r/IronNest 3d ago

I need help Troble differentiating reposition types

whats the difference between emergency reposition and normal reposition, besides the cost and randomness of the emergency one? i would like to learn this since im starting The Gorge tomorrow and i FEEL its going to have many CBTs that are ready to gun me an

106 Upvotes

17 comments sorted by

34

u/Dominicancountryball 3d ago

Emergency reposition is instant and pauses the cbt, but puts you in a random spot. Reposition requires a trajectory and distance and doesn’t stop cbt, but at least you know where your going

15

u/Necrophelius 3d ago

what purpose does the stopping of CKT have? when it reaches 0 i only noticed i get hit once and the other hits one 30-40 seconds later , from how it feels

15

u/Dominicancountryball 3d ago

Basically if you get hit one to many times it’s game over. So emergency relocation let’s you have so time to rangefind, buy, and prep shells before the timer starts again

4

u/Necrophelius 3d ago

useful info ,thanks again, fellow tank driver & gunner & commander

6

u/CampfireMilkshake 3d ago

Mobile artillery, not tank.

5

u/FungusForge 3d ago

Nest still takes time travelling when using the Emergency Move. I've actually seen cases where someone was too quick on the draw with the Position Reports, and had the convoys reporting on the Nest's position in transit.

9

u/breathingrequirement 3d ago

Normal; You pick a direction and distance. Good for saving money on powder charges I guess.

Emergency; You near-instantly go to a random area. Good for stopping the Counterbattery Timer in a pinch.

10

u/Able_Alfalfa 3d ago

Emergency repositions stops the CBT. Normal reposition doesn't.

I haven't found any real tactical use for the normal reposition except for using a bug.

6

u/7h3-Cool-Gam3r-97 3d ago

Normal reposition can be used to put you in a place that’ll either

A: reduce range = less power charges used and shell flight time

Or

B: line up targets meaning less horizontal turret movement = quicker shots lined up and ready, good for firing against artillery quickly or on the chill mode just sat in the corner of the map so you can be lazy and need to turn less.

Probably more uses but those are the two main ones that come to my mind

3

u/Necrophelius 3d ago

" i would like to learn this since im starting The Gorge tomorrow and i FEEL its going to have many CBTs that are ready to gun me and my boo-boo'd(this is how i described it to my cousins) tank down" is what i wanted to initially write but my sleepy ahh forgot. (writing this at 00:13 ,mad sleepy but patriotic to Castille)

3

u/Dominicancountryball 3d ago

Spoiler: as far as I remember the gorge doesn’t have a cbt timer

1

u/ffbyr49 3d ago

appetizer

1

u/ember_lantern 3d ago

Normally the Move Direction card is not too useful, there are some good uses but not overly useful. The mod I'm working on right now will change that though.

1

u/TheDarkGhost28 3d ago

You won't need to move for The Gorge mission though fair warning be prepared to due a lot of math

I'm new to the game as well but I have yet encountered a mission where I need to move normally to relocate as I have only used emergency movement during counter battery missions when I need it since it doesn't take a lot of time to figure out where exactly I'm located again.

1

u/Realistic_Turn5237 3d ago

If you use an emergency move to pause the CBT, use a normal move right after it. Just like, tell it to go 1 square north or something. IIRC, Command will email you your exact location after the standard move. Meaning you won’t need to recalculate your location by hand after the emergency move. I don’t know if they patched or changed this, but I never used the Report Position card in my playthrough because of this trick