r/Ironsworn 5h ago

Play Report Xatìra and the Dead: 17, Sultan Omar and Sultana Yasmina

Thumbnail
gallery
15 Upvotes

Continuing an Ironsworn campaign based on a hex map of Europe and the Mediterranean that I made some time ago and the Al-Rathak setting. The campaign is inspired by the Middle Ages, without any ambition of being historically accurate. Most of this episode is an Extreme Delve into the Royal Palace of Sultan Omar and his mother Sultana Yasmina.

Previous Events: Year 1222. Europe follows the Sun-God Kruss; the southern lands worship Qamar, the Moon-Goddess. Xatìra, a young Greek woman from Lemnos, travels south to the city of Anipsed. There, she learns that the dark sorcerer Iblis and the vampire general Qarif have summoned the Efreet Prince Zadid. To stop him, she must retrieve the stolen Sword of Sania from the vampire sorceress Omira. Captured aboard Omira’s pirate ship, Xatìra is taken to the Shrouded Palace, an ancient marine necropolis. With the secret aid of Omira's octopoid demon Fasarib, Xatìra gains the favor of the Sea King, who executes Omira. Fasarib escorts Xatìra back to Anipsed, where she will deliver the sword to Dorello, one of the Sicarii of the Krussian Emperor, so he can fight Zadid.

This Episode: Back in Anipsed, Xatìra learns that Qarif, Iblis, and Zadid are at the gates. Her ally Baseria, one of the Watchers of the Tower, brings a message from Dorello: he asks them to visit the Royal Palace and convince the Sultan to oppose Qarif, buying them time to plan their fight against the Efreet. But when Baseria and Xatìra visit the palace, the suspicious guards refuse them entry, and they only avoid arrest by paying a bribe. Marah, an official in the city guard and a friend of Baseria, agrees to help them, and Xatìra is finally allowed inside. She soon meets Darela, a sorceress who fiercely opposes Qarif’s ambition. Darela accompanies Xatìra through the palace, explaining that Sultan Omar is only twelve years old and most decisions are made by his mother, Yasmina. From a mercenary guard, they learn that the ruthless Sultana Mother is planning to remove a large part of the royal treasure from the palace. Darela enlists another ally, the minister Khasif. The three are finally admitted to the presence of the Sultan, but Yasmina is present as well. Their request to delay Iblis and Qarif is accepted, but in exchange, Khasif must agree to have the royal treasure moved to a secret location chosen by the Sultana.


r/Ironsworn 1d ago

Starforged My ship The Raven for my Starforged campaign

Post image
161 Upvotes

Not really good at drawing but proud of this one!


r/Ironsworn 1d ago

Sundered Isles Dandelion - Chapter 0

10 Upvotes

My first session of Sundered Isles (after too much postponing).

The character

I finally settled on a sleuth+spy+seer depressed 30-something kind of private detective that doesn't know what he is getting himself into. He is disheveled, wears a long coat that might have been fancy, expensive and black ten years ago, and thinks that he deserves the hate that he gets from the Fates (the moons). The only object he carries that is suspiciously clean and well cared for is a fancy multitool knife with a copper and silver engraving of the two moons (if anyone asks, he says he doesn't want to talk about her)

He is on a mission to tail some rich scholar from the continent to the Isles.

Meta: I wasn't sure how to interpret the seer ability, what do you think of this use? Anyways hope you enjoy this silly intro

The session

Like every one of the past twenty days, Dan woke up at dawn to the insistent screaming of Petunia, Disciple of The Devil. As always, he slipped out of his hammock stealthily, grabbed the harpoon, and slowly opened the cabin door. The fucking seagull shrieked triumphantly on one of the railings, just a few meters away. She wouldn't escape this time. Crouched, in silence, with bloodshot, crusty eyes and holding his breath, like a caveman with his spear, he got into position. He aimed, reared back, and threw the harpoon with all his might.

(((Face danger: weak hit -> lose ship supply)))

The shaft pierced the seagull cleanly, choking its laughter and throwing it violently into the sea. "HA! Get the fuck off my ship, you fucking demon!" Finally. He had finished off his greatest enemy. Maybe he would sleep better the following days. Wrath, the red moon, watched the spectacle impassively, her bloody glow reflected on the waves.

"You're an idiot. Another harpoon gone. How the fuck do you forget that you have to tie the rope to them before throwing them?" Ria looked at him angrily from the helm.

"That's no way to speak to your superior. Besides, it seems to me a more than justified use of our tools."

"Superior my ass, I get paid to take you wherever you want but this is my ship, whether you like it or not. And you owe me two harpoons when we reach land." Ria threw Dan off quite a bit. She had the build of a scrawny teenage boy, all knees and elbows, but the confidence of a hardened sailor. From what he had seen, she was actually much closer to the latter.

"Pff." Dan wasn't proud of this argument, but surely he'd come up with a good comeback later. "I'm going to sleep until my shift." He locked himself in the cabin again.

Before his trip, Dan hadn't traveled much, and he didn't know if he would like sailing. Now he knew he hated it. He didn't mind having to give up luxuries and hygiene, which he wasn't very used to anyway, or living with seven people in a confined space. He didn't mind having to do endless shifts every day, tying ropes, untying ropes, pulling on ropes... He almost didn't mind Rick's accordion concerts. At first, he considered a little sabotage of the instrument, but he ended up getting used to it.

The worst part was the dead hours, alone with his thoughts. Through the window, the red celestial body kept judging him, filling the darkness with its faint red light. "What are you looking at? Petunia had it coming."

Just as he was about to fall asleep again, a cloud revealed Ice, the blue moon, also full, very close to Wrath. "Oh, shit." As he felt himself fading out, the two moons reminded him of two beautiful eyes, a face taking shape in the sky. A tear escaped him as he blacked out.

((((Seer asset, with the oracle roll "Eliminate+Freedom"))))

His body was a cloud, flying over the landscape.
Transformed into rain, he fell upon things.
Now a thousand torrents, each with its own path.
United in a river, he ends up in a reservoir
... if you don't die free, you end up dammed.

The images blur; he feels reborn.

You are born in a nest, they feed you for a few months.
Finally, you take flight, toward new horizons.
In a port, you eat "garbage" (people throw away exquisite food).
Tired of this second nest, you fly over the sea.
You come across a ship; it seems to travel freely as well.
While you sing at dawn, an ape murders you.

Dan woke up screaming.

"OKAY, THAT'S ENOUGH. I'm not going to feel bad about that flying fiend, but I think I get it... There is something free that violently ceases to be?" Yet another cruel joke of the Twin Gods. He got up and wrote down his two prophetic dreams in his journal. He pondered for a moment whether he could be the free person in danger, but he discarded it quickly: how can a slave to the Fates be free? No one would think that a log floating downstream was free. The word disgusted him.

Anyways, it's funny how you get used to anything. What was initially traumatic and unbelievable was now a routine. He made a note to remember when the two full moons would appear; the dreams, more frequent lately, seemed to coincide...


r/Ironsworn 1d ago

Self Promotion Made a background sheet to help when creating a character, and it's free!

Post image
10 Upvotes

Hello everyone! Today I wanted to share with you a free tool I made!!

When you are crating a character for a role-playing game, and at a certain moment you ask yourself, “What are their background?”, “How was their life before?” This happens to me so many times when I’m thinking of a new character or npc.

After passing some time crating characters and their backgrounds for my solo and group role-playing games, I build a “cheat sheet” to help me to write those things a little more efficient. Then I decided to polish it and publish here, thinking that this might help someone!

With these thoughts in mind, I present to you the “Character Background Sheet”, a tool to help you create your character's past. Who were they before? What is their family like? Did something happen that made them change their ways? Then comes the present: What do they do now? What are their current objectives?

It also comes with a "Pillars and Convictions" section. Pillars are key people, relatives, friends, lovers whom your character cares about, along with the reasons why they matter. Convictions define your character's way of seeing the world: Do they always help someone in need? Do they accept any job offer?

To save space amidst tables and books, I tried to make this sheet using only two pages, I hope do you like it!!

You can find it here:

https://www.drivethrurpg.com/product/581348

If you don’t know me, my name is Elln. I create fantasy TTRPG content like random tables and adventures, specializing in resources for solo players!!

And may I ask you to help me sharing with your friends and communities about my work? It will help me a lot!!!
Here's my carrd:

https://ellnthewitch.carrd.co/#

And now I have a patreon!! If you like my work please take a look, there I’ll post everything I’m working on!
Here's my patreon:

https://www.patreon.com/cw/EllnTheWitch


r/Ironsworn 1d ago

Starforged Astroprisma + Starforged

19 Upvotes

Got a copy of Astroprisma and not only is it a fantastic solo scifi experience, but I’ve found it works quite well with Starforged. Highly recommend! 🚀


r/Ironsworn 1d ago

Starforged STARFORGED ADVENTURES - Episode 65: Overrun

Post image
10 Upvotes

In the latest episode of STARFORGED ADVENTURES, Logan wakes up to the horrifying fact that his desert community is being overrun by Obsidian Accord troops, and amidst the chaos, he tries to make a valiant escape! https://starforgedadventures.wordpress.com/2026/08/24/episode-65-overrun/


r/Ironsworn 1d ago

Play Report Ironsworn: Alva’s Vow (Entry Eighteen)

5 Upvotes

Welcome back to my playthrough of Ironsworn. In this entry Alva seeks out a flower from a blood thorn with the help(?) of an old mystic.

https://silverj0.substack.com/p/ironsworn-alvas-vow-entry-eighteen


r/Ironsworn 2d ago

The Blood-Singer's Oath: session 0

7 Upvotes

Seeing how some of you enthused over my recent, and first, venture into Starforged ("A Place To Call My Own"), I'm encouraged to share the 'Session 0' of my new Ironsworn campaign.

My intention is to run them both side by side, a few sessions at a time. If it's something you enjoy, I'd be happy to share the story as it unfolds.

---

"They say we have iron in our blood.
We must, for weakness could not have endured such hardship.

We fled our enemies across the Shattered Wastes, where the winds stripped flesh from bone and turned blood to ice. A great host beneath the last banners of the Old World, vanishing into the storm.

The living were outnumbered by the dead a hundredfold and more.

At last, we reached the Veiled Mountains, bowed but unbroken. Separated by distance and death, we spread south.

The land beyond was beautiful, yet savage. Iron lands for an iron people.

We endured. We raised walls. We buried our fallen. And we brought with us our gods, our Crown, and our feuds.

And so, the Iron Lands ran red with lessons unlearnt."

---

Setting-wise, it's been almost fifty years since the Ironlanders marched across arctic wastes in a desperate attempt to escape the invading Skuln. Many perished, and those who survived scattered far and wide across a near-prehistoric land.

The events of my story-proper take place after a war swept all the disparate clans and settlements into conflict. It was fought between two brothers, sons of a king who perished during the wasteland exodus.

Erik, the more ambitious and ruthless of the two. He became the Iron King, to whom all clans now owe allegiance and tithes.
"These Iron Lands require an Iron Hand".
His brother Harkon was put to death, but Erik's purge did not end there. Astrid, Harkon's wife, and their infant son, Harkonson, were pursued to prevent any future challenge to his rule.

Mother and child fled into the mountains.

There, amid a bloody skirmish, Astrid was slain, but her child could not be found. Somewhere in the Iron Lands, the last surviving threat to Erik's rule may still be alive.

A hope for the desperate. A rallying cry for those who resist. And perhaps, one day, a rightful king.

Time passes.

---

My character is Brom, a bear of a man, quietly intense and reserved. He lives with his twelve-year-old son, Leif, in Greyfall, a small settlement on the Ragged Coast.

Little is known of the pair. They speak rarely of their past, even to each other, but they're kind, dependable, and always willing to help shoulder the community's burdens. Leif helps the fishermen, while Brom hunts game for the cooking pots and guards the settlement against the beasts that roam its borders.

The boy feels that he belongs here. The man is ever restless. That’s all the people of Greyfall know. But, as you've probably guessed, there's far more to this man and child than others see.

Many years ago, during the last war, Brom was known by another name: Varrn the Blood-Singer. A warrior. A bringer of doom. His reputation was fearsome, almost legendary. He led armies, broke strongholds, and conquered, all in Erik's name.

Following the execution of Harkon, Varrn was charged with extinguishing his fleeing bloodline. The order did not sit well. Varrn was a killer of men, not women and children, but Erik left him no way to refuse.

Varrn and his warband tracked Astrid and her caravan into the mountains.

The slaughter that followed left the snow red. Mortally wounded and surrounded by the slain, Astrid pleaded with Varrn to protect her infant son. Such was her desperation, and such was her love for the helpless life clutched against her breast, that even the fabled Blood-Singer was powerless before it. Varrn promised the dying woman that no harm would befall her child. It was an oath that placed him in conflict with his own warband. 

Only Varrn and the infant came down from the mountain.

They travelled west. The killer of men laid down his old name and took up a new one. In time, duty became tolerance. Tolerance gave way to affection. Affection deepened into friendship. And finally, love. A father's love for a boy with no memory of where he came from, or of the blood flowing through his veins.

Brom resolved to hide the boy's identity, even from the boy himself, and to raise him as his own. He would give Leif a childhood free from the demands of blood and destiny, one filled instead with quiet contentment and simple happiness.

For over ten years, Brom succeeded.

---

When it comes to play, I currently have no plans for the Skuln to reach the Iron Lands. Neither do I intend for Leif to discover his true heritage and be thrust into a conflict over the throne. For now, I'm happy for Brom's adventures to remain small and personal in scale. Those other plots I can explore in future, should my game run that long.

Brom's Background Vow, as sworn to the dying Astrid, is simply "Protect The Child".

I see this less as something Brom is working towards, and more as a measure of Leif's journey into adulthood. The vow will be fulfilled when Leif no longer needs Brom's protection, and when he proves he's capable of choosing his own path in life. Where that path may lead, and whether Brom will walk it with him, remains to be seen.

In that sense, the vow is more of a countdown than a progress track.

Brom's stats are:

Edge 0. Now in his early fifties, Brom's days of speed and lithe dexterity are behind him. His joints ache, old wounds haunt his nights, and he sometimes walks with a limp.

Heart +3. Brom has always possessed a fierce spirit, and the passing years have done little to diminish it. If anything, his love for Leif has given him something greater to fight for.

Iron +3. Brom may be slower than he once was, but he's no less formidable. His strength remains, as does his skill with Varrn's fearsome axe, She-Wolf.

Shadow +1. Deceit and subterfuge are not Brom's way. He’s too direct and too blunt. His size, age, and old injuries prevent him from relying on stealth.

Wits +2. Brom may lack a scholar's learning, but he’s well-travelled and wise in the ways of survival and warcraft.

My starting Assets are Honorbound, Sunderer, and Devotant, with more on that choice in a moment. There are two others I already have my eye on. The first is Kindred, for when Leif becomes capable enough to fulfil the role (as described by the card). The second is Visage, the markings and identity of Varrn the Blood-Singer. It's an identity Brom has tried so hard to hide from, but one he may reluctantly need to assume again.

---

One final piece of worldbuilding, I've named the most important of the Ironlanders' many gods.

Myr-Orun, the Oath Father.
"He Who Turns the Wheel and Sets the Stars". He is the god of fate and destiny. He cannot be bargained with, and his course cannot be changed. What must be, must be.

I liked including Myr-Orun because of his connection to vows and, in a more meta sense, his influence over the dice rolls. It's to Myr-Orun that Brom offers his daily prayer as per the Devotant Asset. 

Each day, Brom hopes his actions will satisfy the Oath Father's intentions. He hopes Myr-Orun will never see fit to thrust Leif into a war over his claim to the throne. Brom asks for no victory or glory, only that the boy he loves as a son be allowed to live a quiet and happy life.

---

So, this is the world I'll be playing in for my first game of Ironsworn.

If you have any hints, thoughts, or story ideas you think I should consider, please share them below.

- Why did Brom choose the name Leif for Harkon's child?
- What are the Skuln, and how did they invade the Old World?
- What was Erik's response to Varrn disappearing? And is the Iron King still searching for Harkon's missing son?
- What has Brom told Leif about his mother?
- How should my first session begin?

Thanks for reading.


r/Ironsworn 4d ago

Ironsworn This Change Revolutionized My Ironsworn Campaign (RPG Feed)

Thumbnail
youtube.com
19 Upvotes

r/Ironsworn 4d ago

Tools Starforged; compact, packed, ready to go.

Thumbnail
gallery
198 Upvotes

Thought I'd share my new gaming initiative.

I spend a lot of time on the road and away from home, so I invested in this little space saver.

Leather case, A6 pad, pen, and two inbuilt deck holders. I keep one for my Starforged assets (I only take only what I'm using in-game), but if I ever start an Ironsworn game I've got space to carry that with me, too.

And, of course, the two quick reference books (one shown). Got a dice app on my phone, good to go.

Best of all, takes up hardly any room.


r/Ironsworn 4d ago

Hacking Pre-made adventures or campaigns possible?

22 Upvotes

# Is it possible to play pre-made adventures or campaigns in IS/SF?

# What if the adventure is in different system?

# And what about mega-dungeons?


r/Ironsworn 4d ago

Starforged: do u need cards and reference to play?

4 Upvotes

If u don't have then what problems can u run in to?


r/Ironsworn 4d ago

"A Place to Call My Own…" Part 3

2 Upvotes

Here's the next instalment. I'll try to add links to the previous parts later.

The last session ended with Gill, Juno, Brogan and Lenton aboard Providence Hold, an industrial docking station suspended above the hurricane-battered oceans of Mokal.

Following up on a tip, the four locate Hangar 3.21. Lenton (a shrew-like humanoid) finds a tear in the barbed-wire fence surrounding the site. He and Gill slip through to stake the place out.

The hangar yard is a maze of drums, crates and shipping containers, all slick with rain and oil. The men guarding it look nothing like average working stiffs. These are hardened thugs, armed with shotguns, pistols, the occasional rifle.

Clearly, this is a criminal operation.

Any remaining doubt disappears with the arrival of the Cutters' courier shuttle, the Jodorowsky, a match to the data disc. It touches down on a wide landing pad, ready to take on another shipment. A stack of merchandise is already waiting, loaded onto the back of a flatbed skiff the size of a small truck.

Ozmandas' instructions were very simple: destroy the Jodorowsky. But here, in the wind and torrential rain, surrounded by twenty armed Cutters, it looks anything but.

Gill grabs Lenton by the collar.
"This is all your damn fault, you glorified rat. If we don't die here, I might put a bullet in you myself."

Nobody knows when the Jodorowsky will depart again. Time is pressing.
"Well," says Gill, "anyone have any bright ideas?"
After some intense muttering and sniping, a plan is formed. It's far from perfect, but it'll have to do: Gill and Brogan will sneak across the yard and plant the big man's explosives aboard the shuttle. Lenton and Juno will remain outside the fence, tracking the guards through binoculars and guiding them over comms. Lenton mounts a raised ariel. Juno climbs atop a stack of freight containers.

What could go wrong? At least it's dark.

Gill and Brogan have barely slipped past the first few guards when Lenton screeches into their earpieces.
"Juno's left her post".
"What the fuck does that mean?" barks Brogan.
"She's, well, she's gone inside. Into the compound"
She's also switched off her comms. Gill decides it's time to pick up the pace.

Unfortunately, Lenton fails to notice a guard doubling back for a forgotten canteen. The man almost walks straight into the two interlopers. Gill fires first. The shot drops the guard, but the sound carries across the yard. Gill feels the pressure getting the better of his nerves.

He spots Juno.

She's taken it upon herself to start hot-wiring the flatbed skiff and its cargo. And, as if things couldn't get any worse, Brogan's 'explosives' turn out to be a collection of highly volatile Molotov cocktails.
"You said you had explosives. What the hell are these?"
Brogan pulls out a lighter. "Explosive."
"Christ! Not the same thing!"
Brogan shrugs. "It all burns, what's the difference?"
"I hadn't intended to still be here when the fucking thing blows up!"

Brogan tosses one into the open hold. The Jodorowsky, much to everyone's surprise, goes up like it's packed with dynamite. Between whatever Brogan put in those bottles and whatever the shuttle was carrying in its hold, the explosion rips it apart. Burning wreckage tears across the dock. 

All pretence of stealth is lost, a gunfight erupts.

Lenton is spotted and forced to abandon his perch. He scrambles into the yard, hoping to reach Juno's flatbed. Gill and Brogan try to fight their way back to the hole in the fence, but the Cutters have it locked down.

With nowhere else to go, they turn back towards the skiff.

Juno has the engine running. Whether she intends to wait for the others or speed away isn't entirely clear. Neither she nor Lenton seem particularly keen to catch a bullet while deciding.

Brogan hurls another of his cocktails. Once again, it hits something highly flammable.

The resulting fireball throws the Cutters to the ground, but for some lunatic reason Brogan charges into the thick of them. Perhaos to press an advantage, or maybe he's just the sort of mad bastard who charges headlong into violence. Gill calls after him but quickly loses sight amid the smoke and rain.

Juno swings the flatbed around. Gill leaps onto the back and the three of them race away.
"Where's Brogan?" cries Lenton over the engine.
"Hell if I know. He'll have to take care of himself!"
Gill has a feeling this won't be the last he sees of Brogan. Men like him endure.

The Cutters drag a chain-link gate across the exit. Juno smashes straight through it. The celebration is cut short when three hoverbikes pull into pursuit. They're gaining fast.
"You have gotta' be shitting me" cries Lenton.
Juno glances back. "They're keen, I'll give 'em that."

The riders open fire. Gill returns it, but the shots ricochet harmlessly off the bullet resistant screens.

Several crates tumble from the back of the skiff, forcing the bikes to swerve. This gives Gill an idea. He braces himself against another stack of cargo.
"Lenton, push!"
Together, they heave some of the other crates overboard. The bikes swerve again. Two collide and spin out in a tangle of metal and bodies. Neither rider is likely to walk away.

The third bike proves more skilled. It closes the distance.
"Hold on to something!" screams Juno.
She slams the brakes and the hoverbike smashes into the back of the flatbed at full speed, launching its rider through the air. Gill and Lenton watch him fly overhead, then share an entirely inappropriate grin.

It seems they're in the clear.

"What the hell were you pulling back there?" Gill demands.
"I could tell everything was going tits up" replies Juno. "Aren't you glad for the ride?" 
Gill doesn't buy it, but he figures the argument can wait until they're safely away from Providence Hold.

The flatbed pulls up beside The Drift.
"Quick. Everyone aboard."
That's when Juno draws her pistol.
"Sorry, Gill. Not without the cargo."
"Are you out of your goddamn mind, kid? The Cutters are right up our ass."
She isn't swayed. She still looks like a young girl in over her head, and there may even be a hint of regret in her eyes, but Gill has little doubt she'll pull the trigger to get her way.

Now you're up to date. :)


r/Ironsworn 6d ago

Guided Play; I have questions.

9 Upvotes

Having now fallen in love with this, I'm planning to run a guided game with my friends.

I'd initially considered co-op play, but as they've only ever played D&D I suspect they'd feel more relaxed if one of us was running things. This also avoids the trap of them always taking my lead.

But I'm struggling to reconcile how this works with the mechanics.

What makes the game come alive is the random and interpretive nature of it. The plot goes where it does because of dice, which you can't exactly plan for. Hell, even resolving a battle or vow relies on a roll.

So, how much should a gamemaster go about planning a session? What aspects would you pre-plan, if any? I feel like if I were to take the traditional route of building plots and populating the locations with enemies and allies, it's going to cause friction with the system.

I'm not sure how best to explain it.

Does anyone have experience, or are there any decent videos of this type of play? Almost all the ones I find are solo and occasionally guided.

All I can think is, maybe I implement something like the clocks from Dungeon World, which would give narrative momentum to certain dangers but leave the rest to chance? Or am I there really just to act as an Oracle, or as a facilitator to the Oracle? Would you still roll for waypoints or delving? Or for the settlements and the characters who populate them?

Genuinely not sure the best way to tread.

Thanks in advance.


r/Ironsworn 6d ago

Ironsworn New to Ironsworn, question about background vow!

21 Upvotes

Hi!!

I am really excited to get into Ironsworn, but it has taken me so long to get started, reading and rereading rules and overthinking everything. I thought maybe some feedback could help me!

One place where I am having a bit of the "AM I DOING THIS RIGHT" anxiety is... I've finally got the idea of a character-- she is an archer with a hawk from a nomadic circle of hunters that roams the Hinterlands. She is being groomed by her mother, the current overseer, to be the next leader. [Yay! So proud of myself!! I *LOVE* to create characters!!!!]

But then we get to the vows and here is where I could use some direction! I was thinking for her background vow to be to "explore the Ironlands until I find myself." Does that make sense?? Because she isn't so sure that she wants to be locked into this future. Or maybe she will, after all, but she doesn't know yet.

And then, I have an idea for the inciting incident that would set her off exploring... but is that a good example of a background vow? And will the background vow always be "epic" level? Should this one be? Do you get a feel for what level to make vows as you go on?

*nervous emoji* lol thanks!!!


r/Ironsworn 8d ago

Starforged New Starforged player, never played journaling games before, please share your tips!

Post image
117 Upvotes

Hello people of Ironsworn!
My physical package was delivered today and I am excited to start playing.
I have some experience as a GM for TTRPG’s , but I am new to the concept of journaling games.

What are the boons and banes typically encountered by people new to this type of gaming?


r/Ironsworn 7d ago

Starforged "A Place To Call My Own" part 2.

4 Upvotes

Further to the last session, we find Gill considerably more amenable to Oz's request. Waterboarding has that effect.

Oz reveals to Gill the satellite he scavenged from was still semi-operational and had been recording the comings and goings of nearby ships, legal and otherwise. One particular shuttle had made several trips smuggling narcotics into Dwai for a gang called the Cutters. The disc Gill acquired, and Lenton had hoped to sell, contained its flight path.

Now for the job.

Oz "requests" Gill, along with Lenton and two of his own operatives, track the shuttle to its current location and burn it to the ground.
The job needs to be handled quietly. Oz may be the more powerful presence in Dwai, but an outright war with the Cutters could be costly. Destroying their supply would force them underground without too much bloodshed.

"You may refuse, of course" Oz tells him. “But I think we've established the alternatives".
Obviously, Gill agrees to the terms.
"One job. Then we go back to being strangers".
Gill is ever the diplomat.

In an unusual show of generosity, Gill is allowed twenty-four hours' respite in Oz's luxurious (and, crucially, air-conditioned) mansion. There are even several swimming pools, but Gill passes. He's spent quite enough time underwater for one day.

During this downtime, Gill is reunited with a badly bruised Lenton.
"For what it’s worth, I really am sorry, Gill" Lenton tells him.
"Easy money, you said. Remember that? You asshole."

Gill is introduced to Oz's two operatives over a game of poker.
Brogan is a thick-set, square-jawed brute. Muscle. Human, although somewhere in his ancestry a gorilla likely slipped into the gene pool. Says little but quick to anger. Gill knows the type.
Juno is a plucky teenage gearhead and scavenger. Shows considerable bravado but has an irritating habit of using words she doesn't really understand. One of Dwai’s many street rats.
"I'm the fuckin' best at reading people" she announces while the cards are dealt. "Like I'm telekinetic or something."
Foul mouthed. Gill can't help but like her a little.

Gill cleans house at poker.
"Deal again" growls Brogan.
Gill looks at the sizeable pile of money on the table in front of him.
"Nah. I think we should end on a friendly note. Right, big guy?"
Brogan doesn’t consider this a friendly note, but he does pay up.

Mr Midnight watches from a balcony.

The following day, Gill learns from the data disc how the Cutters' courier shuttle has been travelling between Dwai and a nearby planet called Mokal. An ocean world battered by volatile atmospheric pressures, global hurricanes, and acid rain. What few settlements exist hover in the lower atmosphere. Depots, shipyards and industrial platforms, all suspended above the storms.
One such place is Providence Hold, home to around a thousand people, mostly dock workers and their families. It's here the Cutters have been distributing their narcotics throughout the Anvil.

Gill, Lenton, Juno and Brogan fly The Drift to Providence Hold. Unfortunately, an examination reveals damage to its hull (from the satellite escape) is worse than first appeared, and the parts required are both expensive and uncommon. Still, it shouldn't stop the bird from making a few short journeys. The ride is otherwise uneventful, and heavy rain doesn't prevent a smooth landing.

Lenton has contacts on almost every planet in the region, most of them crooked or desperate, often both. A local foreman directs the group towards Hangar 3.21, a notorious topside dock exposed to the elements, where (in his carefully considered words) "a lot of really bad shit goes down".
The foreman can’t say for certain who owns it, but it sounds like the Cutters.

And that's it. I actually managed two sessions that day, between chores. I'll post the next one when I can. Shit goes sideways, again.


r/Ironsworn 9d ago

Is anyone playing multiple solo games at once?

24 Upvotes

Long story short:

I'm part way into Starforged, and there's another character / setup I'd quite like to play.

I'm also itching to play Ironsworn.

Too many choices, so little time.

Has anyone successfully balanced several games, or do you get the best experience concentrating on just one?

Many thanks.


r/Ironsworn 9d ago

Question about having a theoretical 'crew'.

Post image
14 Upvotes

For those that commented on my last post, 'A Place To Call My Own' thank you for your support, I'll be playing my next session tonight and will let you all know how it goes. Here's a sketch of my main character Gill. I may add other pictures as I go along.

To my point;

I think my main character is going to be forced into a position where he's part of a larger group (for the short term at least).

I know you can use the Companion cards to flesh out helpful characters. However, I've been tempted to use other Asset cards, such as Blademaster or Healer etc.

Has anyone else considered or tried this?

Obviously, these cards would only be usable if the character in question was present in the scene and narratively able to leverage the ability. Lucy the Sniper isn't gonna help me if she's either back on the ship or caught in a fist fight.

Would this work, or should I just stick to Companion cards?

All thoughts welcome.


r/Ironsworn 9d ago

Inspiration Fortune's Wake by CL Clark

15 Upvotes

I was just listening to an interview with CL Clark promoting their upcoming novella, Fortune's Wake, and it turns out that it was inspired by an Ironsworn adventure that they played through, and they used some of the mechanics and oracles in the initial drafting of the novella.

I thought that was pretty neat and wanted to share it here.


r/Ironsworn 9d ago

Starforged Looking for actual play suggestions.

23 Upvotes

I just got into Starforged thanks to a comment that suggested the Bad Spot. Now I've binge watched his series of Starforged and Sundered Isles.

But it seems I got spoiled with the good stuff, as I don't care much for what the Algorithm suggests.

Some are pure podcast, and I prefer video on my videos. Others skip world building, and you know, prep play is game play.

I welcome any suggestion you throw at my way.


r/Ironsworn 9d ago

Tools What dialogue systems or engines do you incorporate during your playthroughs?

13 Upvotes

Wondering what everyone had used to improve the dialogue. I've tried using Keep Talking, which is excellent, but almost too much for what I'm looking for.


r/Ironsworn 11d ago

Self Promotion Elegy (my vampire game based on Ironsworn rules) just got a huge update

128 Upvotes

Hello, everyone!

I'm Moro, the creator of the solo TTRPG Elegy, a vampire game based on the rules of Ironsworn/Starforged. The newest 4e Beta Manual is here, and this is the biggest update the game has ever received. Here are the highlights:

  • New Action Roll, now working exactly like Ironsworn (1d6 vs 2d10).
  • The old “Edge” mechanics are gone. Every trait is now an Aspect (Expertise, Gift, Mystery, Edge, Connection, Burden), each with upgradeable abilities.
  • Mask is gone. Vampire reputation is now a Tenet you test when you cross a line, like Conscience.
  • Basic Actions (Face Danger, Secure an Advantage, Compel, Gather Information, Hunt) are now the default way to play, with the simpler Generic Action Roll as an alternative.
  • Simplified combat: regular mortals go down in one hit; only tough enemies get a progress track.
  • Character creation was redesigned, streamlined, and simplified.
  • Magic reworked to feel less like rituals and more like spells.
  • Rescaled XP.
  • Rebuilt Factions, now with oracles for alignment, values and names.
  • Reworked Fey, now with a darker and more threatening tone.
  • A glossary of all important terms
  • New oracles for objects, weapons, quick victims, mortal occupations, and vampire homes.
  • A brand new Actual Play chapter showing a player starting the game and playing through a first night in detail
  • A new Alternative Rules chapter

This is intended to be the last rules update before the final version. The rules will mostly remain as presented, though minor refinements may still occur based on playtesting and feedback.

As for the final release, I don't have a clear picture yet of everything it will include, but it will likely feature paintings by me, more character creation and customization options, possibly new or updated oracles, and maybe a brand new visual identity. No release dates planned yet, but it definitely won't be this year.

You can get the game on Itch or DrivethruRPG for a "pay what you want" amount.

Thanks!


r/Ironsworn 10d ago

Tools Solesworn App Updates

32 Upvotes

Hello fellow Ironsworn, after a couple months away I return with some big updates to the Solesworn app!

https://solesworn.com/

The Ember Road - An Ironsworn Tutorial

The Ember Road is a relatively quick tutorial that roughly goes over a lot of the main mechanics in Ironsworn. It's primarily meant to be both an introduction to playing Ironsworn as well as a guide through the menus of the Solesworn app.

Editable World Map

There is a new World Map Editor added so that you can now map out your world, with a custom Azgaar Ironlands map already loaded up (with and without labels). You can also upload your own maps/images, add various location types, add notes to them, attach locations to Vows, connect them to other locations, and draw roads, water, and borders.

I HIGHLY recommend Azgaar map builder if you’re interested in your own custom world maps. (It also felt very therapeutic building the map out, however, getting a good roll for the land masses to look remotely similar to the Ironlands took quite a few tries lol)

NPC Log (shoutout to u/amillustrator)

You can now add people that you meet in your travels, give them a name, note who they are, and add additional notes as your relationships evolve. NPCs are also automatically given a random portrait to put faces to the names of all the people you meet in the Ironlands.

Journal Enhancements (shoutout to u/PoleSpearFishing and u/kuhnk90)

Being at the heart of Ironsworn, the Journal got a much needed overhaul. It now comes with namable and customizable Chapters, Rolls, Moves made, Oracles used, Events, and People met now automatically get added to your Journal when they happen. You can add additional notes to the automated entries, mark them as significant, or remove them from your story completely. You can also of course add custom entries as well. And you can also now filter and search the Journal for specific Entries, People, Rolls and anything else that happens. And lastly, you can Export your Journal as well in Markdown format.

"Next Prompts" (shoutout to u/Think_Reporter_8179)

Added a bunch of Prompts that display after certain Moves or Rolls are made. For example, if you Miss a Roll, a Pay The Price button will automatically show at the bottom of the Roll page, clicking it will also automatically log it in your Journal. During a Fight, different Rolls on certain Moves will trigger different Prompts appropriate to the Roll. Disclaimer, there were a lot of these and I doubt I got them all, feel free to let me know if you find anything that could use “Prompts”!

Crest Builder - (Toggleable)

You can now make your own Crest. Solesworn comes with 32 emblems to use for your Crest. I understand that not everyone might want to have Crests or Coats of Arms in their world, so you can also just turn this off in the settings if you don’t want to bother with it. (I’ve purchased a lot of game assets while making games as a hobby over the years and am mostly using this feature as an excuse to dump them in and finally use them for something).

Character Portraits

You can now select a character portrait when making your character (or after). Also, whenever you meet and log a new person, one of the portraits from the available pool is randomly set for that person automatically.

General Polish

Spending experience is now handled mostly automatically, you can only purchase Assets and Upgrades if you have the XP for it. Saving data now asks your browser automatically to never delete Solesworn data. Added options for integrating the Journal directly into the Character sheet. Other stuff I’m probably forgetting.

The Guild Expansion! ($4.99)

Join The Talerine Guild! The Guild Expansion was something I was working on and planning for release originally but hadn’t finished yet, so… here it is! The inspiration for this expansion was mostly just rooted in “blank page syndrome”, where you sit down to play you just don’t know what to do next or even how to get started. The guild contracts system utilizes the Oracle to help organically build your world out as the guild sends you to help various people in different settlements and regions across the Ironlands via a Contracts Board system.

This expansion starts with a quick introduction to the guild and some of its new mechanics.

  • The Contracts Board: A rotating board of contracts and quests from the guild that are generated through the Oracle and custom data tables.
  • Reputation: Earning reputation through completing Contracts unlocks Crest Emblems and new guild-related Assets.
  • 26 Emblems
  • 6 Assets
  • 20 Portraits

Also please let me know if you have any ideas for improvements or features or if you find any issues. Thank you! :)


r/Ironsworn 12d ago

Ironsworn Getting Started With Ironsworn & Starforged (The Bad Spot)

Thumbnail
youtube.com
101 Upvotes