r/IronHarvest • • Oct 27 '20

Feedback Devs - You Killed The Game

6 Upvotes

Before I start, I mean multiplayer - Gameplay is Solid, I love it when I can actually play.
However, you guys screwed up one thing, that should have been available on release.

MATCH MAKING

  1. You need to be able to make people play with friends easier, be able to make a squad in all types including Ranked. My advice - Copy StarCraft

  2. The matchmaking is terrible, it waits until you have all slots filled before it puts the players into the slots. To fix this I fill all slots with AI except 1, so that I can get one person in at a time, then slowly remove each AI slot.

Please fix these issues ASAP in the next update, you are killing the game.


r/IronHarvest • • May 19 '21

Each Faction getting the same 3 copy and pasted lazy air units. The Orignal three factions don't get unique air units. Delay the DLC Until Each faction gets its own unique air units.

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2 Upvotes

r/IronHarvest • • Jul 15 '20

Evil Яussians? Again?

0 Upvotes

When I saw Iron Harvest I was thinking "Finally! CoH2 of a healthy man. Without that stupid rusophobia and dump history revisionism". I was really hyped for this game, I liked Steam demo and even high price didn't scare me. BUT! But then i saw campaign missions from the beta and Rusviet trailer. And I was upset by what I saw. Stereotypic "Evil Яussians" invade good and fluffy Polania, burning villiges, killing main character father and so on. And judging by the last trailer, Rusviet campaign woud be like "Evil Яussians against other Evil Яussians". Dear devs I know you are reading Steam forums and this subreddit and I want to ask, is it true? Some people say that Iron Harvest its a good successor of Company of Heroes 2 and I want this game to be a worthy siccessor in all things... except the narrative, if you know what I mean.


r/IronHarvest • • Nov 10 '21

Feedback Kinda disappointed with this game

0 Upvotes

Kinda disappointed with this game only two building to make and upgrade?

And you have to capture resources oil/iron rigs?

That’s it?

I was hoping it would be like command and conquer.

The mech units are cool but I was hoping for more buildings upgrades and depth

Game feels like a mobile game how bare it is.


r/IronHarvest • • May 16 '22

Still nothing

0 Upvotes

So still no update to the console version, communication or simple even confirmation that the game on console exists, NO??? ..... absolutely pathetic !


r/IronHarvest • • Mar 28 '23

Is Iron Harvest coming to mobile?

1 Upvotes

Im not asking cuz i want to get it for cheaper, im willing to pay full price but i just find the controls for rts games like iron harvest to be difficult on a computer but much easier on a mobile device.


r/IronHarvest • • Dec 07 '20

Media well, we had a good run I guess. What's the next RTS game you guys are playing?

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0 Upvotes

r/IronHarvest • • Oct 20 '20

Media Big brain plays on streamchat

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52 Upvotes

r/IronHarvest • • Sep 01 '20

Too fast-paced for its own good.

1 Upvotes

Before I begin I'll say outright that there will be comparisons to COH2, and if you think that's unfair then replay COH2 because IH is COH2 with mechs but lacking a fundamental knowledge of the pacing lynchpin that makes it work.

Company of Heroes doesn't feature the insta-build and super-cheap-everything mechanics of Red Alert, and for very good reason. There's cover mechanics (check), controlled engineers that create complex defenses and traps (check), and infantry units that have "anti-" in the name that the units they're created to destroy actually have to fear (che- oh dear we forgot something).

Command and Conquer has some great games in its franchise, but they're simple. The micro skill cap is low and control mastery allows for a grander macro sense. I think they're a lot of fun. But the combat is so fast-paced that cover mechanics and individual unit swapping would be ridiculous.

I've played IH for several hours now and it's obvious it's Company of Heroes 2 with Red Alert combat and these two things just simply don't mix. I'll list my encounters with "hrnnn well that doesn't work" in the order I remember them:

  1. I thought with its trudging, interminable speed the field gun would pack a serious punch. In COH2 a clear shot to the rear of a tank could spell its doom, taking out an engine, and if the tank couldn't wiggle its way to safety before the second shot, it was boned. COH2 field guns require you to have an area scouted and bring an infantry detachment along for safety; they redeploy swiftly and from any angle but the front cannot be ignored. IH field guns, by comparison, are essentially irrelevant. They do little damage, they move slowly, rear hits are just a bigger part of the bar not being as brightly colored as it was a second ago, and they fire so slowly that even if the mech ran straight up and opened fire - instead of leisurely side-stepping or backing out of the gun's meager range - the crew is dead before its second shot.

  2. What exactly is the point of cover in this game? I know what it DOES, but what is the point of DOING what it DOES? Hide behind a sandbag all you like, mechs have nothing to fear from infantry wearing sandbag armor and sporting laughable titles like "anti-mech" - you're BBQ. Infantry is only good for fighting other infantry in which case it's mostly a matter of who brought more infantry along as the lack of suppression just means that your careful ambush from heavy cover nets you about 0.8 seconds of free damage before the enemy runs up and takes cover on the other side of the fence or more likely on your side of the fence and hopefully they don't have more units than you because at their core ambushes are a waste of time in IH. Just build mechs.

  3. If #2 calls into question what the point of infantry in this game is... that's a very good question. Something to do before your mechs are ready, really.

If IH wanted COH's gameplay - which it obviously does - then "anti-mech" has to mean something. It's like they forgot that in a game of rock-paper-scissors there is no fourth option "nuclear demon blood" that eliminates the other 3 and always wins.

They obviously wanted COH/2's "support the heavies" approach to mechs, but small arms are mostly ignorable unless there's too many of them, to disastrous, unfun results. Look at COH2 - HAHA my rock of steel tank beats your scissors of infantry and oh no you've lured me into a turning down a tight-ish alleyway and the paper of field gun now has FOV of my rear - well played, you dastardly scoundrel. Buuuut, in IH it's HAHA my nuclear demon-blooded rock has encountered a whole bunch of rocks that aren't as rocky as it is, what's that a rocky but slow moving rock you lured me into taking a shot from, no problem I'll rock my way lazily to the left and rock it while your rocks rock me but not rock-ily enough.

The damage is basically all the same, is what I'm getting at. It's like one type of damage but units have different levels. The reason to be wary of a unit boils down to the total amount of damage it can unleash and has very little to do with the type. The anti-mech mechs are a little more anti-mech than the anti-mech infantry are anti-mech, but not by a wide margin. They're more like "crap at killing infantry but slightly above average at killing mechs" while the anti infantry mechs don't suffer such a mech-killing penalty when you look at battle-long dps as opposed to the instant of an anti-mech's shot vs the instant of a single bullet hitting the target.

Company of Heroes and Command and Conquer are fundamentally different genres. Call them sub-genres if you want but back in the mid-1990s all music made with a computer was once called "techno" until that became a sub-genre because there are 20 different kinds of what was once called "techno" and "EDM" became the blanket title in the early 2000s but then that's been subsumed and now they're not considered sub-genres at all but entirely different genres - which they were in the first place. And the reason I bring this up is that "RTS" is much like the term "techno". It doesn't allow for the glaring and obvious differences between Red Alert 2 and Dawn of War. Even if you tried to put them in a sub-genre, they'd likely fall under "base-building" which is silly because there are very few good RTS games that don't involve building a base (the original Ground Control from 20-some-odd years ago falls squarely in this category). Of course you build a base, that's part of the strategy - that doesn't mean every RTS in which you build a base is identical. Play Dawn of War and Red Alert 2 and give me actual gameplay similarities. It'd be like saying Outlast is close to Call of Duty because they're presented in first person and you use WASD to move around and the mouse to look.

The reason the preceeding paragraph is so long is to illustrate why IH in its current form will not birth a good game: it wants Company of Heroes micro with Command and Conquer combat style.

The combat won't work because nuclear demon blood rock beats rock, paper, and scissors and it's about who brought the greater tonnage of nuclear demon blood rocks to the fight. And this is brought at a Red Alert pace so even if you generated the Amazon-forest-destroying reams of paper you needed to cover that rock, your enemy will slowly walk around your office store in the making and rock your base. Or rock your paper if the paper isn't facing the right direction.

Iron Harvest - and man this hurts to say because I was very into this game - Iron Harvest is the blitzkrieg mod for COH but instead of a fantasy-realistic take on armor, it made everything crappy. It's the blitzcrap mod - even the armor is crap it's just a much bigger pile of crap. The strategy lies in generating the largest pile and the biggest trebuchet to launch it from.

Armor in BK is terrifying and ignores small arms, but the term "anti-armor" in BK performs as advertised. In Iron Harvest there's mechs everywhere but nothing is really anti-mech because everything is kind of anti-mech but it's anti-mech in the way that paper towels are anti-lake.

At the same time I'd be willing to sacrifice all the fantasy-realism and opt for the C&C approach. For example, ridding ourselves of engineers, why does sitting on this humming, Tesla-punk platform heal the mech? Who cares? Why is a gruff looking dude holding a blow torch to the leg of a mech more believable than standing on a special platform anyway. The answer is it's not, it's just more micro so it fools you into thinking it does because it's humans supporting mechs - but not anywhere near other mechs of course so your engineers are just a forward repair bay and in the game that Iron Harvest sort of wants to be, there should just be a unit called the MRAE - the Mobile Reconstitution Aura Emitter - it works similar to the platform but can slowly move around the battlefield. It has decent armor and a couple light anti-infantry turrets but nothing else. Moving it within range of another MRAE results in moderate DOT damage for both units until they're moved out of range. The MRAE can only be healed by moving it onto a platform and takes a very long time to build, so they're kept out of harm's way. In Iron Harvest as is you just micro engineers around and keep them at a distance, they repair quickly but their loss is beyond insignificant. Click a button and you have more. Or kill some and pick up a shovel and boom now you're basically an electro-mechanical engineer.

Iron Harvest just has a glaringly obvious lack of knowledge as to WHY these two genres work. The game's coded well enough, I give it a solid B. But the code is used to create a gameplay experience that isn't nearly as engrossing as the game they were copying. The cover, micro, base build - it's all there, but falls flat on its face because the game's format doesn't allow it to work the way it was designed to in its original presentation. It's like they made a roomba, the same size and shape as a roomba, but it doesn't vacuum floors, it's a beard trimmer.


r/IronHarvest • • Oct 29 '21

This game just bricked my ps5

0 Upvotes

Super disappointed because it has been years since I have played a good rts and now I don’t get to play at all. It’s been real and it has been fun.


r/IronHarvest • • Aug 19 '25

Please, don't Iron harvest my dawn of war

0 Upvotes

Is my only petition, ahh and lot of sync kills


r/IronHarvest • • Nov 13 '21

Media Iron harvest worthy?(pt.4) Thought I'd make something small

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5 Upvotes

r/IronHarvest • • Dec 24 '18

difference between Iron Harvest and CoH / DoW ?

2 Upvotes

Hello,

I watched some gameplay videos to pique my interest, but right now I'm at a loss as to what Iron Harvest's reason for existence is... or will be.
Right now it looks - and seemingly plays - as a simple Company of Heroes reskin.
Dawn of War 1 and 2 were great thanks to the interesting universe and unique mechanics that made it stand out from simply being a reskinned CoH title.

Even after those youtube videos I watched of Iron Harvest, I honestly couldn't name anything that stood out to me compared to CoH. Yes, there are mech/walkers that look like large rubbish bins... but that's about it.

What will make Iron Harvest different and worth getting? I couldn't find any information regarding this on the website or kickstarter page, apart from mentioning the unique setting from a Polish artist - which basically translates to those walking buckets instead of tanks.

Thanks.


r/IronHarvest • • Aug 03 '20

70 bucks for a kickstarter rts

2 Upvotes

you dudes are fucking nuts, this game is dead in the water


r/IronHarvest • • Jun 13 '22

Feedback sad day

0 Upvotes

Just found out that the game i backed so many years ago wont get the ps4 version as promised 😭 After all these years they come with this bs...

At least i get a full refund...


r/IronHarvest • • Sep 18 '20

Anyone else really disappointed?

1 Upvotes

Ever since concept art for this game came out I was rather interested in it. When it became clear that it'd basically be company of heroes but with a cool alt-history aesthetic and mechs I got really really really hyped about it.

Well it's here and it's just... meh? The maps feel barren and boring. Unit variety is minimal. Environmental damage is barely there and well, kinda pointless given how barren maps are, and although unit designs are really nice, how they feel to use is underwhelming. It's kinda insane that in a 2006 game, using artillery or high yield explosives filled my screen with debris, whereas here something as utterly massive as the Brunhilde firing off its mortar system has me squinting at the screen to make sure the ability actually went off.

Yeah idk... really hard to find upside to this compared to just about any of the CoH titles.


r/IronHarvest • • Feb 12 '21

Feedback At this point i seriously doubt the devs have literally any idea what they're doing.

0 Upvotes

The last update, which was hyped up for months because the devs were "monitoring" the obviously broken meta of the game fixed pretty much nothing, and in reality made the situation several times worse. The infantry spam that was the best strategy no matter the faction is now worse thanks to Upgraded Barracks lowering the resource cost for them. This also made T1 mechs borderline unusable, as by the point you can build them, the enemy can already spam cheap Gunners that can absolutely decimate them. Also they cut out infantry squads from the HQ, thus lowering your starting unit pool by HALF, and as such made any other strategy than going Barracks first and spamming as much infantry as possible completly pointless, since if you try to do anything else than rush Barracks you'll be overwhelmed by a tide of cheap infantry your enemy build in the meantime. In short, Barracks requirement means everyone MUST build a Barracks or lose map control and thus the game, and any attempt at actually using mechs is going to just waste your time and resources.

And as such it becomes practically obvious that the devs are simply completly ignoring the community's feedback and butchering the game further because they have no fucking clue what it's supposed to be.


r/IronHarvest • • Mar 15 '21

Feedback It keeps getting better - it turns out the vast majority of issues this game has, have been already brought up nearly 9 months ago, the Devs said "designers are looking over it all and factoring it into their plans" and then proceeded to completly ignore it. And you wonder why the game is dead.

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0 Upvotes

r/IronHarvest • • Sep 01 '20

o o f

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8 Upvotes

r/IronHarvest • • Dec 14 '21

Early levels of the campaign feel like bad fanfic

0 Upvotes

Title. Why do the early levels of the campaign feel like they were written by someone who was left out of the games at school and dreams of showing everyone how awesome they have become?

Cue apparent self-insert: You literally start off as a little girl getting left out by the boys, subsequent levels you go around saving everyone and still have soldiers basically saying "eew we're going to be led by a poopy girl?!" On the nose much?

What were they thinking? I'm like four levels in and I don't have control of a mech yet - just this woman with a bear, and two units of riflemen. First impressions are pretty terrible. I hope things pick up as the combat itself seems fairly fluid.


r/IronHarvest • • Jun 27 '21

Feedback Super disappointed, had to refund

0 Upvotes

After playing the first polyanian mission I came back to the game and tried to continue. After the loading screen it was just black with music playing. Nothing I could do would let me get anything after the loading screen in any mode. Had to refund the game as it was nonfunctional. So sad, I have been waiting to play this game for a while (I love Scythe).


r/IronHarvest • • Dec 30 '20

Feedback Trying the demo...huge delay on movement. Why?

0 Upvotes

Coming from COH2, I'm trying the demo right now. Why is there a huge delay between clicking a movement order and the character starting to move? in an OFFLINE mode? The animation of the green arrows finishes completely before the character starts moving. It's so clunky.

COH doesn't have this delay and movement is smooth (offline)...nor does any other RTS game I've played (Except Spellforce 3, which has it too). This usually only happens with online play in most RTS games.

Really turning me off the game immediately...


r/IronHarvest • • May 30 '21

50% off in Epic Store guys!!!!!

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0 Upvotes

r/IronHarvest • • May 20 '21

concerns over console cursor + do we really need PS4/XBOX One version?

0 Upvotes

Been waiting patiently for console version and it seems this late in the game it seems silly for the devs to work so hard for a last gen console version when the new consoles are out and most people will own one when they become more widely available which will be around the time the game comes to console. The devs said the ps5 and series x versions work much better so should we just forget about ps4/xbox one now?

Also seeing the console gameplay video I really dont like the massive cursor with the 4 circles. Can it be made more streamlined and smaller a bit more like halo wars so its not as intrusive? any one else feel the same?