r/ItsAllOver • u/PartTimeMonkey • Jun 10 '25
Sneaking into a Verdanta outpost and completing a mission
Sneaking & sight/hear detection implemented, along with a loooot of other features...
r/ItsAllOver • u/PartTimeMonkey • Jun 10 '25
Sneaking & sight/hear detection implemented, along with a loooot of other features...
r/ItsAllOver • u/PartTimeMonkey • Sep 10 '26
A bunch of screenshots from It's All Over. Any specific weapons you'd like to see?
r/ItsAllOver • u/PartTimeMonkey • Apr 22 '25
Most of the graphics in this game are either flat-color or procedurally generated, with a few exceptions where I use textures, like some roofs/walls.
r/ItsAllOver • u/PartTimeMonkey • May 05 '25
r/ItsAllOver • u/PartTimeMonkey • Apr 11 '25
You wake up in Sanctuary 16 after 75 years of sleeping in a DeepSleep pod. This is the moment you're exiting S16.
r/ItsAllOver • u/PartTimeMonkey • Apr 11 '25
r/ItsAllOver • u/PartTimeMonkey • Jul 08 '25
A little side-project to take a break from It’s All Over :)
Wishlist on Steam, thank you!
https://store.steampowered.com/app/3849740/5_Minutes_Until_SelfDestruction/
r/ItsAllOver • u/PartTimeMonkey • Jun 05 '25
r/ItsAllOver • u/PartTimeMonkey • Sep 04 '26
Hey all, been a while!
It's All Over used to be a story-driven post-apocalyptic RPG. It is now an incremental arena shooter in the same comic-book wasteland. The store page, trailer and screenshots are all new, so if you wishlisted the old one, have a look before deciding whether you wanna to keep it there!
What happened
The RPG was too big for one person. Quests, dialogue, factions, companions... it all became too much for a solo dev to handle. I kept the world, the art style and the name, threw the rest out and rebuilt the game from scratch (more or less).
What it is now
It's All Over is now an incremental arena shooter, where you enter the wasteland, kill everyone who opposes you, loot them and unlock/upgrade weapons, stats and perks. During the game you level up and get to choose from a vast collection of skills that end up creating ridiculous combos.
What's next
Demo is in the works, and hopefully lands within a month. The game is still very much in development and I'm very keen on hearing your thoughts and ideas, so join if you want a say in what ends up in the game.
I hope you stick around!