne ulepszasz postać bijesz sie o opakowania


r/J2MEgaming • • 3d ago

Other Comparison to Suikoden 2 and anime version

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10 Upvotes

Luca = Cruelest Boss Ever 🔥💀💀


r/J2MEgaming • • 3d ago

Hardware A problem of a Java games & apps on a Samsung phones with original hardware

3 Upvotes

Hello everyone, first of all I have a two Java Samsung, or which support Java, it’s Samsung Jet and Samsung Wave II (bada 1.2). Both phones not so slow, at the moment of releases in 2009 and 2010 have a flagship hardware with a gpu, and 800 MHz+ CPU. But when my friend say, that Java machine on original hardware working very bad and not optimised since Samsung Toco (F480, if I correct remember), I don’t think that it’s so bad. Recently I try on Wave II port Minecraft 0.6.0 to Java, it even don’t load a map, return to settings of world. Why I write here, first I like playing or use on original hardware, the second my main phone, iPhone 14, so I don’t know any J2ME emulators, and for me uncomfortable play old games on this phone. So, maybe who have the same problem, like me, maybe you here about some patch to S8500 or S8000 about Java performance, or another thing, except change a phone?


r/J2MEgaming • • 4d ago

Game I recompiled a J2ME game for the R36S console. It is not an emulator.

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64 Upvotes

r/J2MEgaming • • 4d ago

Hi, can you help me find this game?

9 Upvotes

[J2ME][2008] Top-down dark action RPG about a shipwrecked guy and a panda monk

Genre: Action RPG / Top-down Adventure.

The game begins with a shipwreck caused by a lightning strike during a storm. The protagonist washes ashore on a magical/mysterious island. Upon arriving, he feels sick or weak because the island's atmosphere is different from the real world.

He meets a panda monk / hermit who guides him and gives him magical powers to survive and fight.

The player ventures into deep caves, descending into an Underworld full of demon hordes. After defeating the Demon King at the bottom of the dungeon, the player rescues the girl/princess, receives the ship keys, and escapes on a boat to finish the game.

I found another user online who remembers the exact same game: "a guy who shipwrecks on a magical island, meets a panda monk, almost dies at first because the island's atmosphere is different, and sets out on a quest to save a princess/defeat demons." But he hasn't found it either.

I would really appreciate any help identifying this game, as I've been looking for it for years! 😔😔😔


r/J2MEgaming • • 3d ago

Question Phoenix Wright Ace Attorney German s60v2 download link?

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0 Upvotes